Compare commits

...

29 Commits

Author SHA1 Message Date
ThePendulum
402dbc3923 Mapped IRC orange to yellow instead of brown. 2024-06-03 02:17:41 +02:00
ThePendulum
54968f3fb4 Mapped IRC orange to brown. 2024-06-03 02:16:36 +02:00
ThePendulum
1228928592 Added guess count to wordle finish. 2024-06-03 02:05:02 +02:00
ThePendulum
6a35049609 Fixed orange highlight overwriting green highlight in wordle game. 2024-06-03 01:57:44 +02:00
ThePendulum
a29eba70f0 Added instructions to wordle start message. 2024-06-03 01:10:07 +02:00
ThePendulum
064b4eb0d4 1.29.0 2024-06-03 01:02:33 +02:00
ThePendulum
5e396a4abe Added/implemented wordle game. 2024-06-03 01:02:30 +02:00
ThePendulum
453a3b1b42 Fixed letters game board timeout. 2024-04-02 01:09:31 +02:00
ThePendulum
a1a9d698e2 Showing board 5 instead of 4 times in letters game. 2024-04-02 01:04:58 +02:00
ThePendulum
48cf433a5c 1.28.5 2024-04-02 00:56:21 +02:00
ThePendulum
61e935b925 Showing board 4 instead of 3 times in letters game. 2024-04-02 00:56:19 +02:00
ThePendulum
9a7ef61d93 1.28.4 2024-03-08 00:49:44 +01:00
ThePendulum
bad5dc52f7 Added user point merging utility. 2024-03-08 00:49:37 +01:00
ThePendulum
d510caa123 1.28.3 2024-02-11 17:33:21 +01:00
ThePendulum
b6cc3d716b Using cookie instead of http session so we can strip Domain attribute. 2024-02-11 17:33:19 +01:00
ThePendulum
6a36df3593 1.28.2 2024-01-13 03:55:55 +01:00
ThePendulum
69bc1c9e6e Added points merge utility. 2024-01-13 03:55:46 +01:00
ThePendulum
aeb405967b 1.28.1 2024-01-13 02:26:05 +01:00
ThePendulum
73e60b81f1 Added ping. 2024-01-13 02:26:03 +01:00
ThePendulum
c9b985f768 1.28.0 2024-01-13 01:29:14 +01:00
ThePendulum
cb5de62e1c Reverted SocketIO to ws. 2024-01-13 01:29:10 +01:00
ThePendulum
b3cab90810 1.27.3 2024-01-02 16:15:39 +01:00
ThePendulum
47484ba7e2 Preventing ~solve when numbers game is in progress. 2024-01-02 16:15:37 +01:00
ThePendulum
4017f1cd07 1.27.2 2024-01-02 02:13:14 +01:00
ThePendulum
03dfe8e437 Exposing numbers game solver through command. 2024-01-02 02:13:11 +01:00
ThePendulum
1a992a6026 1.27.1 2023-12-07 22:05:53 +01:00
ThePendulum
9f8f503f13 Removed reconnect logic, handled by SocketIO. 2023-12-07 22:05:51 +01:00
ThePendulum
d460ba13c5 1.27.0 2023-12-05 20:55:47 +01:00
ThePendulum
ed5337d828 Fixed socket close event listener. 2023-12-05 20:55:39 +01:00
10 changed files with 357 additions and 40 deletions

View File

@@ -27,6 +27,7 @@ module.exports = {
'chat',
'mash',
'trivia',
'wordle',
'letters',
'numbers',
'hunt',
@@ -133,6 +134,11 @@ module.exports = {
z: 1,
},
},
wordle: {
minLength: 3,
defaultLength: 5,
highlightRepeat: false, // in wordle, if the I in the guess HINDI is in the wrong place, only the first I is orange
},
numbers: {
length: 6,
timeout: 90,

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "schat2-clive",
"version": "1.26.12",
"version": "1.29.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "schat2-clive",
"version": "1.26.12",
"version": "1.29.0",
"license": "ISC",
"dependencies": {
"better-sqlite3": "^8.3.0",

View File

@@ -1,6 +1,6 @@
{
"name": "schat2-clive",
"version": "1.26.12",
"version": "1.29.0",
"description": "Game host for SChat 2-powered chat sites",
"main": "src/app.js",
"scripts": {

View File

@@ -91,13 +91,20 @@ async function play(context) {
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 4)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 5)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
stop(context);
} catch (error) {
// abort expected, probably not an error

View File

@@ -336,7 +336,7 @@ function start(context, numbers) {
context.sendMessage('Let\'s play the numbers! Would you like a large number or a small one?', context.room.id);
}
function solve(calculation, context) {
function calc(calculation, context) {
try {
const parsed = math.parse(calculation.replace(/`/g, '')); // backticks may be used to prevent the expression from being expanded by Markdown in SChat
const answer = parsed.evaluate();
@@ -347,6 +347,51 @@ function solve(calculation, context) {
}
}
async function solve(equation, context) {
const [numberString, targetString] = equation.split('=');
const numbers = numberString?.split(' ').map((string) => Number(string)).filter(Boolean);
const target = Number(targetString);
if (!numberString || !target) {
context.sendMessage('The input should be in the form 1 2 3 4 5 6 7 = 10', context.room.id);
return;
}
if (numbers.length < 2 || numbers.length > 7) {
context.sendMessage('The selection should contain at least 2 and at most 7 numbers', context.room.id);
return;
}
if (target < 100 || target > 999) {
context.sendMessage('The target must be a number between 100 and 999', context.room.id);
return;
}
if (Array.from(games.entries()).some(([roomId, game]) => roomId === context.room.id || game.target === target)) {
context.sendMessage('Nice try! Please wait for this numbers round to end :)', context.room.id);
return;
}
try {
const solutions = await solveAll(numbers, target, 3);
const bestSolution = solutions.reduce((closest, solution) => (!closest || Math.abs(target - solution.answer) < Math.abs(target - closest.answer) ? solution : closest), null);
if (!bestSolution) {
context.sendMessage(`I could not find a solution for ${numbers.join(' ')} = ${target} :(`, context.room.id);
return;
}
if (bestSolution.answer === target) {
context.sendMessage(`My best solution for ${numbers.join(' ')} = ${target} is: ${style.bold(bestSolution.solution)}`, context.room.id);
return;
}
context.sendMessage(`I could not find an exact solution for ${numbers.join(' ')} = ${target}. My closest solution is: ${style.bold(bestSolution.solution)} = ${style.italic(bestSolution.answer)}`, context.room.id);
} catch (error) {
console.log(error);
}
}
function onCommand(args, context) {
if (context.subcommand === 'stop') {
stop(context, true);
@@ -358,7 +403,12 @@ function onCommand(args, context) {
return;
}
if (['calculate', 'calc', 'solve'].includes(context.subcommand || context.command)) {
if (['calculate', 'calc'].includes(context.subcommand || context.command)) {
calc(args.join(' '), context); // two from the top, four from the bottom, please Rachel
return;
}
if (['solve'].includes(context.subcommand || context.command)) {
solve(args.join(' '), context); // two from the top, four from the bottom, please Rachel
return;
}

180
src/games/wordle.js Normal file
View File

@@ -0,0 +1,180 @@
'use strict';
const config = require('config');
const crypto = require('crypto');
const style = require('../utils/style');
const words = require('../../assets/mash-words.json');
const settings = { ...config.wordle };
const wordles = new Map();
const alphabet = Array.from({ length: 26 }, (value, index) => String.fromCharCode(65 + index));
function getBoard(letters, showLetters, context) {
const wordle = wordles.get(context.room.id);
const prefix = style.grey(style.code('['));
const middle = letters.map((letter) => {
if (letter === null) {
return style.code(''); // em space, U+2003, charcode 8195
}
if (letter[1] === true) {
return style.green(style.bold(style.code(letter[0].toUpperCase())));
}
if (letter[1] === false) {
return style.orange(style.bold(style.code(letter[0].toUpperCase())));
}
return style.grey(style.bold(style.code(letter[0].toUpperCase())));
}).join(style.grey(style.code('|')));
const suffix = `${style.grey(style.code(']'))}`;
if (showLetters) {
const letterBoard = Array.from(wordle.letters).map(([letter, state]) => {
if (state === true) {
return style.green(style.bold(letter));
}
if (state === false) {
return style.orange(style.bold(letter));
}
return style.grey(letter);
}).join('');
return `${prefix}${middle}${suffix}${letterBoard}`; // eslint-disable-line no-irregular-whitespace
}
return `${prefix}${middle}${suffix}`;
}
function start(length = settings.defaultLength, context) {
const wordPool = words[length];
if (length < settings.minLength) {
context.sendMessage(`Wordle must be at least ${settings.minLength} letters long.`, context.room.id);
return;
}
if (!wordPool) {
context.sendMessage(`No words with ${length} letters available.`, context.room.id);
return;
}
const wordList = Object.values(wordPool).flat();
const word = wordList[crypto.randomInt(wordList.length)];
wordles.set(context.room.id, {
word: word.word.toUpperCase(),
wordList,
definitions: word.definitions,
letters: new Map(alphabet.map((letter) => [letter, null])),
guesses: [],
});
context.sendMessage(`${getBoard(Array.from({ length }, () => null), false, context)} guess the word with ${config.prefix}w [word]! ${style.grey(style.bold('X'))} not in word; ${style.orange(style.bold('X'))} wrong position; ${style.green(style.bold('X'))} correct position.`, context.room.id);
context.logger.info(`Wordle started: ${word.word.toUpperCase()}`);
}
function play(guess, context) {
const wordle = wordles.get(context.room.id);
if (!wordle) {
context.sendMessage(`There's no wordle going on. Start one with ${config.prefix}wordle [length]!`, context.room.id);
return;
}
if (!guess || guess.length !== wordle.word.length) {
context.sendMessage(`Your guess needs to be ${wordle.word.length} letters.`, context.room.id);
return;
}
if (!wordle.wordList.some((definition) => definition.word.toLowerCase() === guess.toLowerCase())) {
context.sendMessage(`The word '${guess}' is not in my dictionary.`, context.room.id);
return;
}
const upperGuess = guess.toUpperCase();
const processed = new Set();
const check = upperGuess.split('').map((letter, index) => {
const alreadySeen = settings.highlightRepeat ? false : processed.has(letter);
processed.add(letter);
if (wordle.word[index] === letter) {
wordle.letters.set(letter, true);
return [letter, true];
}
if (wordle.word.includes(letter)) {
if (wordle.letters.get(letter) !== true) {
wordle.letters.set(letter, false);
}
return [letter, alreadySeen ? null : false]; // repeating letter in the wrong place is not highlighted
}
wordle.letters.delete(letter);
return [letter, null];
});
wordle.guesses = wordle.guesses.concat([[context.user.username, upperGuess]]);
if (upperGuess === wordle.word) {
const points = Math.max((wordle.word.length + 1) - wordle.guesses.length, 1);
const definition = wordle.definitions[0] ? `: ${style.italic(`${wordle.definitions[0].slice(0, 100)}${wordle.definitions[0].length > 100 ? '...' : ''}`)}` : '';
context.setPoints(context.user, points);
context.sendMessage(`${getBoard(check, false, context)} is correct in ${wordle.guesses.length} guesses! ${style.bold(style.cyan(`${config.usernamePrefix}${context.user.username}`))} gets ${points} ${points > 1 ? 'points' : 'point'}. ${style.bold(wordle.word)}${definition}`, context.room.id);
wordles.delete(context.room.id);
return;
}
context.sendMessage(`${getBoard(check, true, context)}`, context.room.id);
}
function onCommand(args, context) {
const wordle = wordles.get(context.room.id);
const length = Number(args[0]) || settings.defaultLength;
if (['guess', 'w'].includes(context.command)) {
play(args[0], context);
return;
}
if (context.subcommand === 'stop') {
if (wordle) {
context.sendMessage(`The game was stopped by ${config.usernamePrefix}${context.user.username}. The word was ${style.bold(wordle.word)}.`, context.room.id);
wordles.delete(context.room.id);
return;
}
context.sendMessage(`The there is no wordle going on, ${config.usernamePrefix}${context.user.username}, start one with ${config.prefix}wordle [length]!`, context.room.id);
return;
}
if (!wordle && context.room.id) {
start(length, context);
return;
}
context.sendMessage(`There is already a ${wordle.word.length}-letter wordle going on, guess with ${config.prefix}w [word]!`, context.room.id);
}
module.exports = {
name: 'Wordle',
commands: ['wordle', 'guess', 'w'],
help: `Guess the ${settings.defaultLength}-letter word on the board. Submit a guess with ${config.prefix}w [word]. If the letter is green, it is in the correct place. If it is yellow, it is part of the word, but not in the correct place. The number of letters in the word is the highest score you can get. You lose 1 point per guess, down to 1 point.`,
onCommand,
// onMessage,
};

View File

@@ -3,8 +3,7 @@
const config = require('config');
const { setTimeout: delay } = require('timers/promises');
const bhttp = require('bhttp');
// const WebSocket = require('ws');
const io = require('socket.io-client');
const WebSocket = require('ws');
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
@@ -18,10 +17,9 @@ const instance = process.env.NODE_APP_INSTANCE || 'main';
logger.setLevel(argv.level || 'info');
async function auth() {
const httpSession = bhttp.session();
const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username;
const res = await httpSession.post(`${config.api}/session`, {
const res = await bhttp.post(`${config.api}/session`, {
...config.user,
username,
}, {
@@ -36,13 +34,17 @@ async function auth() {
return {
user: res.body,
httpSession,
sessionCookie: res.headers['set-cookie'][0],
// auth may return an explicit auth cookie domain, but we connect through the VPN domain that would break the cookie, so don't use a bhttp session and strip the domain
sessionCookie: res.headers['set-cookie'][0].replace(/Domain=.*;/, ''),
};
}
async function getWsId(httpSession) {
const res = await httpSession.get(`${config.api}/socket`);
async function getWsId(sessionCookie) {
const res = await bhttp.get(`${config.api}/socket`, {
headers: {
cookie: sessionCookie,
},
});
if (res.statusCode !== 200) {
throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`);
@@ -136,37 +138,27 @@ async function connect(bot, games) {
socket.connect = async () => {
try {
const { user, httpSession, sessionCookie } = await auth();
const wsCreds = await getWsId(httpSession);
const { user, sessionCookie } = await auth();
const wsCreds = await getWsId(sessionCookie);
bot.user = user;
bot.httpSession = httpSession;
logger.info(`Attempting to connect to ${config.socket}`);
const { origin, pathname } = new URL(config.socket);
socket.io = io(origin, {
transports: ['websocket'],
path: pathname,
query: {
v: wsCreds.wsId,
t: wsCreds.timestamp,
},
extraHeaders: {
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
headers: {
cookie: sessionCookie,
},
});
socket.io.on('connect', () => {
logger.info(`Connected to ${config.socket}`);
});
socket.ws.on('message', async (msgData) => {
const msg = msgData.toString();
socket.io.on('connect_error', (error) => {
logger.info(`Failed to connect to ${config.socket}: ${error}`);
});
if (typeof msg === 'string' && msg.includes('pong')) {
logger.debug(`Received pong ${msg.split(':')[1]}`);
return;
}
socket.io.on('_', async (msg) => {
const [domain, data] = JSON.parse(msg);
logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
@@ -180,12 +172,18 @@ async function connect(bot, games) {
}
});
socket.io.on('close', async (info) => {
socket.ws.on('close', async (info) => {
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
});
socket.ws.on('error', async (error) => {
logger.error(`WebSocket error: ${error.message}`);
});
logger.info(`Connected to ${config.socket}`);
} catch (error) {
logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
@@ -195,9 +193,24 @@ async function connect(bot, games) {
};
socket.transmit = (domain, data) => {
socket.io.emit('_', JSON.stringify([domain, data]));
socket.ws.send(JSON.stringify([domain, data]));
};
function ping() {
setTimeout(() => {
if (socket.ws && socket.ws?.readyState === socket.ws?.OPEN) {
const now = Date.now();
socket.ws.send(`ping:${now}`);
logger.debug(`Sent ping ${now}`);
}
ping();
}, 10000);
}
ping();
socket.connect();
return socket;

View File

@@ -0,0 +1,25 @@
const path = require('path');
const args = require('yargs').argv;
function init() {
const scoresA = require(path.resolve(__dirname, args.a));
const scoresB = require(path.resolve(__dirname, args.b));
const sum = {};
[scoresA, scoresB].forEach((record) => {
Object.entries(record).forEach(([game, scores]) => {
if (!sum[game]) {
sum[game] = {};
}
Object.entries(scores).forEach(([id, score]) => {
sum[game][id] = (sum[game][id] || 0) + score;
});
});
});
console.log(JSON.stringify(sum, null, 4));
}
init();

View File

@@ -0,0 +1,35 @@
const path = require('path');
const args = require('yargs').argv;
const fs = require('fs').promises;
async function init() {
await fs.copyFile(args.file, `${path.basename(args.file, path.extname(args.file))}_backup_${Date.now()}.json`);
const filepath = path.join(process.cwd(), args.file);
const points = require(filepath); // eslint-disable-line
Object.entries(points).forEach(([game, scores]) => {
const originKey = Object.keys(scores).find((userKey) => userKey.includes(`:${args.origin}`));
const originScore = scores[originKey];
const targetKey = Object.keys(scores).find((userKey) => userKey.includes(`:${args.target}`));
const targetScore = scores[targetKey];
if (typeof originScore === 'undefined' || typeof targetScore === 'undefined') {
return;
}
const totalScore = targetScore + originScore;
points[game][targetKey] = targetScore + originScore;
delete points[game][originKey];
console.log(`${game} ${targetScore} (${args.target}) + ${originScore} (${args.origin}) = ${totalScore}`);
});
await fs.writeFile(filepath, JSON.stringify(points, null, 4));
console.log(`Saved ${filepath}`);
}
init();

View File

@@ -42,6 +42,7 @@ const styleMethods = (() => {
return {
...styles,
forest: styles.green,
orange: styles.yellow,
code: bypass,
};
}