Compare commits

...

64 Commits

Author SHA1 Message Date
ThePendulum
59424af388 Only using websockets. 2023-11-21 01:03:25 +01:00
ThePendulum
39a27f501e Refactored for SocketIO server. 2023-11-13 22:56:46 +01:00
ThePendulum
ffdfefa6d4 1.26.12 2023-08-21 23:12:06 +02:00
ThePendulum
b3ab3bf1ba Fixed kill announce for IRC.. 2023-08-21 23:12:02 +02:00
ThePendulum
2e54d38383 1.26.11 2023-08-17 22:38:45 +02:00
ThePendulum
98a1aa8fff Revealing who used kill command in all active rooms. 2023-08-17 22:38:43 +02:00
ThePendulum
6f2a5e03e9 1.26.10 2023-07-18 23:35:55 +02:00
ThePendulum
9966c79a26 Added milliseconds to Duck result. 2023-07-18 23:35:53 +02:00
ThePendulum
a46ffb431b 1.26.9 2023-07-11 16:41:40 +02:00
ThePendulum
b9be447dba Upgraded Clive to new room user ID data. 2023-07-11 16:41:38 +02:00
ThePendulum
a45d00c105 1.26.8 2023-06-26 22:56:37 +02:00
ThePendulum
00b92f445e Using distance for duck times. 2023-06-26 22:56:35 +02:00
ThePendulum
09e78a8bbb 1.26.7 2023-06-23 05:24:55 +02:00
ThePendulum
44d8304aa0 Added 23-letter words to dictionary. 2023-06-23 05:24:53 +02:00
Niels Simenon
8e16f189f5 1.26.6 2023-05-06 01:32:32 +02:00
Niels Simenon
c85ec3440b Added target user to chat. 2023-05-06 01:32:30 +02:00
Niels Simenon
650a8d2ec9 1.26.5 2023-04-12 17:17:51 +02:00
Niels Simenon
d263c42d38 Allow arithmetic functions in numbers. 2023-04-12 17:17:49 +02:00
Niels Simenon
fcd1597707 1.26.4 2023-04-12 17:13:26 +02:00
Niels Simenon
27a82b9cdd Disallowing functions and non-arithmetic operators in numbers. 2023-04-12 17:13:24 +02:00
Niels Simenon
b791147ce0 1.26.3 2023-04-11 01:31:14 +02:00
Niels Simenon
29ce536ffd Fixed IRC message target. 2023-04-11 01:31:12 +02:00
Niels Simenon
e584389453 Fixed reversed IRC recipient logic. 2023-04-11 01:09:40 +02:00
Niels Simenon
ba8e39f857 1.26.2 2023-04-11 00:51:52 +02:00
Niels Simenon
44386cf096 Added recipient to IRC message. 2023-04-11 00:51:50 +02:00
Niels Simenon
21feb37d21 Fixed logical typo. 2023-04-11 00:47:45 +02:00
Niels Simenon
85be251b3f 1.26.1 2023-04-11 00:46:42 +02:00
Niels Simenon
73117e7614 Changed conversation determination in chat. 2023-04-11 00:46:40 +02:00
Niels Simenon
750997f3cc 1.26.0 2023-04-11 00:37:05 +02:00
Niels Simenon
da9c85d90c Added PM support to chat. 2023-04-11 00:37:03 +02:00
Niels Simenon
ee50935339 1.25.5 2023-04-10 16:50:41 +02:00
Niels Simenon
2860630921 Changed default number name from big to large, added nums to short commands. 2023-04-10 16:50:39 +02:00
Niels Simenon
6c5fd6ed0a Changed back default consonant bias. 2023-04-10 16:37:32 +02:00
Niels Simenon
c43be9df13 1.25.4 2023-04-10 16:34:56 +02:00
Niels Simenon
8aef44b2d9 Moved consonant bias to config, increased slightly to 0.6. 2023-04-10 16:34:53 +02:00
Niels Simenon
77b6ebfb5c 1.25.3 2023-04-10 16:25:10 +02:00
Niels Simenon
6817f51b83 Moved available letters to config. 2023-04-10 16:25:08 +02:00
Niels Simenon
42c850ac90 1.25.2 2023-04-10 16:06:55 +02:00
Niels Simenon
91eaa9d709 Improved Letters distribution. Added conundrum to mash. 2023-04-10 16:06:53 +02:00
Niels Simenon
f4776df853 1.25.1 2023-04-10 14:26:30 +02:00
Niels Simenon
cfcb48224b Disallowing fractions in numbers game, fixed stop output, added generic calculator to numbers. 2023-04-10 14:26:28 +02:00
Niels Simenon
ea672df4c3 1.25.0 2023-04-10 05:54:30 +02:00
Niels Simenon
4fbd366bb9 Added numbers game. 2023-04-10 05:54:27 +02:00
Niels Simenon
8c34fe5013 1.24.10 2023-04-10 01:23:22 +02:00
Niels Simenon
74342ab07b Added chat token reset. WIP numbers game. 2023-04-10 01:23:19 +02:00
Niels Simenon
7321037f4f 1.24.9 2023-04-09 22:47:22 +02:00
Niels Simenon
68cefc0e2a Added word limit to chat bot. 2023-04-09 22:47:19 +02:00
Niels Simenon
f222922643 1.24.8 2023-04-09 16:04:22 +02:00
Niels Simenon
c4d328b409 Passing user identifier to OpenAI API. 2023-04-09 16:04:19 +02:00
Niels Simenon
efc45f2103 1.24.7 2023-04-09 15:59:48 +02:00
Niels Simenon
b724f4ecb7 Set default chat history to 2. 2023-04-09 15:59:46 +02:00
Niels Simenon
8960a23448 1.24.6 2023-04-09 15:54:42 +02:00
Niels Simenon
ef30c41758 Added username parameter to chat token, tracking by username. 2023-04-09 15:54:39 +02:00
Niels Simenon
4b8077f7e7 Fixed token text error. 2023-04-09 15:48:30 +02:00
Niels Simenon
d4edbfda7a 1.24.5 2023-04-09 15:45:43 +02:00
Niels Simenon
ad7f1f548e Increased default chat cut-off. 2023-04-09 15:45:41 +02:00
Niels Simenon
6469a7b660 Removed null environment from ecosystem file. 2023-04-09 02:05:03 +02:00
Niels Simenon
f084dddfce 1.24.4 2023-04-09 02:02:00 +02:00
Niels Simenon
a946e0447b Using instance name for local database. 2023-04-09 02:01:58 +02:00
Niels Simenon
e5a10d8059 Added knex module. 2023-04-09 01:54:25 +02:00
Niels Simenon
291a338eca 1.24.3 2023-04-09 01:44:25 +02:00
Niels Simenon
21a90a51cf Added token limits to OpenAI chat. 2023-04-09 01:44:22 +02:00
Niels Simenon
058ca10011 1.24.2 2023-04-09 00:20:32 +02:00
Niels Simenon
8f37ee145e Fixed chat prompt regex breaking if no username prefix is configured. 2023-04-09 00:20:29 +02:00
23 changed files with 4350 additions and 127 deletions

1
.gitignore vendored
View File

@@ -3,5 +3,6 @@ config/*
!config/default.js
*.config.js
!ecosystem.config.js
*.sqlite
points*.json
assets/mash-words.json

View File

@@ -34,7 +34,7 @@ async function init() {
const sortedWords = validWords.reduce((acc, [rawWord, fullDefinition]) => {
const word = rawWord.toLowerCase();
const anagram = word.split('').sort().join('');
const definitions = fullDefinition.split(/\d+\.\s+/).filter(Boolean).map((definition) => definition.split('.')[0].toLowerCase());
const definitions = fullDefinition?.split(/\d+\.\s+/).filter(Boolean).map((definition) => definition.split('.')[0].toLowerCase());
if (!acc[anagram.length]) {
acc[anagram.length] = {};

View File

@@ -1,4 +1,45 @@
{
"anthropomorphologically": "With regard to anthropomorphology.",
"blepharosphincterectomy": "Excision of part of the orbicularis palpebrarum to relieve pressure of the eyelid on the cornea.",
"carboxymethylcelluloses": "An acid ether derivative of cellulose that in the form of its sodium salt is used as a thickening, emulsifying, and stabilizing agent and as a bulk laxative in medicine.",
"chlorotrifluoroethylene": "Flammable, colourless gas that belongs to the family of organic halogen compounds, used in the manufacture of a series of synthetic oils, greases, waxes, elastomers, and plastics that are unusually resistant to attack by chemicals and heat.",
"deinstitutionalization": "Discharge (a long-term inmate) from an institution such as a psychiatric hospital or prison.",
"desoxyribonucleoprotein": null,
"dichlorodifluoromethane": null,
"dihdroxycholecalciferol": null,
"disestablismentarianism": null,
"electroencephalographer": null,
"electroencephalographic": null,
"electrophotomicrography": null,
"epididymodeferentectomy": null,
"formaldehydesulphoxylic": null,
"gastroenteroanastomosis": null,
"hematospectrophotometer": null,
"hexamethylenetetramine": null,
"hydrochlorofluorocarbon": null,
"hypobetalipoproteinemia": null,
"indistinguishableness": null,
"intersubstitutability": null,
"macracanthrorhynchiasis": null,
"magnetohydrodynamically": null,
"microspectrophotometer": null,
"microspectrophotometric": null,
"nonrepresentationalism": null,
"overindividualistically": null,
"overintellectualization": null,
"pancreaticoduodenostomy": null,
"pathologicohistological": null,
"pericardiomediastinitis": null,
"phenolsulphonephthalein": null,
"philosophicotheological": null,
"polytetrafluoroethylene": null,
"pseudolamellibranchiata": null,
"pseudolamellibranchiate": null,
"pseudophilanthropically": null,
"reinstitutionalization": "The act or process of institutionalizing someone or something again.",
"scientificogeographical": null,
"thymolsulphonephthalein": null,
"transubstantiationalist": null,
"anopheles" : "A genus of mosquitoes which are secondary hosts of the malaria parasites, and whose bite is the usual, if not the only, means of infecting human beings with malaria. Several species are found in the United States. They may be distinguished from the ordinary mosquitoes of the genus Culex by the long slender palpi, nearly equaling the beak in length, while those of the female Culex are very short. They also assume different positions when resting, Culex usually holding the body parallel to the surface on which it rests and keeping the head and beak bent at an angle, while Anopheles holds the body at an angle with the surface and the head and beak in line with it. Unless they become themselves infected by previously biting a subject affected with malaria, the insects cannot transmit the disease.",
"uniclinal" : "See Nonoclinal.",
"sarong" : "A sort of petticoat worn by both sexes in Java and the Malay Archipelago. Balfour (Cyc. of India)",
@@ -102216,4 +102257,4 @@
"prudential" : "1. Proceeding from, or dictated or characterized by, prudence; prudent; discreet; sometimes, selfish or pecuniary as distinguished from higher motives or influences; as, prudential motives. \" A prudential line of conduct.\" Sir W. Scott. 2. Exercising prudence; discretionary; advisory; superintending or executive; as, a prudential committee.\n\nThat which relates to or demands the exercise of, discretion or prudence; -- usually in the pl. Many stanzas, in poetic measures, contain rules relating to common prudentials as well as to religion. I. Watts.",
"obviation" : "The act of obviating, or the state of being obviated.",
"silkness" : "Silkiness. [Obs.] B. Jonson."
}
}

View File

@@ -3,9 +3,11 @@
module.exports = {
platform: 'schat',
user: {
id: 'aisha',
username: 'Aisha',
realName: 'Aisha',
id: 'clive',
username: 'Clive',
realName: 'Clive',
avatar: null,
key: null,
},
style: {
// color: 'var(--message-56)',
@@ -13,12 +15,12 @@ module.exports = {
operators: ['admin'],
server: 'irc.libera.chat',
port: 6697,
socket: 'ws://127.0.0.1:3000/socket',
socket: 'ws://127.0.0.1:3000/socket/',
api: 'http://127.0.0.1:3000/api',
reconnectDelay: 10, // seconds
prefix: '~',
labels: true,
greeting: 'Hi, I am aisha, your game host!',
greeting: 'Hi, I am Clive, your game host!',
usernamePrefix: '@',
channels: ['GamesNight'],
games: [
@@ -26,6 +28,7 @@ module.exports = {
'mash',
'trivia',
'letters',
'numbers',
'hunt',
'8ball',
'geo',
@@ -70,6 +73,12 @@ module.exports = {
'gpt-4',
],
model: 'gpt-3.5-turbo',
userTokenLimit: 20000, // daily, roughly 100+ messages or $0.04 per user
userTokenPeriod: 24, // hours
replyTokenLimit: 1000,
replyWordLimit: 70,
replyWordLimitPublic: true,
temperature: 1,
history: 3,
rule: 'a tired game host',
rulePublic: true,
@@ -91,6 +100,43 @@ module.exports = {
letters: {
length: 9,
timeout: 60,
consonantBias: 0.56, // for auto fill
// http://www.thecountdownpage.com/letters.htm
vowels: {
a: 15,
e: 21,
i: 13,
o: 13,
u: 5,
},
consonants: {
b: 2,
c: 3,
d: 6,
f: 2,
g: 3,
h: 2,
j: 1,
k: 1,
l: 5,
m: 4,
n: 8,
p: 4,
q: 1,
r: 9,
s: 9,
t: 9,
v: 1,
w: 1,
x: 1,
y: 1,
z: 1,
},
},
numbers: {
length: 6,
timeout: 90,
points: [3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1], // points by distance
},
riddle: {
timeout: 30,

View File

@@ -3,6 +3,6 @@ module.exports = {
script: 'src/app.js',
restart_delay: 5000,
env: {
NODE_APP_INSTANCE: null,
NODE_APP_INSTANCE: 'main',
},
};

1284
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
{
"name": "schat2-clive",
"version": "1.24.1",
"version": "1.26.12",
"description": "Game host for SChat 2-powered chat sites",
"main": "src/app.js",
"scripts": {
@@ -18,6 +18,7 @@
"author": "Niels Simenon",
"license": "ISC",
"dependencies": {
"better-sqlite3": "^8.3.0",
"bhttp": "^1.2.8",
"bottleneck": "^2.19.5",
"config": "^3.3.6",
@@ -28,9 +29,12 @@
"irc-colors": "^1.5.0",
"irc-upd": "^0.11.0",
"jsdom": "^18.1.0",
"knex": "^2.4.2",
"linkify-it": "^3.0.3",
"markov-strings": "^3.0.1",
"mathjs": "^11.8.0",
"simple-node-logger": "^21.8.12",
"socket.io-client": "^4.7.2",
"string-similarity": "^4.0.4",
"tensify": "^0.0.4",
"vm2": "^3.9.11",

View File

@@ -4,35 +4,105 @@ const config = require('config');
const bhttp = require('bhttp');
const style = require('../utils/style');
const knex = require('../knex');
const promptRegex = new RegExp(`^${config.usernamePrefix ? `${config.usernamePrefix}?` : ''}${config.user.username}[:,\\s]`, 'ui');
const settings = { ...config.chat };
const promptRegex = new RegExp(`^${config.usernamePrefix}?${config.user.username}[:,\\s]`, 'ui');
const history = new Map();
const processing = new Set();
const settings = config.chat;
async function onStart(context) {
const totalExists = await knex.schema.hasTable('chat_tokens');
if (!totalExists) {
await knex.schema.createTable('chat_tokens', (table) => {
table.increments('id');
table.string('user_id')
.notNullable();
table.integer('tokens')
.notNullable();
table.timestamp('created')
.notNullable();
});
context.logger.info('Created database table \'chat_tokens\'');
}
const purgeResult = await knex('chat_tokens')
.where('created', '<=', knex.raw(`datetime('now', '-${config.chat.userTokenPeriod} hour')`))
.delete();
context.logger.info(`Purged ${purgeResult} expired chat token totals from database`);
}
function setHistory(value, context) {
if (!value) {
context.sendMessage(`Chat history is set to ${style.bold(settings.history)}`, context.room.id, { label: false });
context.sendMessage(`Chat history is set to ${style.bold(settings.history)}`, context.room?.id, { label: false }, context.user.username);
return;
}
const newHistory = Number(value);
if (!Number.isNaN(newHistory)) {
if (!Number.isNaN(newHistory) && newHistory > 0 && newHistory <= 10) {
settings.history = newHistory;
context.logger.info(`Chat history set to ${newHistory} by ${context.user.username}`);
context.sendMessage(`Chat history set to ${style.bold(newHistory)} by ${context.user.prefixedUsername}`, context.room.id, { label: false });
context.sendMessage(`Chat history set to ${style.bold(newHistory)} by ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
return;
}
context.logger.info(`Chat history must be a valid number, ${context.user.prefixedUsername}`);
context.sendMessage(`Chat history must be a valid number between 0 and 10, ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
}
function setReplyWordLimit(value, context) {
if (!value) {
context.sendMessage(`Chat reply word limit is set to ${style.bold(settings.replyWordLimit)}`, context.room?.id, { label: false }, context.user.username);
return;
}
const newReplyWordLimit = Number(value);
if (!Number.isNaN(newReplyWordLimit) && newReplyWordLimit >= 3 && newReplyWordLimit <= 200) {
settings.replyWordLimit = newReplyWordLimit;
context.logger.info(`Chat reply word limit set to ${newReplyWordLimit} by ${context.user.username}`);
context.sendMessage(`Chat reply word limit set to ${style.bold(newReplyWordLimit)} by ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
return;
}
context.sendMessage(`Chat reply word limit must be a valid number between 3 and 200, ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
}
function setTemperature(value, context) {
if (!value) {
context.sendMessage(`Chat temperature is set to ${style.bold(settings.temperature)}`, context.room?.id, { label: false }, context.user.username);
return;
}
const newTemperature = Number(value);
if (!Number.isNaN(newTemperature) && newTemperature > 0 && newTemperature <= 2) {
settings.temperature = newTemperature;
context.logger.info(`Chat temperature set to ${newTemperature} by ${context.user.username}`);
context.sendMessage(`Chat temperature set to ${style.bold(newTemperature)} by ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
return;
}
context.sendMessage(`Chat temperature must be a valid number between 0 and 2, ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
}
function setModel(model, context) {
if (!model) {
context.sendMessage(`Chat model is set to ${style.bold(settings.model)}`, context.room.id, { label: false });
context.sendMessage(`Chat model is set to ${style.bold(settings.model)}`, context.room?.id, { label: false }, context.user.username);
return;
}
@@ -40,17 +110,17 @@ function setModel(model, context) {
settings.model = model;
context.logger.info(`Chat model set to '${model}' by ${context.user.username}`);
context.sendMessage(`Chat model set to '${style.bold(model)}' by ${context.user.prefixedUsername}`, context.room.id, { label: false });
context.sendMessage(`Chat model set to '${style.bold(model)}' by ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
return;
}
context.logger.info(`Model '${model}' is not supported right now, ${context.user.prefixedUsername}`);
context.sendMessage(`Model '${model}' is not supported right now, ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
}
function setRule(rule, context) {
if (!rule) {
context.sendMessage(`Chat is ${style.bold(settings.rule)}`, context.room.id, { label: false });
context.sendMessage(`Chat is ${style.bold(settings.rule)}`, context.room?.id, { label: false }, context.user.username);
return;
}
@@ -58,7 +128,7 @@ function setRule(rule, context) {
settings.rule = config.chat.rule;
context.logger.info(`Chat reset by ${context.user.username} to be ${config.chat.rule}`);
context.sendMessage(`Chat reset by ${context.user.prefixedUsername} to be ${style.bold(config.chat.rule)}`, context.room.id, { label: false });
context.sendMessage(`Chat reset by ${context.user.prefixedUsername} to be ${style.bold(config.chat.rule)}`, context.room?.id, { label: false }, context.user.username);
return;
}
@@ -67,15 +137,35 @@ function setRule(rule, context) {
settings.rule = `${rule.replace(/\.+$/, '')}`;
context.logger.info(`Chat set by ${context.user.username} to be ${rule}`);
context.sendMessage(`Chat set by ${context.user.prefixedUsername} to be ${style.bold(rule)}`, context.room.id, { label: false });
context.sendMessage(`Chat set by ${context.user.prefixedUsername} to be ${style.bold(rule)}`, context.room?.id, { label: false }, context.user.username);
return;
}
context.sendMessage(`Chat rule must be at least 3 characters long, ${context.user.prefixedUsername}`, context.room.id, { label: false });
context.sendMessage(`Chat rule must be at least 3 characters long, ${context.user.prefixedUsername}`, context.room?.id, { label: false }, context.user.username);
}
async function onCommand(args, context) {
async function getTokens(username) {
const { used_tokens: usedTokens } = await knex('chat_tokens')
.sum('tokens as used_tokens')
.where('user_id', username)
.where('created', '>', knex.raw(`datetime('now', '-${config.chat.userTokenPeriod} hour')`)) // 1 day ago
.first();
return usedTokens || 0;
}
async function resetTokens(username) {
if (!username) {
return;
}
await knex('chat_tokens')
.where('user_id', username)
.delete();
}
async function onCommand(args, context, isConversation) {
if (context.subcommand === 'history' && config.operators.includes(context.user.username)) {
setHistory(args[0], context);
return;
@@ -86,17 +176,64 @@ async function onCommand(args, context) {
return;
}
if (['rule', 'is', 'reset'].includes(context.subcommand) && (config.chat.rulePublic || config.operators.includes(context.user.username))) {
if (['temperature', 'temp'].includes(context.subcommand) && config.operators.includes(context.user.username)) {
setTemperature(Number(args[0]), context);
return;
}
if (['rule', 'is', 'be', 'ur'].includes(context.subcommand) && (config.chat.rulePublic || config.operators.includes(context.user.username))) {
setRule(context.subcommand === 'reset' ? 'reset' : args.join(' '), context);
return;
}
if (['limit', 'words'].includes(context.subcommand) && (config.chat.replyWordLimitPublic || config.operators.includes(context.user.username))) {
setReplyWordLimit(args[0], context);
return;
}
if (['tokens', 'credit'].includes(context.subcommand || context.command)) {
const username = args[0] ? args[0].replace(new RegExp(`^${config.usernamePrefix}`), '') : context.user.username;
const tokens = await getTokens(username);
context.sendMessage(`${args[0] ? `${style.bold(username)} has` : 'You have'} ${style.bold(config.chat.userTokenLimit - tokens)} chat tokens remaining. They will be returned gradually over ${config.chat.userTokenPeriod} hours.`, context.room?.id, { label: false }, context.user.username);
return;
}
if (context.subcommand === 'reset' && config.operators.includes(context.user.username)) {
const username = args[0] ? args[0].replace(new RegExp(`^${config.usernamePrefix}`), '') : context.user.username;
await resetTokens(username);
context.sendMessage(args[0] ? `Chat tokens reset for ${style.bold(username)}` : 'Chat tokens reset', context.room?.id, { label: false }, context.user.username);
return;
}
if (processing.has(context.user.username)) {
context.logger.info(`Skipped prompt from ${context.user.username} due processing lock`);
return;
}
const prompt = args.join(' ');
processing.add(context.user.username);
try {
const usedTokens = await getTokens(context.user.username);
if (usedTokens >= config.chat.userTokenLimit) {
context.logger.info(`${context.user.username} was rate limited at ${usedTokens}: ${prompt}`);
context.sendMessage(`Sorry, I love talking with you ${context.user.prefixedUsername}, but I need to take a break :( Check ${config.prefix}chat:tokens for more information.`, context.room?.id, { label: false }, context.user.username);
return;
}
const message = {
role: 'user',
content: `Answer as if you're ${settings.rule}. ${prompt}`,
content: settings.replyWordLimit
? `Using ${settings.replyWordLimit} words or fewer, answer as if you're ${settings.rule}. ${prompt}`
: `Answer as if you're ${settings.rule}. ${prompt}`,
};
const userHistory = (history.get(context.user.username) || []).concat(message);
@@ -105,7 +242,9 @@ async function onCommand(args, context) {
const res = await bhttp.post('https://api.openai.com/v1/chat/completions', JSON.stringify({
model: settings.model,
max_tokens: config.chat.replyTokenLimit,
messages: userHistory,
user: `${context.user.id}:${context.user.username}`,
}), {
headers: {
Authorization: `Bearer ${config.chat.apiKey}`,
@@ -114,26 +253,45 @@ async function onCommand(args, context) {
});
const reply = res.body.choices?.[0].message;
const target = prompt.match(/@\s*[\w-]+\s*$/)?.[0].slice(1).trim();
const curatedContent = reply.content.replace(/\n+/g, '. ');
context.logger.info(`OpenAI ${config.chat.model} replied to ${context.user.username} (${res.body.usage.total_tokens} tokens): ${reply.content}`);
context.sendMessage(`${context.user.prefixedUsername}: ${reply.content}`, context.room.id, { label: false });
context.logger.info(`OpenAI ${config.chat.model} replied to ${target || context.user.username} (${res.body.usage.total_tokens} tokens, ${(usedTokens || 0) + res.body.usage.total_tokens}/${config.chat.userTokenLimit} used): ${curatedContent}`);
if (isConversation) {
context.sendMessage(`${curatedContent}`, context.room?.id, { label: false }, context.user.username);
} else {
context.sendMessage(`${target ? `${config.usernamePrefix}${target}` : context.user.prefixedUsername}: ${curatedContent}`, context.room.id, { label: false });
}
await knex('chat_tokens').insert({
user_id: context.user.username,
tokens: res.body.usage.total_tokens,
created: knex.raw("datetime('now')"),
});
if (config.chat.history > 0) {
history.set(context.user.username, userHistory.concat(reply).slice(-settings.history));
}
} catch (error) {
context.logger.error(error.response ? `${error.response.status}: ${JSON.stringify(error.response.data)}` : error.message);
context.sendMessage('Sorry, I can\'t think right now', context.room.id, { label: false });
context.sendMessage('Sorry, I can\'t think right now', context.room?.id, { label: false }, context.user.username);
}
processing.delete(context.user.username);
}
function onMessage(message, context) {
if (promptRegex.test(message.body)) {
onCommand([message.body.replace(promptRegex, '').trim()], context);
const isConversation = message.recipient === config.user.username && message.type !== 'whisper' && !context.containsCommand;
if (promptRegex.test(message.body) || isConversation) {
onCommand([message.body.replace(promptRegex, '').trim()], context, isConversation);
}
}
module.exports = {
onCommand,
onMessage,
onStart,
commands: ['tokens'],
};

View File

@@ -1,6 +1,7 @@
'use strict';
const config = require('config');
const { intervalToDuration } = require('date-fns');
const style = require('../utils/style');
const pickRandom = require('../utils/pick-random');
@@ -56,11 +57,18 @@ function onCommand(args, context) {
}
const hit = Math.random() > config.duck.missRatio;
const time = ((new Date().getTime() - duck.getTime()) / 1000).toFixed(3);
const time = new Date().getTime() - duck.getTime();
const distance = time < 60 * 1000 // show digits up to one minute
? `${(time / 1000).toFixed(3)} seconds`
: `${Object.entries(intervalToDuration({ start: duck, end: new Date() }))
.filter(([, value]) => value > 0)
.map(([key, value]) => `${value} ${key}`)
.join(', ')} and ${time % 1000} milliseconds`;
if (['bang', 'shoot'].includes(context.command)) {
if (hit) {
context.sendMessage(`You shot a duck in ${style.bold(`${time} seconds`)}, ${context.user.prefixedUsername}`, context.room.id);
context.sendMessage(`${context.user.prefixedUsername}: You shot a duck in ${style.bold(style.red(distance))}`, context.room.id);
launchDuck(context);
context.setPoints(context.user, 1, { key: 'bang' });
@@ -73,6 +81,7 @@ function onCommand(args, context) {
`That's a miss! Better luck next time, ${context.user.prefixedUsername}.`,
`The duck outsmarted you, ${context.user.prefixedUsername}`,
`Channeling Gareth Southgate, ${context.user.prefixedUsername}? You missed!`,
`Oh, and that's a bad miss, ${context.user.prefixedUsername}.`,
]);
shots.set(context.user.id, new Date());
@@ -83,7 +92,7 @@ function onCommand(args, context) {
if (['bef', 'befriend'].includes(context.command)) {
if (hit) {
context.sendMessage(`You befriended a duck in ${style.bold(style.green(`${time} seconds`))}, ${context.user.prefixedUsername}`, context.room.id);
context.sendMessage(`${context.user.prefixedUsername}: You befriended a duck in ${style.bold(style.sky(distance))}`, context.room.id);
launchDuck(context);
context.setPoints(context.user, 1, { key: 'befriend' });

View File

@@ -97,7 +97,7 @@ async function onCommand(args, context) {
async function onMessage(message, context) {
['countries', 'states', 'flags'].forEach(async (type) => {
const game = games[type].get(context.room.id);
const game = games[type].get(context.room?.id);
if (!game) {
return;

View File

@@ -133,7 +133,7 @@ function onCommand(args, context) {
games.set(context.room.id, {
word: word.word,
progress: 0,
defintiions: word.definitions,
definitions: word.definitions,
partial: word.word.split('').map(() => null),
flower: pickRandom(flowers),
target: pickRandom(targets),
@@ -145,7 +145,7 @@ function onCommand(args, context) {
}
function onMessage(message, context) {
if (games.has(context.room.id)) {
if (games.has(context.room?.id)) {
const letter = message.body.match(/^\s*\w\s*$/)?.[0];
const word = message.body.match(/^\s*\w{2,}\s*$/)?.[0];

View File

@@ -2,16 +2,28 @@
const config = require('config');
const style = require('../utils/style');
function onCommand(args, context) {
if (config.platform === 'schat') {
context.sendMessage('Shutting down... :sleeping:', context.room?.id, { type: 'message', label: false }, context.message.user?.username);
Object.keys(context.bot.rooms).forEach((roomId) => {
context.sendMessage(`Kill command used by ${style.bold(context.user.username)}, shutting down... :sleeping:`, roomId, { type: 'message', label: false });
});
if (context.message.user) {
context.sendMessage('Shutting down... :sleeping:', context.room?.id, { type: 'message', label: false }, context.message.user.username);
}
}
if (config.platform === 'irc' && context.room.id === config.user.id) {
// if the room ID is the bot's own nickname, it's a PM and we should reply to the sender
context.sendMessage('Shutting down... 😴', context.user.id, { label: false });
} else if (config.platform === 'irc') {
context.sendMessage('Shutting down... 😴', context.room?.id, { type: 'message', label: false });
if (config.platform === 'irc') {
context.bot.rooms.forEach((room) => {
context.sendMessage(`Kill command used by ${style.bold(context.user.username)}, shutting down... 😴`, room.id, { type: 'message', label: false });
});
if (context.room.id === config.user.id) {
// if the room ID is the bot's own nickname, it's a PM and we should reply to the sender
context.sendMessage('Shutting down... 😴', context.user.id, { type: 'message', label: false }, context.message.user.username);
}
}
context.logger.info(`Kill command used by ${context.user.username}`);

View File

@@ -9,9 +9,10 @@ const getWordKey = require('../utils/get-word-key');
const pickRandom = require('../utils/pick-random');
const words = require('../../assets/mash-words.json');
// http://www.thecountdownpage.com/letters.htm
const availableLetters = {
vowel: ['a', 'e', 'i', 'o', 'u'],
consonant: ['b', 'c', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z'], // Countdown regards y as a consonant
vowel: Object.entries(config.letters.vowels).flatMap(([vowel, repeat]) => Array.from({ length: repeat }, () => vowel)),
consonant: Object.entries(config.letters.consonants).flatMap(([consonant, repeat]) => Array.from({ length: repeat }, () => consonant)),
};
const types = { v: 'vowel', c: 'consonant' };
@@ -66,12 +67,19 @@ function playWord(rawWord, context) {
function stop(context, aborted) {
const game = games.get(context.room.id);
if (!game) {
context.sendMessage(`There is no letters game going on, ${context.user.prefixedUsername}. You can start one with ${config.prefix}letters!`, context.room.id);
return;
}
game.ac.abort();
games.delete(context.room.id);
if (aborted) {
context.sendMessage(`The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}. Best players: ${getLeaders(game.points)}`, context.room.id);
}
const wrap = aborted
? `The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}.`
: style.bold('Time\'s up!');
context.sendMessage(`${wrap} Best players: ${getLeaders(game.points)}`, context.room.id);
}
async function play(context) {
@@ -80,18 +88,16 @@ async function play(context) {
game.state = 'words';
game.counts = countLetters(game.word);
context.sendMessage(`${getBoard(context)} Let's start!`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${style.bold('Time\'s up!')} Best players: ${getLeaders(game.points)}`, context.room.id);
stop(context);
} catch (error) {
// abort expected, probably not an error
@@ -124,7 +130,7 @@ function pickLetters(type, context) {
function start(context, letters) {
if (games.has(context.room.id)) {
context.sendMessage(`${getBoard(context)} This is the current board. Use ${config.prefix}letters:stop to reset.`, context.room.id);
context.sendMessage(`${getBoard(context)} is the current board. Use ${config.prefix}letters:stop to reset.`, context.room.id);
return;
}
@@ -151,7 +157,7 @@ function onCommand(args, context) {
}
if (context.command === 'letsgo' || ['start', 'go', 'auto', 'random'].includes(context.subcommand)) {
start(context, Array.from({ length: config.letters.length }, () => (Math.random() < 0.55 ? 'c' : 'v')).join('')); // a slight bias towards consonants seems to give better boards
start(context, Array.from({ length: config.letters.length }, () => (Math.random() < config.letters.consonantBias ? 'c' : 'v')).join('')); // a slight bias towards consonants seems to give better boards
return;
}
@@ -168,7 +174,7 @@ function onMessage(message, context) {
}
if (game?.state === 'letters') {
const multi = message.body.match(/\b[vc]{2,}\b/i)?.[0];
const multi = message.body.match(/\b[vc]{2,}$/i)?.[0];
if (multi) {
pickLetters(multi.toLowerCase(), context);

View File

@@ -48,7 +48,12 @@ function start(length, context, attempt = 0) {
const newMash = mashes.get(context.room.id);
context.sendMessage(`Stomp stomp, here's your mash: ${style.bold(style.pink(newMash.anagram))}`, context.room.id);
if (context.command === 'conundrum') {
context.sendMessage(`Here is your conundrum: ${style.bold(style.pink(newMash.anagram))}`, context.room.id);
} else {
context.sendMessage(`Stomp stomp, here's your mash: ${style.bold(style.pink(newMash.anagram))}`, context.room.id);
}
context.logger.info(`Mash started, '${anagram}' with answers ${answers.map((answer) => `'${answer.word}'`).join(', ')}`);
}
@@ -193,6 +198,11 @@ function onCommand(args, context) {
return;
}
if (context.command === 'conundrum') {
start(9, context);
return;
}
if (!Number.isNaN(length)) {
start(length, context);
return;
@@ -221,7 +231,7 @@ function onMessage(message, context) {
module.exports = {
name: 'Mash',
commands: ['mash', 'wordmash', ...defineCommands, ...resolveCommands],
commands: ['mash', 'wordmash', 'conundrum', ...defineCommands, ...resolveCommands],
onCommand,
onMessage,
help: `Resolve the anagram. Get a new mash with ${config.prefix}mash [length], look up definitions with ${config.prefix}define [word], resolve an anagram (that's not currently in play) with ${config.prefix}solve [anagram].`,

View File

@@ -0,0 +1,420 @@
/* eslint-disable max-classes-per-file */
'use strict';
const config = require('config');
const crypto = require('crypto');
const timers = require('timers/promises');
const math = require('mathjs');
const getLeaders = require('../utils/get-leaders');
const pickRandom = require('../utils/pick-random');
const style = require('../utils/style');
const { solveAll } = require('../utils/numbers-solver');
const limitedMath = math.create({
addDependencies: math.addDependencies,
divideDependencies: math.divideDependencies,
evaluateDependencies: math.evaluateDependencies,
});
class RuleError extends Error {
constructor(message) {
super(message);
this.name = 'RuleError';
}
}
function divide(a, b) {
const result = math.divide(a, b);
if (result % 1) {
throw new RuleError(`The division ${style.bold(style.code(`${a} / ${b}`))} results in a fraction, which is not allowed`);
}
return result;
}
limitedMath.import({
divide,
}, { override: true });
const settings = { ...config.numbers };
const games = new Map();
/* eslint-disable no-irregular-whitespace */
function padNumber(number) {
if (!number) {
return '';
}
const string = String(number);
if (string.length === 3) {
return string;
}
if (string.length === 2) {
return `${string}`;
}
return `${string}`;
}
function getTarget(game) {
return `${style.grey(style.code('['))}${style.bold(style.code(game.target))}${style.grey(style.code(']'))}`;
}
function getBoardNumbers(game) {
// return `\`[\`${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(`\`${padNumber(number)}\``)).join('`|`')}\`]\``;
return `${style.grey(style.code('['))}${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(style.code(padNumber(number)))).join(style.grey(style.code('|')))}${style.grey(style.code(']'))}`;
}
function getBoard(context) {
const game = games.get(context.room.id);
if (game.target) {
return `${getBoardNumbers(game)} with target ${getTarget(game)}`;
}
return getBoardNumbers(game);
}
function countNumbers(numbers) {
return numbers.reduce((acc, number) => ({ ...acc, [number]: (acc[number] || 0) + 1 }), {});
}
function setTimeout(timeout, context) {
if (!timeout) {
context.sendMessage(`Timeout is set to ${style.bold(settings.timeout)}`, context.room.id);
return;
}
const parsedTimeout = Number(timeout);
if (Number.isNaN(parsedTimeout) || parsedTimeout < 10 || parsedTimeout > 300) {
context.sendMessage('Timeout must be a number between 10 and 300', context.room.id);
return;
}
settings.timeout = parsedTimeout;
context.sendMessage(`Timeout set to ${style.bold(settings.timeout)} by ${context.user.prefixedUsername}`, context.room.id);
}
function getWinnerText(game) {
if (game.state === 'pick') {
return null;
}
if (game.winner) {
return `The winner is ${style.bold(game.winner.prefixedUsername)}, who was ${game.distances[game.winner.username]} away for ${style.bold(game.points[game.distances[game.winner.username]])} points.`;
}
return 'No one found a solution.';
}
function getSolutionText(game) {
if (game.distances[game.winner?.username] === 0 && game.solution?.answer === game.target) {
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. My solution was ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.distances[game.winner?.username] === 0) {
// the winner somehow found a solution the solver did not
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. Even I couldn't get that, well done!`;
}
if (game.solution?.answer === game.target) {
return `The target ${getTarget(game)} could be solved as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.solution) {
return `The target ${getTarget(game)} was impossible, the closest answer is ${style.bold(game.solution.answer)} as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
return null;
}
function stop(context, aborted) {
const game = games.get(context.room.id);
if (!game) {
context.sendMessage(`There is no numbers game going on, ${context.user.prefixedUsername}. You can start one with ${config.prefix}numbers!`, context.room.id);
return;
}
game.ac.abort();
games.delete(context.room.id);
if (game.winner) {
context.setPoints(game.winner, config.numbers.points[game.distances[game.winner.username]]);
}
const wrapText = aborted
? `The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}.`
: style.bold('Time\'s up!');
console.log('time up');
const winnerText = getWinnerText(game);
const leaders = Object.keys(game.distances).length > 1
? `Honorary mentions: ${getLeaders(game.distances, context.user, { skip: [game.winner.username], pointsWord: 'away' })}.`
: null;
const solutionText = getSolutionText(game);
context.sendMessage([wrapText, winnerText, leaders, solutionText].filter(Boolean).join(' '), context.room.id);
}
async function play(context) {
const game = games.get(context.room.id);
game.counts = countNumbers(game.numbers);
game.target = crypto.randomInt(100, 999);
game.solutions = await solveAll(game.numbers, game.target, 3);
game.solution = game.solutions.reduce((closest, solution) => (!closest || Math.abs(game.target - solution.answer) < Math.abs(game.target - closest.answer) ? solution : closest), null);
game.state = 'solutions';
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
context.logger.info(`Numbers game started by ${context.user.username}, numbers ${game.numbers.join('|')}, target ${game.target}, ${game.solution.answer === game.target ? 'exact' : 'closest'} solution for ${game.solution.answer} is: ${game.solution.solution}`);
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left.`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left.`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
stop(context);
} catch (error) {
// abort expected, probably not an error
}
}
function pickLarge() {
return pickRandom([100, 75, 50, 25]);
}
function pickSmall() {
return pickRandom([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
}
function pickNumbers(type, context) {
const game = games.get(context.room.id);
if (!game) {
return;
}
if (type === 'large') {
game.numbers = game.numbers.concat(pickLarge());
}
if (type === 'small') {
game.numbers = game.numbers.concat(pickSmall());
}
if (type !== 'small' && type !== 'large') {
type.toLowerCase().slice(0, config.numbers.length - game.numbers.length).split('').forEach((typeKey) => {
game.numbers = game.numbers.concat(['b', 'l', 't'].includes(typeKey) ? pickLarge() : pickSmall());
});
}
if (game.numbers.length === config.numbers.length) {
play(context);
return;
}
context.sendMessage(`${getBoard(context)} Would you like a large number or a small one?`, context.room.id);
}
function playSolution(solution, context) {
const game = games.get(context.room.id);
try {
const parsed = limitedMath.parse(solution.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const numbers = parsed.filter((node) => {
if (node.type === 'FunctionNode' && !['add', 'subtract', 'multiply', 'divide'].includes(node.fn.name)) {
throw new RuleError(`The ${style.bold(node.name)} function is not allowed`);
}
if (node.op && !['add', 'subtract', 'multiply', 'divide'].includes(node.fn)) {
throw new RuleError(`The ${style.bold(node.op)} operator is not allowed`);
}
return node.type === 'ConstantNode';
}).map((node) => node.value);
const counts = countNumbers(numbers);
const imagined = Object.keys(counts).filter((number) => !game.counts[number]);
const overused = Object.entries(counts).filter(([number, count]) => count > game.counts[number]).map(([number]) => number);
if (imagined.length > 0) {
context.sendMessage(`${context.user.prefixedUsername}: ${imagined.map((number) => style.bold(number)).join(' and ')} is not on the board`, context.room.id);
return;
}
if (overused.length > 0) {
context.sendMessage(`${context.user.prefixedUsername}: ${overused.map((number) => style.bold(number)).join(' and ')} is used too often`, context.room.id);
return;
}
const answer = parsed.evaluate();
const distance = Math.abs(game.target - answer);
const points = config.numbers.points[distance];
const lastDistance = game.distances[context.user.username] || null;
const closestDistance = Object.values(game.distances).reduce((acc, userDistance) => (userDistance < acc ? userDistance : acc), Infinity);
/*
const summary = distance === 0
? `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold('exactly on target')}`
: `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold(distance)} away from target ${getTarget(game)}`;
*/
const summary = distance === 0
? `${style.bold(style.code(parsed))} results in ${style.bold(style.code(answer))}, that is ${style.bold('exactly on target')}`
: `${style.bold(style.code(parsed))} results in ${style.bold(style.code(answer))}, that is ${style.bold(distance)} away from target ${getTarget(game)}`;
if (points && distance < lastDistance) {
game.distances[context.user.username] = distance;
}
console.log(distance, lastDistance, closestDistance, distance < closestDistance);
console.log(game.distances);
if (points && distance < closestDistance) {
game.winner = {
...context.user,
solution: parsed,
};
context.sendMessage(`${context.user.prefixedUsername}: ${summary} for ${style.bold(points)} points, the current winner`, context.room.id);
return;
}
if (points && distance < lastDistance) {
context.sendMessage(`${context.user.prefixedUsername}: ${summary} for ${style.bold(points)} points, your personal best, but not closer than the winning ${style.bold(closestDistance)} away`, context.room.id);
return;
}
if (points) {
context.sendMessage(`${context.user.prefixedUsername}: ${summary} for ${style.bold(points)} points, but does not beat your personal closest of ${style.bold(lastDistance)} away`, context.room.id);
return;
}
context.sendMessage(`${summary} for ${style.bold('no')} points, ${context.user.prefixedUsername}`, context.room.id);
} catch (error) {
// invalid solution
if (error.name === 'RuleError') {
context.sendMessage(`${error.message}, ${context.user.prefixedUsername}`, context.room.id);
return;
}
context.logger.error(error);
}
}
function start(context, numbers) {
if (games.has(context.room.id)) {
context.sendMessage(`${getBoard(context)} is the current board. Use ${config.prefix}numbers:stop to reset.`, context.room.id);
return;
}
games.set(context.room.id, {
state: 'pick',
numbers: [],
target: null,
distances: {},
winner: null,
ac: new AbortController(), // eslint-disable-line no-undef
});
if (numbers) {
pickNumbers(numbers, context);
return;
}
context.sendMessage('Let\'s play the numbers! Would you like a large number or a small one?', context.room.id);
}
function solve(calculation, context) {
try {
const parsed = math.parse(calculation.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const answer = parsed.evaluate();
context.sendMessage(`${style.bold(style.code(parsed))} = ${style.bold(answer)}`, context.room.id);
} catch (error) {
context.sendMessage(`Failed to solve ${style.bold(style.code(calculation))}: ${error.message}`, context.room.id);
}
}
function onCommand(args, context) {
if (context.subcommand === 'stop') {
stop(context, true);
return;
}
if (context.subcommand === 'timeout') {
setTimeout(args[0], context);
return;
}
if (['calculate', 'calc', 'solve'].includes(context.subcommand || context.command)) {
solve(args.join(' '), context); // two from the top, four from the bottom, please Rachel
return;
}
if (['numsgo', 'numgo'].includes(context.command) || ['start', 'go', 'auto', 'random'].includes(context.subcommand)) {
start(context, 'bbssss'); // two from the top, four from the bottom, please Rachel
return;
}
if (!args.subcommand) {
start(context);
}
}
function onMessage(message, context) {
const game = games.get(context.room?.id);
const body = message.originalBody || message.body; // * gets resolved to <em>
if (game?.state === 'pick') {
const multi = body.match(/\b[blts]{2,}$/i)?.[0];
if (multi) {
pickNumbers(multi.toLowerCase(), context);
return;
}
if (/large|big|top/i.test(body)) {
pickNumbers('large', context);
return;
}
if (/small|bottom/i.test(body)) {
pickNumbers('small', context);
return;
}
}
if (game?.state === 'solutions' && body.match(/\d+/g)?.length > 1) {
playSolution(body, context);
}
}
module.exports = {
onCommand,
onMessage,
commands: ['nums', 'numsgo', 'numgo', 'calculate', 'calc', 'solve'],
help: `Reach the target number using only the ${config.numbers.length} numbers on the board. You can use each number only once, but do not have to use all of them. You may use addition, subtraction, multiplication and division, but each intermediate calculation must result in a whole number. You can score ${Array.from(new Set(config.numbers.points)).slice(0, -1).join(', ')} or ${config.numbers.points.at(-1)} points for solutions up to ${config.numbers.points.length - 1} away, but only the first best solution gets the points. Quick-start with ${config.prefix}numsgo, or use ${config.prefix}numbers to fill the board by manually selecting a random *large* or *big* number (100, 75, 50, 25), a random *small* number (1-10), or multiple at once like LLSSSS.`, // eslint-disable-line max-len
};

409
src/games/numbers.js Normal file
View File

@@ -0,0 +1,409 @@
/* eslint-disable max-classes-per-file */
'use strict';
const config = require('config');
const crypto = require('crypto');
const timers = require('timers/promises');
const math = require('mathjs');
const getLeaders = require('../utils/get-leaders');
const pickRandom = require('../utils/pick-random');
const style = require('../utils/style');
const { solveAll } = require('../utils/numbers-solver');
const limitedMath = math.create({
addDependencies: math.addDependencies,
divideDependencies: math.divideDependencies,
evaluateDependencies: math.evaluateDependencies,
});
class RuleError extends Error {
constructor(message) {
super(message);
this.name = 'RuleError';
}
}
function divide(a, b) {
const result = math.divide(a, b);
if (result % 1) {
throw new RuleError(`The division ${style.bold(style.code(`${a} / ${b}`))} results in a fraction, which is not allowed`);
}
return result;
}
limitedMath.import({
divide,
}, { override: true });
const settings = { ...config.numbers };
const games = new Map();
/* eslint-disable no-irregular-whitespace */
function padNumber(number) {
if (!number) {
return '';
}
const string = String(number);
if (string.length === 3) {
return string;
}
if (string.length === 2) {
return `${string}`;
}
return `${string}`;
}
function getTarget(game) {
return `${style.grey(style.code('['))}${style.bold(style.code(game.target))}${style.grey(style.code(']'))}`;
}
function getBoardNumbers(game) {
// return `\`[\`${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(`\`${padNumber(number)}\``)).join('`|`')}\`]\``;
return `${style.grey(style.code('['))}${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(style.code(padNumber(number)))).join(style.grey(style.code('|')))}${style.grey(style.code(']'))}`;
}
function getBoard(context) {
const game = games.get(context.room.id);
if (game.target) {
return `${getBoardNumbers(game)} and the target is ${getTarget(game)}`;
}
return getBoardNumbers(game);
}
function countNumbers(numbers) {
return numbers.reduce((acc, number) => ({ ...acc, [number]: (acc[number] || 0) + 1 }), {});
}
function setTimeout(timeout, context) {
if (!timeout) {
context.sendMessage(`Timeout is set to ${style.bold(settings.timeout)}`, context.room.id);
return;
}
const parsedTimeout = Number(timeout);
if (Number.isNaN(parsedTimeout) || parsedTimeout < 10 || parsedTimeout > 300) {
context.sendMessage('Timeout must be a number between 10 and 300', context.room.id);
return;
}
settings.timeout = parsedTimeout;
context.sendMessage(`Timeout set to ${style.bold(settings.timeout)} by ${context.user.prefixedUsername}`, context.room.id);
}
function getWinnerText(game) {
if (game.state === 'pick') {
return null;
}
if (game.winner) {
return `The winner is ${style.bold(game.winner.prefixedUsername)}, who gets ${style.bold(game.points[game.winner.username])} points.`;
}
return 'No one found a solution.';
}
function getSolutionText(game) {
if (game.points[game.winner?.username] === config.numbers.points[0] && game.solution?.answer === game.target) {
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. My solution was ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.points[game.winner?.username] === config.numbers.points[0]) {
// the winner somehow found a solution the solver did not
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. Even I couldn't get that, well done!`;
}
if (game.solution?.answer === game.target) {
return `The target ${getTarget(game)} could be solved as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.solution) {
return `The target ${getTarget(game)} was impossible, the closest answer is ${style.bold(game.solution.answer)} as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
return null;
}
function stop(context, aborted) {
const game = games.get(context.room.id);
if (!game) {
context.sendMessage(`There is no numbers game going on, ${context.user.prefixedUsername}. You can start one with ${config.prefix}numbers!`, context.room.id);
return;
}
game.ac.abort();
games.delete(context.room.id);
if (game.winner) {
context.setPoints(game.winner, game.points[game.winner.username]);
}
const wrapText = aborted
? `The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}.`
: style.bold('Time\'s up!');
const winnerText = getWinnerText(game);
const leaders = Object.keys(game.points).length > 1
? `Honorary mentions: ${getLeaders(game.points, context.user, { skip: [game.winner.username] })}.`
: null;
const solutionText = getSolutionText(game);
context.sendMessage([wrapText, winnerText, leaders, solutionText].filter(Boolean).join(' '), context.room.id);
}
async function play(context) {
const game = games.get(context.room.id);
game.counts = countNumbers(game.numbers);
game.target = crypto.randomInt(100, 999);
game.solutions = await solveAll(game.numbers, game.target, 3);
game.solution = game.solutions.reduce((closest, solution) => (!closest || Math.abs(game.target - solution.answer) < Math.abs(game.target - closest.answer) ? solution : closest), null);
game.state = 'solutions';
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
context.logger.info(`Numbers game started by ${context.user.username}, numbers ${game.numbers.join('|')}, target ${game.target}, ${game.solution.answer === game.target ? 'exact' : 'closest'} solution for ${game.solution.answer} is: ${game.solution.solution}`);
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
stop(context);
} catch (error) {
// abort expected, probably not an error
}
}
function pickLarge() {
return pickRandom([100, 75, 50, 25]);
}
function pickSmall() {
return pickRandom([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
}
function pickNumbers(type, context) {
const game = games.get(context.room.id);
if (!game) {
return;
}
if (type === 'large') {
game.numbers = game.numbers.concat(pickLarge());
}
if (type === 'small') {
game.numbers = game.numbers.concat(pickSmall());
}
if (type !== 'small' && type !== 'large') {
type.toLowerCase().slice(0, config.numbers.length - game.numbers.length).split('').forEach((typeKey) => {
game.numbers = game.numbers.concat(['b', 'l', 't'].includes(typeKey) ? pickLarge() : pickSmall());
});
}
if (game.numbers.length === config.numbers.length) {
play(context);
return;
}
context.sendMessage(`${getBoard(context)} Would you like a large number or a small one?`, context.room.id);
}
function playSolution(solution, context) {
const game = games.get(context.room.id);
try {
const parsed = limitedMath.parse(solution.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const numbers = parsed.filter((node) => {
if (node.type === 'FunctionNode' && !['add', 'subtract', 'multiply', 'divide'].includes(node.fn.name)) {
throw new RuleError(`The ${style.bold(node.name)} function is not allowed`);
}
if (node.op && !['add', 'subtract', 'multiply', 'divide'].includes(node.fn)) {
throw new RuleError(`The ${style.bold(node.op)} operator is not allowed`);
}
return node.type === 'ConstantNode';
}).map((node) => node.value);
const counts = countNumbers(numbers);
const imagined = Object.keys(counts).filter((number) => !game.counts[number]);
const overused = Object.entries(counts).filter(([number, count]) => count > game.counts[number]).map(([number]) => number);
if (imagined.length > 0) {
context.sendMessage(`You are using ${imagined.map((number) => style.bold(number)).join(' and ')} not on the board, ${context.user.prefixedUsername}`, context.room.id);
return;
}
if (overused.length > 0) {
context.sendMessage(`You are using ${overused.map((number) => style.bold(number)).join(' and ')} too often, ${context.user.prefixedUsername}`, context.room.id);
return;
}
const answer = parsed.evaluate();
const distance = Math.abs(game.target - answer);
const points = config.numbers.points[distance];
const lastScore = game.points[context.user.username] || 0;
const highestScore = Object.values(game.points).reduce((acc, userPoints) => (userPoints > acc ? userPoints : acc), 0);
const summary = distance === 0
? `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold('exactly on target')}`
: `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold(distance)} away from target ${getTarget(game)}`;
if (points && points > lastScore) {
game.points[context.user.username] = points;
}
if (points && points > highestScore) {
game.winner = {
...context.user,
solution: parsed,
};
context.sendMessage(`${summary} for ${style.bold(points)} points, the current winner, ${context.user.prefixedUsername}`, context.room.id);
return;
}
if (points && points > lastScore) {
context.sendMessage(`${summary} for ${style.bold(points)} points, your personal best, but not beating the winning ${style.bold(highestScore)} points, ${context.user.prefixedUsername}`, context.room.id);
return;
}
if (points) {
context.sendMessage(`${summary} for ${style.bold(points)} points, but does not beat your personal best of ${style.bold(lastScore)} points, ${context.user.prefixedUsername}`, context.room.id);
return;
}
context.sendMessage(`${summary} for ${style.bold('no')} points, ${context.user.prefixedUsername}`, context.room.id);
} catch (error) {
// invalid solution
if (error.name === 'RuleError') {
context.sendMessage(`${error.message}, ${context.user.prefixedUsername}`, context.room.id);
return;
}
context.logger.error(error);
}
}
function start(context, numbers) {
if (games.has(context.room.id)) {
context.sendMessage(`${getBoard(context)} is the current board. Use ${config.prefix}numbers:stop to reset.`, context.room.id);
return;
}
games.set(context.room.id, {
state: 'pick',
numbers: [],
target: null,
points: {},
winner: null,
ac: new AbortController(), // eslint-disable-line no-undef
});
if (numbers) {
pickNumbers(numbers, context);
return;
}
context.sendMessage('Let\'s play the numbers! Would you like a large number or a small one?', context.room.id);
}
function solve(calculation, context) {
try {
const parsed = math.parse(calculation.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const answer = parsed.evaluate();
context.sendMessage(`${style.bold(style.code(parsed))} = ${style.bold(answer)}`, context.room.id);
} catch (error) {
context.sendMessage(`Failed to solve ${style.bold(style.code(calculation))}: ${error.message}`, context.room.id);
}
}
function onCommand(args, context) {
if (context.subcommand === 'stop') {
stop(context, true);
return;
}
if (context.subcommand === 'timeout') {
setTimeout(args[0], context);
return;
}
if (['calculate', 'calc', 'solve'].includes(context.subcommand || context.command)) {
solve(args.join(' '), context); // two from the top, four from the bottom, please Rachel
return;
}
if (['numsgo', 'numgo'].includes(context.command) || ['start', 'go', 'auto', 'random'].includes(context.subcommand)) {
start(context, 'bbssss'); // two from the top, four from the bottom, please Rachel
return;
}
if (!args.subcommand) {
start(context);
}
}
function onMessage(message, context) {
const game = games.get(context.room?.id);
const body = message.originalBody || message.body; // * gets resolved to <em>
if (game?.state === 'pick') {
const multi = body.match(/\b[blts]{2,}$/i)?.[0];
if (multi) {
pickNumbers(multi.toLowerCase(), context);
return;
}
if (/large|big|top/i.test(body)) {
pickNumbers('large', context);
return;
}
if (/small|bottom/i.test(body)) {
pickNumbers('small', context);
return;
}
}
if (game?.state === 'solutions' && body.match(/\d+/g)?.length > 1) {
playSolution(body, context);
}
}
module.exports = {
onCommand,
onMessage,
commands: ['nums', 'numsgo', 'numgo', 'calculate', 'calc', 'solve'],
help: `Reach the target number using only the ${config.numbers.length} numbers on the board. You can use each number only once, but do not have to use all of them. You may use addition, subtraction, multiplication and division, but each intermediate calculation must result in a whole number. You can score ${Array.from(new Set(config.numbers.points)).slice(0, -1).join(', ')} or ${config.numbers.points.at(-1)} points for solutions up to ${config.numbers.points.length - 1} away, but only the first best solution gets the points. Quick-start with ${config.prefix}numsgo, or use ${config.prefix}numbers to fill the board by manually selecting a random *large* or *big* number (100, 75, 50, 25), a random *small* number (1-10), or multiple at once like LLSSSS.`, // eslint-disable-line max-len
};

View File

@@ -51,6 +51,7 @@ async function init() {
client.addListener('message', (from, to, body) => onMessage({
from,
to,
recipient: /^#/.test(to) ? null : to,
body,
type: 'message',
}, bot, games));

11
src/knex.js Normal file
View File

@@ -0,0 +1,11 @@
const knex = require('knex');
const instance = process.env.NODE_APP_INSTANCE || 'main';
module.exports = knex({
client: 'better-sqlite3', // or 'better-sqlite3'
useNullAsDefault: true,
connection: {
filename: `./${instance}.sqlite`,
},
});

View File

@@ -73,7 +73,7 @@ function getLeaderboard(game, { user, room, command }) {
return;
}
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${getLeaders(leaderboard, user, false, 10)}`, room.id);
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${getLeaders(leaderboard, user, { ping: false, limit: 10 })}`, room.id);
}
/* eslint-disable no-irregular-whitespace */
@@ -118,14 +118,14 @@ async function getGames(bot, identifier) {
const curatedBody = curateMessageBody(body, game, key, options);
if (config.platform === 'irc') {
bot.client.say(roomId || recipient, curatedBody);
bot.client.say(/^#/.test(roomId) ? roomId : recipient, curatedBody);
}
if (config.platform === 'schat') {
bot.socket.transmit('message', {
roomId,
recipient,
type: recipient && options?.type !== 'message' ? 'whisper' : 'message',
recipient: options?.type === 'whisper' || !roomId ? recipient : null,
type: options?.type || 'message',
body: curatedBody,
style: { ...config.style, ...options?.style },
});
@@ -144,7 +144,7 @@ async function getGames(bot, identifier) {
};
if (game.onStart) {
game.onStart({ ...curatedGame, bot });
game.onStart({ ...curatedGame, bot, logger });
}
return {
@@ -248,6 +248,8 @@ function onMessage(message, bot, games) {
...game,
bot,
message,
containsCommand: command,
containsSubcommand: subcommand,
user: user && {
...user,
points: points[game.key]?.[`${user.id}:${user.username}`] || 0,

View File

@@ -3,7 +3,8 @@
const config = require('config');
const { setTimeout: delay } = require('timers/promises');
const bhttp = require('bhttp');
const WebSocket = require('ws');
// const WebSocket = require('ws');
const io = require('socket.io-client');
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
@@ -60,8 +61,27 @@ async function onRooms({ rooms }, bot) {
const usersRes = await bhttp.get(`${config.api}/room/${rooms.map((room) => room.id).join(',')}/users`);
const users = usersRes.body;
const userIdsByRoom = Object.values(users).reduce((acc, user) => {
user.sharedRooms.forEach((roomId) => {
if (!acc[roomId]) {
acc[roomId] = [];
}
acc[roomId].push(user.id);
});
return acc;
}, {});
/* eslint-disable no-param-reassign */
bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {});
bot.rooms = rooms.reduce((acc, room) => ({
...acc,
[room.id]: {
...room,
userIds: userIdsByRoom[room.id],
},
}), {});
bot.users = { ...bot.users, ...users };
/* eslint-enable no-param-reassign */
@@ -109,7 +129,10 @@ function handleError(error, socket, domain, data) {
}
async function connect(bot, games) {
const socket = { ws: { readyState: 0 } };
const socket = {
ws: { readyState: 0 },
io: {},
};
socket.connect = async () => {
try {
@@ -121,13 +144,29 @@ async function connect(bot, games) {
logger.info(`Attempting to connect to ${config.socket}`);
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
headers: {
const { origin, pathname } = new URL(config.socket);
socket.io = io(origin, {
transports: ['websocket'],
path: pathname,
query: {
v: wsCreds.wsId,
t: wsCreds.timestamp,
},
extraHeaders: {
cookie: sessionCookie,
},
});
socket.ws.on('message', async (msg) => {
socket.io.on('connect', () => {
logger.info(`Connected to ${config.socket}`);
});
socket.io.on('connect_error', (error) => {
logger.info(`Failed to connect to ${config.socket}: ${error}`);
});
socket.io.on('_', async (msg) => {
const [domain, data] = JSON.parse(msg);
logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
@@ -141,18 +180,12 @@ async function connect(bot, games) {
}
});
socket.ws.on('close', async (info) => {
socket.io.on('close', async (info) => {
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
});
socket.ws.on('error', async (error) => {
logger.error(`WebSocket error: ${error.message}`);
});
logger.info(`Connected to ${config.socket}`);
} catch (error) {
logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
@@ -162,7 +195,7 @@ async function connect(bot, games) {
};
socket.transmit = (domain, data) => {
socket.ws.send(JSON.stringify([domain, data]));
socket.io.emit('_', JSON.stringify([domain, data]));
};
socket.connect();

View File

@@ -3,15 +3,21 @@
const config = require('config');
const style = require('./style');
function getLeaders(points, user, ping = true, limit = Infinity) {
function getLeaders(points, user, {
ping = true,
limit = 20,
skip = [],
pointsWord = 'points',
} = {}) {
return Object.entries(points)
.filter(([userKey]) => !skip.includes(userKey))
.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
.slice(0, limit)
.map(([userKey, score], index) => {
const username = userKey.split(':')[1] || userKey; // process the points file
if (index === 0) {
return `${style.bold(style.yellow(`${ping || username === user.username ? config.usernamePrefix : ''}${username}`))} with ${style.bold(`${score}`)} points`;
return `${style.bold(style.yellow(`${ping || username === user.username ? config.usernamePrefix : ''}${username}`))} with ${style.bold(`${score}`)} ${pointsWord}`;
}
return `${style.bold(style.cyan(`${ping ? config.usernamePrefix : ''}${username}`))} with ${style.bold(`${score}`)} points`;

1866
src/utils/numbers-solver.js Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -21,7 +21,7 @@ function schatCode(text) {
function curate(fn) {
return (text) => {
if (text) {
if (typeof text !== 'undefined' && text !== null) {
return fn(text);
}