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2 Commits

Author SHA1 Message Date
ThePendulum 48cf433a5c 1.28.5 2024-04-02 00:56:21 +02:00
ThePendulum 61e935b925 Showing board 4 instead of 3 times in letters game. 2024-04-02 00:56:19 +02:00
3 changed files with 9 additions and 5 deletions

4
package-lock.json generated
View File

@ -1,12 +1,12 @@
{ {
"name": "schat2-clive", "name": "schat2-clive",
"version": "1.28.4", "version": "1.28.5",
"lockfileVersion": 2, "lockfileVersion": 2,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "schat2-clive", "name": "schat2-clive",
"version": "1.28.4", "version": "1.28.5",
"license": "ISC", "license": "ISC",
"dependencies": { "dependencies": {
"better-sqlite3": "^8.3.0", "better-sqlite3": "^8.3.0",

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@ -1,6 +1,6 @@
{ {
"name": "schat2-clive", "name": "schat2-clive",
"version": "1.28.4", "version": "1.28.5",
"description": "Game host for SChat 2-powered chat sites", "description": "Game host for SChat 2-powered chat sites",
"main": "src/app.js", "main": "src/app.js",
"scripts": { "scripts": {

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@ -92,12 +92,16 @@ async function play(context) {
try { try {
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 3)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id);
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 2)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 4)} seconds`))} left`, context.room.id);
await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
stop(context); stop(context);
} catch (error) { } catch (error) {
// abort expected, probably not an error // abort expected, probably not an error