Fixed rock paper scissors emoji input.
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2656c97b7d
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@ -16,9 +16,24 @@ const emojis = {
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rock: '🪨',
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paper: '📄',
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scissors: '✂️',
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scissoring: ':scissoring:',
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};
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async function play(context, hand) {
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const emojiAliases = {
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rock: 'rock',
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paper: 'paper',
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page_facing_up: 'paper',
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page_with_curl: 'paper',
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newspaper: 'paper',
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newspaper_roll: 'paper',
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scroll: 'paper',
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scissors: 'scissors',
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scissoring: 'scissors',
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};
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const emojiLookup = Object.fromEntries(Object.entries(emojis).map(([key, emoji]) => [emoji, key]));
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async function play(context, hand, originalHand) {
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const counter = Object.keys(wins)[crypto.randomInt(0, 3)];
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const userWins = wins[hand] === counter;
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@ -29,11 +44,17 @@ async function play(context, hand) {
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await timers.setTimeout(500);
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context.sendMessage(`${emojis.paper} Paper!`, context.room.id);
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await timers.setTimeout(500);
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context.sendMessage(`${emojis.scissors} Scissors!`, context.room.id);
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if (originalHand === 'scissoring') {
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context.sendMessage(`${emojis.scissoring} Scissoring!`, context.room.id);
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} else {
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context.sendMessage(`${emojis.scissors} Scissors!`, context.room.id);
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}
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await timers.setTimeout(750);
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if (userWins) {
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context.sendMessage(`${style.bold('You win!')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(hand)} ${emojis[hand]}`, context.room.id);
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context.sendMessage(`${style.bold('You win!')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
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context.setPoints(context.user, 1);
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context.setPoints(config.user, 1);
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@ -42,7 +63,7 @@ async function play(context, hand) {
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}
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if (botWins) {
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context.sendMessage(`${style.bold('You lose...')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(hand)} ${emojis[hand]}`, context.room.id);
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context.sendMessage(`${style.bold('You lose...')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
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context.setPoints(context.user, -1);
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context.setPoints(config.user, 1);
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@ -50,16 +71,21 @@ async function play(context, hand) {
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return;
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}
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context.sendMessage(`${style.bold('It\'s a draw.')} ${config.user.username} also played ${style.italic(counter)} ${emojis[counter]}`, context.room.id);
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context.sendMessage(`${style.bold('It\'s a draw.')} ${config.user.username} also played ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
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}
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async function onCommand(args, context) {
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return play(context, context.command);
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return play(context, context.command, context.command);
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}
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async function onMessage(args, context) {
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if (context.user?.username !== config.user.username && Object.values(emojis).some((emoji) => new RegExp(`^${emoji}$`, 'u').test(context.message.body))) {
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play(context, context.command);
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const emojiHand = emojiLookup[context.message.body];
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const emojiAliasHand = config.platform === 'schat' && context.message.originalBody?.match(/^:((?:rock)|(?:paper)|(?:scissors)|(?:scissoring)|(?:page_facing_up)|(?:page_with_curl)):$/)?.[1];
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const hand = emojiHand || emojiAliases[emojiAliasHand];
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if (hand && context.user?.username !== config.user.username) {
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play(context, hand, emojiHand || emojiAliasHand);
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}
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}
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@ -68,5 +94,5 @@ module.exports = {
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onMessage,
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name: 'Rock, Paper, Scissors',
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commands: ['rock', 'paper', 'scissors'],
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help: 'What\'s your next move? Try ~dice [rolls] [faces], ~die or ~roll',
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help: 'Can you read my mind? Play ~rock, ~paper, or ~scissors.',
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};
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24
src/play.js
24
src/play.js
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@ -235,17 +235,19 @@ function onMessage(message, bot, games) {
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}
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}
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Object.values(Object.fromEntries(Object.values(games).map((game) => [game.key, game]))).forEach((game) => game.onMessage?.(message, {
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...game,
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bot,
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message,
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user: user && {
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...user,
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points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
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},
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room,
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logger,
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}));
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if (message.type === 'message') {
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Object.values(Object.fromEntries(Object.values(games).map((game) => [game.key, game]))).forEach((game) => game.onMessage?.(message, {
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...game,
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bot,
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message,
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user: user && {
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...user,
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points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
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},
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room,
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logger,
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}));
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}
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}
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module.exports = {
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