Improved tag actor avatar size calculation.
This commit is contained in:
@@ -505,21 +505,15 @@ function getFaceCrop(biometrics) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (leftEye && rightEye && mouth) {
|
if (leftEye && rightEye && mouth) {
|
||||||
const xs = [leftEye[0], rightEye[0], mouth[0]];
|
const avgEyeY = (leftEye[1] + rightEye[1]) / 2;
|
||||||
const ys = [leftEye[1], rightEye[1], mouth[1]];
|
const avgEyeX = (leftEye[0] + rightEye[0]) / 2;
|
||||||
|
|
||||||
const minX = Math.min(...xs);
|
const eyesToMouth = mouth[1] - avgEyeY;
|
||||||
const maxX = Math.max(...xs);
|
|
||||||
const minY = Math.min(...ys);
|
|
||||||
const maxY = Math.max(...ys);
|
|
||||||
|
|
||||||
const triangleWidth = maxX - minX;
|
const centerX = (avgEyeX + mouth[0]) / 2;
|
||||||
const triangleHeight = maxY - minY;
|
const centerY = (avgEyeY + mouth[1]) / 2;
|
||||||
|
|
||||||
const centerX = (minX + maxX) / 2;
|
const size = eyesToMouth * avatarMargin;
|
||||||
const centerY = (minY + maxY) / 2;
|
|
||||||
|
|
||||||
const size = Math.max(triangleWidth, triangleHeight) * avatarMargin;
|
|
||||||
|
|
||||||
return clampCrop({
|
return clampCrop({
|
||||||
left: centerX - size / 2,
|
left: centerX - size / 2,
|
||||||
|
|||||||
Reference in New Issue
Block a user