Added numbers game.
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parent
8c34fe5013
commit
4fbd366bb9
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@ -28,7 +28,7 @@ module.exports = {
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'mash',
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'trivia',
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'letters',
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// 'numbers',
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'numbers',
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'hunt',
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'8ball',
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'geo',
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@ -101,6 +101,11 @@ module.exports = {
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length: 9,
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timeout: 60,
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},
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numbers: {
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length: 6,
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timeout: 60,
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points: [10, 7, 7, 7, 7, 7, 5, 5, 5, 5, 5], // points by distance
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},
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riddle: {
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timeout: 30,
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score: false,
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@ -66,6 +66,11 @@ function playWord(rawWord, context) {
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function stop(context, aborted) {
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const game = games.get(context.room.id);
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if (!game) {
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context.sendMessage(`There is no letters game going on, ${context.user.prefixedUsername}. You can start one with ${config.prefix}letters!`, context.room.id);
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return;
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}
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game.ac.abort();
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games.delete(context.room.id);
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@ -124,7 +129,7 @@ function pickLetters(type, context) {
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function start(context, letters) {
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if (games.has(context.room.id)) {
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context.sendMessage(`${getBoard(context)} This is the current board. Use ${config.prefix}letters:stop to reset.`, context.room.id);
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context.sendMessage(`${getBoard(context)} is the current board. Use ${config.prefix}letters:stop to reset.`, context.room.id);
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return;
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}
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@ -1,14 +1,142 @@
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'use strict';
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const config = require('config');
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const { evaluate } = require('mathjs');
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const crypto = require('crypto');
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const timers = require('timers/promises');
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const {
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create,
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addDependencies,
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divideDependencies,
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evaluateDependencies,
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} = require('mathjs');
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const getLeaders = require('../utils/get-leaders');
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const pickRandom = require('../utils/pick-random');
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const style = require('../utils/style');
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const { solveAll } = require('../utils/numbers-solver');
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const games = new Map();
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const math = create({
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addDependencies,
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divideDependencies,
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evaluateDependencies,
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});
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const settings = config.numbers;
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/* eslint-disable no-irregular-whitespace */
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function padNumber(number) {
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if (!number) {
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return ' ';
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}
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const string = String(number);
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if (string.length === 3) {
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return string;
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}
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if (string.length === 2) {
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return ` ${string}`;
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}
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return ` ${string} `;
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}
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function getTarget(game) {
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return `${style.grey(style.code('['))}${style.bold(style.code(game.target))}${style.grey(style.code(']'))}`;
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}
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function getBoardNumbers(game) {
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// return `\`[\`${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(`\`${padNumber(number)}\``)).join('`|`')}\`]\``;
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return `${style.grey(style.code('['))}${game.numbers.concat(Array.from({ length: config.numbers.length - game.numbers.length })).map((number) => style.bold(style.code(padNumber(number)))).join(style.grey(style.code('|')))}${style.grey(style.code(']'))}`;
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}
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function getBoard(context) {
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const game = games.get(context.room.id);
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return game;
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if (game.target) {
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return `${getBoardNumbers(game)} and the target is ${getTarget(game)}`;
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}
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return getBoardNumbers(game);
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}
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function countNumbers(numbers) {
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return numbers.reduce((acc, number) => ({ ...acc, [number]: (acc[number] || 0) + 1 }), {});
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}
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function stop(context, aborted) {
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const game = games.get(context.room.id);
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if (!game) {
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context.sendMessage(`There is no numbers game going on, ${context.user.prefixedUsername}. You can start one with ${config.prefix}numbers!`, context.room.id);
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return;
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}
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game.ac.abort();
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games.delete(context.room.id);
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if (game.winner) {
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context.setPoints(game.winner, game.points[game.winner.username]);
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}
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const wrapText = aborted
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? `The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}.`
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: style.bold('Time\'s up!');
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const winnerText = game.winner
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? `The winner is ${style.bold(game.winner.prefixedUsername)}, who gets ${style.bold(game.points[game.winner.username])} points.`
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: 'No one found a solution.';
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const leaders = Object.keys(game.points).length > 1
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? `Honorary mentions: ${getLeaders(game.points, context.user, { skip: [game.winner.username] })}.`
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: null;
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const solution = game.solution.answer === game.target
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? `The target ${getTarget(game)} ${game.points[game.winner?.username] === 10 ? 'was' : 'could be'} solved as follows: ${style.bold(style.code(game.winner?.solution || game.solution.solution))}.`
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: `The target ${getTarget(game)} was impossible, the closest answer is ${style.bold(game.solution.answer)} as follows: ${style.bold(style.code(game.solution.solution))}.`;
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context.sendMessage([wrapText, winnerText, leaders, solution].filter(Boolean).join(' '), context.room.id);
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}
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async function play(context) {
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const game = games.get(context.room.id);
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game.counts = countNumbers(game.numbers);
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game.target = crypto.randomInt(100, 999);
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game.solutions = await solveAll(game.numbers, game.target, 3);
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game.solution = game.solutions.reduce((closest, solution) => (!closest || Math.abs(game.target - solution.answer) < Math.abs(game.target - closest.answer) ? solution : closest), null);
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game.state = 'solutions';
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context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
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context.logger.info(`Numbers game started by ${context.user.username}, numbers ${game.numbers.join('|')}, target ${game.target}, ${game.solution.answer === game.target ? 'exact' : 'closest'} solution for ${game.solution.answer} is: ${game.solution.solution}`);
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try {
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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stop(context);
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} catch (error) {
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// abort expected, probably not an error
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}
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}
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function pickBig() {
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return pickRandom([100, 75, 50, 25]);
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}
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function pickSmall() {
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return pickRandom([1, 2, 3, 4, 5, 6, 7, 8, 9, 10]);
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}
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function pickNumbers(type, context) {
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@ -18,62 +146,161 @@ function pickNumbers(type, context) {
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return;
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}
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console.log('pick', type);
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if (type === 'big') {
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game.numbers = game.numbers.concat(pickBig());
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}
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if (type === 'small') {
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game.numbers = game.numbers.concat(pickSmall());
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}
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if (type !== 'small' && type !== 'big') {
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type.toLowerCase().slice(0, config.numbers.length - game.numbers.length).split('').forEach((typeKey) => {
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game.numbers = game.numbers.concat(typeKey === 'b' ? pickBig() : pickSmall());
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});
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}
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if (game.numbers.length === config.numbers.length) {
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play(context);
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return;
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}
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context.sendMessage(`${getBoard(context)} Would you like a big number or a small one?`, context.room.id);
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}
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function playSolution(solution, context) {
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const game = games.get(context.room.id);
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try {
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const parsed = math.parse(solution.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
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const numbers = parsed.filter((node) => node.type === 'ConstantNode').map((node) => node.value);
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const counts = countNumbers(numbers);
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const imagined = Object.keys(counts).filter((number) => !game.counts[number]);
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const overused = Object.entries(counts).filter(([number, count]) => count > game.counts[number]).map(([number]) => number);
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if (imagined.length > 0) {
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context.sendMessage(`You are using ${imagined.map((number) => style.bold(number)).join(' and ')} not on the board, ${context.user.prefixedUsername}`, context.room.id);
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return;
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}
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if (overused.length > 0) {
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context.sendMessage(`You are using ${overused.map((number) => style.bold(number)).join(' and ')} too often, ${context.user.prefixedUsername}`, context.room.id);
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return;
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}
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const answer = parsed.evaluate();
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const distance = Math.abs(game.target - answer);
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const points = config.numbers.points[distance];
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const lastScore = game.points[context.user.username] || 0;
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const highestScore = Object.values(game.points).reduce((acc, userPoints) => (userPoints > acc ? userPoints : acc), 0);
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const summary = distance === 0
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? `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold('exactly on target')}`
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: `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold(distance)} away from target ${style.bold(game.target)}`;
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if (points && points > lastScore) {
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game.points[context.user.username] = points;
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}
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if (points && points > highestScore) {
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game.winner = {
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...context.user,
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solution: parsed,
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};
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context.sendMessage(`${summary} for ${style.bold(points)} points, the current winner, ${context.user.prefixedUsername}`, context.room.id);
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return;
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}
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if (points && points > lastScore) {
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context.sendMessage(`${summary} for ${style.bold(points)} points, your personal best, but not beating the winning ${style.bold(highestScore)} points, ${context.user.prefixedUsername}`, context.room.id);
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return;
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}
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if (points) {
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context.sendMessage(`${summary} for ${style.bold(points)} points, but does not beat your personal best of ${style.bold(lastScore)} points, ${context.user.prefixedUsername}`, context.room.id);
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return;
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}
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context.sendMessage(`${summary} for ${style.bold('no')} points, ${context.user.prefixedUsername}`, context.room.id);
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} catch (error) {
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// invalid answer
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context.logger.error(error);
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}
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}
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function start(context) {
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function start(context, numbers) {
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if (games.has(context.room.id)) {
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context.sendMessage(`${getBoard(context)} This is the current board. Use ${config.prefix}numbers:stop to reset.`);
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context.sendMessage(`${getBoard(context)} is the current board. Use ${config.prefix}numbers:stop to reset.`, context.room.id);
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return;
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}
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games.set(context.room.id, {
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state: 'pick',
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numbers: [],
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target: null,
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points: {},
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winner: null,
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ac: new AbortController(), // eslint-disable-line no-undef
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});
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if (numbers) {
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pickNumbers(numbers, context);
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return;
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}
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context.sendMessage('Let\'s play the numbers! Would you like a big number or a small one?', context.room.id);
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}
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function onCommand(args, context) {
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if (context.subcommand === 'stop') {
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stop(context, true);
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return;
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}
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if (['numsgo', 'numgo'].includes(context.command) || ['start', 'go', 'auto', 'random'].includes(context.subcommand)) {
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start(context, 'bbssss'); // two from the top, four from the bottom, please Rachel
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return;
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}
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if (!args.subcommand) {
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start(context);
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}
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}
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function onMessage(message, context) {
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console.log('message', message.body);
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const game = games.get(context.room.id);
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const body = message.originalBody || message.body; // * gets resolved to <em>
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if (game?.state === 'pick') {
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const multi = message.body.match(/\b[bs]{2,}\b/i)?.[0];
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const multi = body.match(/\b[bs]{2,}\b/i)?.[0];
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if (multi) {
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pickNumbers(multi.toLowerCase(), context);
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return;
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}
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if (/big/i.test(message.body)) {
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if (/big/i.test(body)) {
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pickNumbers('big', context);
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return;
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}
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if (/small/i.test(message.body)) {
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if (/small/i.test(body)) {
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pickNumbers('small', context);
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return;
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}
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}
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if (game?.state === 'solutions') {
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playSolution(message.body);
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playSolution(body, context);
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}
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}
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module.exports = {
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onCommand,
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onMessage,
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commands: ['numsgo', 'numgo'],
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};
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@ -73,7 +73,7 @@ function getLeaderboard(game, { user, room, command }) {
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return;
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}
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game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${getLeaders(leaderboard, user, false, 10)}`, room.id);
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game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${getLeaders(leaderboard, user, { ping: false, limit: 10 })}`, room.id);
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}
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/* eslint-disable no-irregular-whitespace */
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@ -3,8 +3,9 @@
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const config = require('config');
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const style = require('./style');
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function getLeaders(points, user, ping = true, limit = Infinity) {
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function getLeaders(points, user, { ping = true, limit = 20, skip = [] } = {}) {
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return Object.entries(points)
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.filter(([userKey]) => !skip.includes(userKey))
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.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
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.slice(0, limit)
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.map(([userKey, score], index) => {
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File diff suppressed because it is too large
Load Diff
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@ -21,7 +21,7 @@ function schatCode(text) {
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function curate(fn) {
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return (text) => {
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if (text) {
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if (typeof text !== 'undefined' && text !== null) {
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return fn(text);
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}
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