schat2-clive/src/schat.js

182 lines
4.4 KiB
JavaScript
Executable File

'use strict';
const config = require('config');
const { setTimeout: delay } = require('timers/promises');
const bhttp = require('bhttp');
const WebSocket = require('ws');
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
const {
onMessage,
getGames,
} = require('./play');
const instance = process.env.NODE_APP_INSTANCE || 'main';
logger.setLevel(argv.level || 'info');
async function auth() {
const httpSession = bhttp.session();
const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username;
const res = await httpSession.post(`${config.api}/session`, {
...config.user,
username,
}, {
encodeJSON: true,
});
if (res.statusCode !== 200) {
throw new Error(`Failed to authenticate: ${res.body.toString()}`);
}
logger.info(`Authenticated as '${username}' with ${config.api}`);
return {
user: res.body,
httpSession,
sessionCookie: res.headers['set-cookie'][0],
};
}
async function getWsId(httpSession) {
const res = await httpSession.get(`${config.api}/socket`);
if (res.statusCode !== 200) {
throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`);
}
return res.body;
}
function onConnect(data, bot) {
bot.socket.transmit('joinRooms', { rooms: config.channels });
}
function onRooms({ rooms, users }, bot) {
logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`);
/* eslint-disable no-param-reassign */
bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {});
bot.users = { ...bot.users, ...users };
/* eslint-enable no-param-reassign */
rooms.forEach((room) => {
bot.socket.transmit('message', {
roomId: room.id,
body: `Hi, I am ${config.user.username}, your game host!`,
style: config.style,
});
});
}
/* eslint-disable no-param-reassign */
function onJoin(data, bot) {
if (bot.rooms[data.roomId] && !bot.rooms[data.roomId].userIds?.includes(data.user.id)) {
bot.users[data.user.id] = data.user;
bot.rooms[data.roomId].userIds.push(data.user.id);
}
}
function onLeave(data, bot) {
if (bot.rooms[data.roomId]) {
bot.rooms[data.roomId].userIds = bot.rooms[data.roomId].userIds.filter((userId) => userId !== data.userId);
}
}
const messageHandlers = {
connect: onConnect,
rooms: onRooms,
message: onMessage,
join: onJoin,
leave: onLeave,
};
function handleError(error, socket, domain, data) {
logger.error(`${domain} '${JSON.stringify(data)}' triggered error: ${error.message} ${error.stack}`);
if (data?.roomId) {
socket.transmit('message', {
body: ':zap::robot::zap: Many fragments! Some large, some small.',
type: 'message',
roomId: data.roomId,
});
}
}
async function connect(bot, games) {
const socket = { ws: { readyState: 0 } };
socket.connect = async () => {
try {
const { user, httpSession, sessionCookie } = await auth();
const wsCreds = await getWsId(httpSession);
bot.user = user;
bot.httpSession = httpSession;
logger.info(`Attempting to connect to ${config.socket}`);
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
headers: {
cookie: sessionCookie,
},
});
socket.ws.on('message', async (msg) => {
const [domain, data] = JSON.parse(msg);
logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
if (messageHandlers[domain]) {
try {
await messageHandlers[domain](data, bot, games);
} catch (error) {
handleError(error, socket, domain, data);
}
}
});
socket.ws.on('close', async (info) => {
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
});
socket.ws.on('error', async (error) => {
logger.error(`WebSocket error: ${error.message}`);
});
logger.info(`Connected to ${config.socket}`);
} catch (error) {
logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
}
};
socket.transmit = (domain, data) => {
socket.ws.send(JSON.stringify([domain, data]));
};
socket.connect();
return socket;
}
async function init() {
const bot = {
rooms: [],
users: [],
};
const games = await getGames(bot, instance);
bot.socket = await connect(bot, games);
}
module.exports = init;