schat2-clive/src/games/rock-paper-scissors.js

99 lines
2.8 KiB
JavaScript
Executable File

'use strict';
const config = require('config');
const crypto = require('crypto');
const timers = require('timers/promises');
const style = require('../utils/style');
const wins = {
rock: 'scissors',
paper: 'rock',
scissors: 'paper',
};
const emojis = {
rock: '🪨',
paper: '📄',
scissors: '✂️',
scissoring: ':scissoring:',
};
const emojiAliases = {
rock: 'rock',
paper: 'paper',
page_facing_up: 'paper',
page_with_curl: 'paper',
newspaper: 'paper',
newspaper_roll: 'paper',
scroll: 'paper',
scissors: 'scissors',
scissoring: 'scissors',
};
const emojiLookup = Object.fromEntries(Object.entries(emojis).map(([key, emoji]) => [emoji, key]));
async function play(context, hand, originalHand) {
const counter = Object.keys(wins)[crypto.randomInt(0, 3)];
const userWins = wins[hand] === counter;
const botWins = wins[counter] === hand;
await timers.setTimeout(500);
context.sendMessage(`${emojis.rock} Rock!`, context.room.id);
await timers.setTimeout(500);
context.sendMessage(`${emojis.paper} Paper!`, context.room.id);
await timers.setTimeout(500);
if (originalHand === 'scissoring') {
context.sendMessage(`${emojis.scissoring} Scissoring!`, context.room.id);
} else {
context.sendMessage(`${emojis.scissors} Scissors!`, context.room.id);
}
await timers.setTimeout(750);
if (userWins) {
context.sendMessage(`${style.bold('You win!')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
context.setPoints(context.user, 1);
context.setPoints(config.user, 1);
return;
}
if (botWins) {
context.sendMessage(`${style.bold('You lose...')} ${config.user.username} played ${style.italic(counter)} ${emojis[counter]} against your ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
context.setPoints(context.user, -1);
context.setPoints(config.user, 1);
return;
}
context.sendMessage(`${style.bold('It\'s a draw.')} ${config.user.username} also played ${style.italic(originalHand)} ${emojis[originalHand]}`, context.room.id);
}
async function onCommand(args, context) {
return play(context, context.command, context.command);
}
async function onMessage(args, context) {
const emojiHand = emojiLookup[context.message.body.trim()];
const emojiAliasHand = config.platform === 'schat' && context.message.originalBody?.trim().match(/^:((?:rock)|(?:paper)|(?:scissors)|(?:scissoring)|(?:page_facing_up)|(?:page_with_curl)):$/)?.[1];
const hand = emojiHand || emojiAliases[emojiAliasHand];
if (hand && context.user?.username !== config.user.username) {
play(context, hand, emojiHand || emojiAliasHand);
}
}
module.exports = {
onCommand,
onMessage,
name: 'Rock, Paper, Scissors',
commands: ['rock', 'paper', 'scissors'],
help: 'Can you read my mind? Play ~rock, ~paper, or ~scissors.',
};