Improved tag actor avatar size calculation.

This commit is contained in:
2026-07-05 04:33:12 +02:00
parent 6c2f9cb62e
commit 7c32a5e824

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@@ -505,21 +505,15 @@ function getFaceCrop(biometrics) {
}
if (leftEye && rightEye && mouth) {
const xs = [leftEye[0], rightEye[0], mouth[0]];
const ys = [leftEye[1], rightEye[1], mouth[1]];
const avgEyeY = (leftEye[1] + rightEye[1]) / 2;
const avgEyeX = (leftEye[0] + rightEye[0]) / 2;
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const minY = Math.min(...ys);
const maxY = Math.max(...ys);
const eyesToMouth = mouth[1] - avgEyeY;
const triangleWidth = maxX - minX;
const triangleHeight = maxY - minY;
const centerX = (avgEyeX + mouth[0]) / 2;
const centerY = (avgEyeY + mouth[1]) / 2;
const centerX = (minX + maxX) / 2;
const centerY = (minY + maxY) / 2;
const size = Math.max(triangleWidth, triangleHeight) * avatarMargin;
const size = eyesToMouth * avatarMargin;
return clampCrop({
left: centerX - size / 2,