schat2-clive/src/games/uptime.js

33 lines
1.1 KiB
JavaScript
Executable File

'use strict';
const config = require('config');
const os = require('os');
const { intervalToDuration } = require('date-fns');
const start = Date.now();
function getDurationString(duration) {
return Object.entries(duration)
.filter(([, value]) => !!value)
.map(([key, value]) => `${value} ${key}`)
.join(', ');
}
function onCommand(args, context) {
const duration = intervalToDuration({ start, end: Date.now() });
const durationString = getDurationString(duration);
if (['sys', 'system'].includes(context.subcommand || args[0]) && config.operators.includes(context.user.username)) {
const osDuration = intervalToDuration({ start: 0, end: os.uptime() * 1000 });
const osDurationString = getDurationString(osDuration);
context.sendMessage(`I've been awake for ${durationString}. My host '${os.hostname()}' has been running for ${osDurationString}.`, context.room.id, null, context.message.user?.recipient);
return;
}
context.sendMessage(`I've been awake for ${durationString}.`, context.room.id, null, context.message.user?.recipient);
}
module.exports = { onCommand };