Added KITT mode.
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@@ -78,8 +78,8 @@ enum Mode {
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MODE_COUNT,
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};
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// Mode activeMode = MODE_HEAD;
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Mode activeMode = MODE_KITT;
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Mode activeMode = MODE_HEAD;
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// Mode activeMode = MODE_KITT;
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uint32_t colorHSV(float hue, float sat = 1.0, float val = 1.0) {
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return Adafruit_NeoPixel::ColorHSV(
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@@ -98,6 +98,7 @@ const uint32_t COLOR_RED = ledsTail.Color(255, 0, 0, 0);
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const uint32_t COLOR_AMBER = colorHSV(10); // easier value fade
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const uint32_t COLOR_POLICE_BLUE = ledsTail.Color(0, 0, 255, 0);
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const uint32_t COLOR_POLICE_RED = ledsTail.Color(255, 0, 0, 0);
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const uint32_t COLOR_GREEN = ledsTail.Color(0, 255, 0, 0);
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unsigned long animationFrame = 0;
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unsigned long stableAnimationFrame = 0;
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@@ -186,7 +187,7 @@ void animateLeftTailSide(uint32_t color, bool withMargin = true) {
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}
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void animateDash() {
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ledsDash.clear();
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ledsDash.fill(COLOR_GREEN);
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}
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void animateReverse() {
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@@ -349,8 +350,97 @@ void animateRainbow() {
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ledsDash.setPixelColor(0, colorHSV(stableAnimationFrame * RAINBOW_SPEED + 90));
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}
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constexpr float KITT_SPEED = 0.5;
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constexpr int KITT_TRAIL = 4;
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constexpr float KITT_TAIL_SPEED = 3.0f;
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int kittScanPos(int vPos) {
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if (vPos < LEDS_RING_LENGTH) {
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// first ring — reversed so it flows naturally into the edge
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return LEDS_EDGE_LENGTH + (LEDS_RING_LENGTH - 1 - vPos);
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} else if (vPos < LEDS_RING_LENGTH + LEDS_EDGE_LENGTH) {
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// edge forward
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return vPos - LEDS_RING_LENGTH;
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} else if (vPos < 2 * LEDS_RING_LENGTH + LEDS_EDGE_LENGTH) {
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// second ring
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return LEDS_EDGE_LENGTH + (vPos - LEDS_RING_LENGTH - LEDS_EDGE_LENGTH);
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} else {
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// edge backward
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return LEDS_EDGE_LENGTH - 1 - (vPos - 2 * LEDS_RING_LENGTH - LEDS_EDGE_LENGTH);
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}
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}
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void animateKitt() {
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// not implemented
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const long kittFrame = lround(stableAnimationFrame * KITT_SPEED);
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const int cycleLength = 2 * LEDS_EDGE_LENGTH + 2 * LEDS_RING_LENGTH;
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const int vPos = kittFrame % cycleLength;
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ledsHeadLeft.fill(COLOR_OFF);
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ledsHeadRight.fill(COLOR_OFF);
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// trail behind
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for (int t = 0; t < KITT_TRAIL; t++) {
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const int pastVPos = ((vPos - t) % cycleLength + cycleLength) % cycleLength;
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const int scanPos = kittScanPos(pastVPos);
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const uint32_t color = colorHSV(0, 1, 1.0f - (float)t / KITT_TRAIL);
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ledsHeadLeft.setPixelColor(scanPos, color);
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ledsHeadRight.setPixelColor(scanPos, color);
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}
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// lead ahead — shorter and dimmer than trail
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constexpr int KITT_LEAD = 2;
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for (int t = 1; t <= KITT_LEAD; t++) {
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const int futureVPos = ((vPos + t) % cycleLength + cycleLength) % cycleLength;
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const int scanPos = kittScanPos(futureVPos);
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const uint32_t color = colorHSV(0, 1, 0.3f * (1.0f - (float)t / KITT_LEAD));
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ledsHeadLeft.setPixelColor(scanPos, color);
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ledsHeadRight.setPixelColor(scanPos, color);
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}
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const int scanPos = kittScanPos(vPos);
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// normalized cycle (0–1), sped up
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float tailCycle = (float)vPos * KITT_TAIL_SPEED / cycleLength;
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tailCycle -= (int)tailCycle; // wrap to 0–1
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// triangle wave: 0 → 1 → 0 (KITT bounce)
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float tailT = tailCycle * 2.0f;
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if (tailT > 1.0f) tailT = 2.0f - tailT;
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// optional smoothing (gives that analog feel)
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tailT = tailT * tailT * (3.0f - 2.0f * tailT); // smoothstep
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// map to LED index
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const int tailPos = lround(tailT * (LEDS_TAIL_LENGTH - 1));
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// draw tail with falloff
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for (int i = 0; i < LEDS_TAIL_LENGTH; i++) {
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const int dist = abs(i - tailPos);
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float brightness = 0.0f;
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if (dist < KITT_TRAIL) {
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brightness = 1.0f - (float)dist / KITT_TRAIL;
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}
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ledsTail.setPixelColor(i, colorHSV(0, 1, brightness));
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}
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ledsDash.fill(COLOR_OFF);
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float speed = 3.0;
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float dashCycle = (float)vPos * speed / cycleLength;
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dashCycle -= (int)dashCycle; // keep it in 0–1
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// triangle wave: 0→1→0 over the cycle
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float t = dashCycle * 2.0;
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if (t > 1.0) t = 2.0 - t;
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ledsDash.setPixelColor(0, colorHSV(0, 1, t));
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ledsDash.setPixelColor(1, colorHSV(0, 1, 1.0 - t));
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}
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void animate(long now) {
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