schat2-clive/src/games/geo.js

107 lines
2.7 KiB
JavaScript

'use strict';
const config = require('config');
const timers = require('timers/promises');
const countries = require('../../assets/countries-curated.json');
const pickRandom = require('../utils/pick-random');
const style = require('../utils/style');
const games = new Map();
const questions = [
'What\'s this country?',
'Name this country.',
'Where are we going on holiday?',
'What\'s our destination?',
'I\'d never heard of that place, what\'s it called?',
];
function hint(game, context) {
if (game.name.length >= 5) {
context.sendMessage(`${style.bold(game.name
.split('')
.map((letter, index) => (index === 0 || index === game.name.length - 1 ? letter : '_'))
.join(' ')
.toUpperCase())}, the country code is ${style.bold(game.alpha2)}`, context.room.id);
return;
}
context.sendMessage(`${style.bold(game.name
.split('')
.map((letter, index) => (index === 0 ? letter : '_'))
.join(' ')
.toUpperCase())}, the country code is ${style.bold(game.alpha2)}`, context.room.id);
}
function play(context) {
const country = pickRandom(countries);
const url = `${config.geo.url}${country.file}`;
games.set(context.room.id, {
...country,
url,
regexp: new RegExp(country.name, 'i'),
});
context.sendMessage(`${url} ${pickRandom(questions)}`, context.room.id);
context.logger.info(`Geo played '${country.name}' (${url})`);
}
async function onCommand(args, context) {
if (context.subcommand && !games.has(context.room.id)) {
context.sendMessage(`There is no country in play right now. Start a new round with ${config.prefix}geo!`, context.room.id);
return;
}
if (['skip', 'stop', 'reset'].includes(context.subcommand)) {
const game = games.get(context.room.id);
games.delete(context.room.id);
context.sendMessage(`Geo was skipped by ${context.user.prefixedUsername}. The country was ${style.bold(game.name)}.`, context.room.id);
await timers.setTimeout(2000);
}
const game = games.get(context.room.id);
if (context.subcommand === 'hint') {
hint(game, context);
return;
}
if (game) {
context.sendMessage(game.url, context.room.id);
return;
}
play(context);
}
async function onMessage(message, context) {
const game = games.get(context.room.id);
if (!game) {
return;
}
if (game.regexp.test(message.body)) {
context.sendMessage(`${style.answer(game.name)} is the right answer! ${style.username(context.user.prefixedUsername)} gets a point.`, context.room.id);
context.setPoints(context.user);
games.delete(context.room.id);
await timers.setTimeout(3000);
play(context);
}
}
module.exports = {
onCommand,
onMessage,
commands: ['country', 'atlas'],
help: 'Name the country on the map! Too hard? Try ~geo:hint or ~geo:skip.',
};