Disallowing fractions in numbers game, fixed stop output, added generic calculator to numbers.

This commit is contained in:
Niels Simenon 2023-04-10 14:26:28 +02:00
parent ea672df4c3
commit cfcb48224b
2 changed files with 93 additions and 21 deletions

View File

@ -85,14 +85,14 @@ async function play(context) {
game.state = 'words';
game.counts = countLetters(game.word);
context.sendMessage(`${getBoard(context)} Let's start!`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(settings.timeout))}, let's start!`, context.room.id);
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${style.bold('Time\'s up!')} Best players: ${getLeaders(game.points)}`, context.room.id);

View File

@ -6,6 +6,7 @@ const timers = require('timers/promises');
const {
create,
parse,
addDependencies,
divideDependencies,
evaluateDependencies,
@ -16,15 +17,35 @@ const pickRandom = require('../utils/pick-random');
const style = require('../utils/style');
const { solveAll } = require('../utils/numbers-solver');
const games = new Map();
const math = create({
const { parse: limitedParse, divide: mathDivide, import: mathImport } = create({
addDependencies,
divideDependencies,
evaluateDependencies,
});
class FractionError extends Error {
constructor(message) {
super(message);
this.name = 'FractionError';
}
}
function divide(a, b) {
const result = mathDivide(a, b);
if (result % 1) {
throw new FractionError(`${style.bold(style.code(`${a} / ${b}`))} results in a fraction`);
}
return result;
}
mathImport({
divide,
}, { override: true });
const settings = config.numbers;
const games = new Map();
/* eslint-disable no-irregular-whitespace */
function padNumber(number) {
@ -68,6 +89,39 @@ function countNumbers(numbers) {
return numbers.reduce((acc, number) => ({ ...acc, [number]: (acc[number] || 0) + 1 }), {});
}
function getWinnerText(game) {
if (game.state === 'pick') {
return null;
}
if (game.winner) {
return `The winner is ${style.bold(game.winner.prefixedUsername)}, who gets ${style.bold(game.points[game.winner.username])} points.`;
}
return 'No one found a solution.';
}
function getSolutionText(game) {
if (game.points[game.winner?.username] === 10 && game.solution?.answer === game.target) {
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. My solution was ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.points[game.winner?.username] === 10) {
// the winner somehow found a solution the solver did not
return `The target ${getTarget(game)} was solved as follows: ${style.bold(style.code(game.winner.solution))}. Even I couldn't get that, well done!`;
}
if (game.solution?.answer === game.target) {
return `The target ${getTarget(game)} could be solved as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
if (game.solution) {
return `The target ${getTarget(game)} was impossible, the closest answer is ${style.bold(game.solution.answer)} as follows: ${style.bold(style.code(game.solution.solution))}.`;
}
return null;
}
function stop(context, aborted) {
const game = games.get(context.room.id);
@ -87,19 +141,15 @@ function stop(context, aborted) {
? `The game was stopped by ${style.cyan(`${config.usernamePrefix}${context.user.username}`)}.`
: style.bold('Time\'s up!');
const winnerText = game.winner
? `The winner is ${style.bold(game.winner.prefixedUsername)}, who gets ${style.bold(game.points[game.winner.username])} points.`
: 'No one found a solution.';
const winnerText = getWinnerText(game);
const leaders = Object.keys(game.points).length > 1
? `Honorary mentions: ${getLeaders(game.points, context.user, { skip: [game.winner.username] })}.`
: null;
const solution = game.solution.answer === game.target
? `The target ${getTarget(game)} ${game.points[game.winner?.username] === 10 ? 'was' : 'could be'} solved as follows: ${style.bold(style.code(game.winner?.solution || game.solution.solution))}.`
: `The target ${getTarget(game)} was impossible, the closest answer is ${style.bold(game.solution.answer)} as follows: ${style.bold(style.code(game.solution.solution))}.`;
const solutionText = getSolutionText(game);
context.sendMessage([wrapText, winnerText, leaders, solution].filter(Boolean).join(' '), context.room.id);
context.sendMessage([wrapText, winnerText, leaders, solutionText].filter(Boolean).join(' '), context.room.id);
}
async function play(context) {
@ -118,10 +168,10 @@ async function play(context) {
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)}. You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
@ -156,7 +206,7 @@ function pickNumbers(type, context) {
if (type !== 'small' && type !== 'big') {
type.toLowerCase().slice(0, config.numbers.length - game.numbers.length).split('').forEach((typeKey) => {
game.numbers = game.numbers.concat(typeKey === 'b' ? pickBig() : pickSmall());
game.numbers = game.numbers.concat(typeKey === 'b' || typeKey === 'l' ? pickBig() : pickSmall());
});
}
@ -172,7 +222,7 @@ function playSolution(solution, context) {
const game = games.get(context.room.id);
try {
const parsed = math.parse(solution.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const parsed = limitedParse(solution.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const numbers = parsed.filter((node) => node.type === 'ConstantNode').map((node) => node.value);
const counts = countNumbers(numbers);
const imagined = Object.keys(counts).filter((number) => !game.counts[number]);
@ -196,7 +246,7 @@ function playSolution(solution, context) {
const summary = distance === 0
? `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold('exactly on target')}`
: `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold(distance)} away from target ${style.bold(game.target)}`;
: `Your solution ${style.bold(style.code(parsed))} results in ${style.bold(answer)}, which is ${style.bold(distance)} away from target ${getTarget(game)}`;
if (points && points > lastScore) {
game.points[context.user.username] = points;
@ -227,7 +277,12 @@ function playSolution(solution, context) {
context.sendMessage(`${summary} for ${style.bold('no')} points, ${context.user.prefixedUsername}`, context.room.id);
} catch (error) {
// invalid answer
// invalid solution
if (error.name === 'FractionError') {
context.sendMessage(`${error.message}, which is not allowed, ${context.user.prefixedUsername}`, context.room.id);
return;
}
context.logger.error(error);
}
}
@ -255,12 +310,28 @@ function start(context, numbers) {
context.sendMessage('Let\'s play the numbers! Would you like a big number or a small one?', context.room.id);
}
function solve(calculation, context) {
try {
const parsed = parse(calculation.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const answer = parsed.evaluate();
context.sendMessage(`${style.bold(style.code(parsed))} = ${style.bold(answer)}`, context.room.id);
} catch (error) {
context.sendMessage(`Failed to solve ${style.bold(style.code(calculation))}: ${error.message}`, context.room.id);
}
}
function onCommand(args, context) {
if (context.subcommand === 'stop') {
stop(context, true);
return;
}
if (['calculate', 'calc', 'solve'].includes(context.subcommand || context.command)) {
solve(args.join(' '), context); // two from the top, four from the bottom, please Rachel
return;
}
if (['numsgo', 'numgo'].includes(context.command) || ['start', 'go', 'auto', 'random'].includes(context.subcommand)) {
start(context, 'bbssss'); // two from the top, four from the bottom, please Rachel
return;
@ -276,7 +347,7 @@ function onMessage(message, context) {
const body = message.originalBody || message.body; // * gets resolved to <em>
if (game?.state === 'pick') {
const multi = body.match(/\b[bs]{2,}\b/i)?.[0];
const multi = body.match(/\b[bls]{2,}\b/i)?.[0];
if (multi) {
pickNumbers(multi.toLowerCase(), context);
@ -302,5 +373,6 @@ function onMessage(message, context) {
module.exports = {
onCommand,
onMessage,
commands: ['numsgo', 'numgo'],
commands: ['numsgo', 'numgo', 'calculate', 'calc', 'solve'],
help: `Reach the target number using only the ${config.numbers.length} numbers on the board; you do not have to use all of them. You may use addition, subtraction, multiplication and divisions, but each calculation must result in a whole number. You can score points for solutions up to ${config.numbers.points.length} away from the target, but only the first best solution gets the points. Quick-start with ${config.prefix}numsgo, or use ${config.prefix}numbers to fill the board by manually selecting a random *large* or *big* number (100, 75, 50, 25), a random *small* number (1-10), or multiple at once like LLSSSS.`, // eslint-disable-line max-len
};