Improved tag actor avatar size calculation.
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@@ -505,21 +505,15 @@ function getFaceCrop(biometrics) {
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}
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if (leftEye && rightEye && mouth) {
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const xs = [leftEye[0], rightEye[0], mouth[0]];
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const ys = [leftEye[1], rightEye[1], mouth[1]];
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const avgEyeY = (leftEye[1] + rightEye[1]) / 2;
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const avgEyeX = (leftEye[0] + rightEye[0]) / 2;
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const minX = Math.min(...xs);
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const maxX = Math.max(...xs);
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const minY = Math.min(...ys);
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const maxY = Math.max(...ys);
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const eyesToMouth = mouth[1] - avgEyeY;
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const triangleWidth = maxX - minX;
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const triangleHeight = maxY - minY;
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const centerX = (avgEyeX + mouth[0]) / 2;
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const centerY = (avgEyeY + mouth[1]) / 2;
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const centerX = (minX + maxX) / 2;
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const centerY = (minY + maxY) / 2;
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const size = Math.max(triangleWidth, triangleHeight) * avatarMargin;
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const size = eyesToMouth * avatarMargin;
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return clampCrop({
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left: centerX - size / 2,
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