schat2-clive/src/games/hunt.js

169 lines
5.2 KiB
JavaScript

'use strict';
const config = require('config');
const words = require('../../assets/mash-words.json');
const pickRandom = require('../utils/pick-random');
const style = require('../utils/style');
const games = new Map();
const targets = ['🐣', '🐕', '🐈', '🐢', '🐇', '🐁', '🦔'];
const predators = ['🦅', '🐍', '🦖', '🐅', '🐆', '🐊', '🐉'];
const trees = ['🌴', '🌳', '🌲', '🌵'];
const flowers = ['🌹', '🌻', '🌷', '🌱', '🍄', '🪨'];
function getGuesses(word) {
if (Array.isArray(config.hunt.guesses)) {
return config.hunt.guesses[word.length - 1] || config.hunt.guesses.at(-1);
}
return config.hunt.guesses;
}
function renderBoard(context) {
const game = games.get(context.room.id);
const word = game.partial.map((letter) => letter || '_').join(' ').toUpperCase();
const track = `${game.flower}${game.target}${game.track.slice(0, getGuesses(game.word) - game.progress).join('')}${game.predator}`;
context.sendMessage(`${style.bold(style.code(word))} ${track}`, context.room.id);
}
function getOutcome(target, predator) {
return pickRandom([
`${target} and ${predator} will now have to spend time together`,
`${target} will now have to listen to boring stories from ${predator}`,
`${target} must now endure a horrible tickle attack from ${predator}`,
`${target} and ${predator} are now going to waste an entire day arguing which one of them has more legs`,
`${predator} is out of breath now`,
`${target} will now have to explain why they never answer any texts from ${predator}`,
]);
}
function progress(context) {
const game = games.get(context.room.id);
game.progress += 1;
if (game.progress > getGuesses(game.word)) {
context.sendMessage(`The word ${style.bold(game.word)} was not guessed. ${getOutcome(game.target, game.predator)}.`, context.room.id);
games.delete(context.room.id);
return;
}
renderBoard(context);
}
function playLetter(playedLetter, context) {
const game = games.get(context.room.id);
if (game.partial.includes(playedLetter)) {
return;
}
if (!game.word.includes(playedLetter)) {
progress(context);
return;
}
game.partial = game.partial.map((letter, index) => letter
|| (game.word[index] === playedLetter && game.word[index])
|| null);
renderBoard(context);
if (game.partial.every((letter) => letter !== null)) {
context.sendMessage(`${style.bold('The word was completed.')} ${style.username(context.user.prefixedUsername)} gets a point!`, context.room.id);
context.setPoints(context.user);
games.delete(context.room.id);
}
}
function playWord(word, context) {
const game = games.get(context.room.id);
if (word === game.word) {
context.sendMessage(`The word ${style.answer(word)} was guessed, ${style.username(context.user.prefixedUsername)}, who gets a point!`, context.room.id);
context.setPoints(context.user);
games.delete(context.room.id);
return;
}
if (Math.abs(game.word.length - word.length) <= 1 && word.split('').some((letter, index) => game.word[index] === letter)) {
context.sendMessage(`That's not it, ${context.user.prefixedUsername}.`, context.room.id);
progress(context);
}
}
function stop(context) {
const game = games.get(context.room.id);
if (!game) {
context.sendMessage(`There is no game going on, ${style.username(context.user.prefixedUsername)}. You can start one with ${config.prefix}hunt!`, context.room.id);
return;
}
games.delete(context.room.id);
context.sendMessage(`The game was stopped by ${style.username(context.user.prefixedUsername)}. The word was ${style.bold(game.word)} with ${getGuesses(game.word) - game.progress} guesses remaining.`, context.room.id);
}
function onCommand(args, context) {
if (context.subcommand === 'stop') {
stop(context);
return;
}
const minLength = Number(args[0]) || config.hunt.minLength;
const maxLength = Number(args[0]) || config.hunt.maxLength;
const playableWords = Array.from({ length: (maxLength - minLength) + 1 }, (value, index) => Object.values(words[index + minLength] || {})).flat(2);
const word = pickRandom(playableWords);
if (!word) {
context.sendMessage('Sorry, I was not able to find a word to play.', context.room.id);
return;
}
context.logger.info(`Hangman played '${word.word}' with ${getGuesses(word)} guesses`);
games.set(context.room.id, {
word: word.word,
progress: 0,
definitions: word.definitions,
partial: word.word.split('').map(() => null),
flower: pickRandom(flowers),
target: pickRandom(targets),
predator: pickRandom(predators),
track: Array.from({ length: getGuesses(word) }, (value, index) => (index % 2 ? pickRandom(trees) : style.brown('…'))), // Em Space to ensure proper spacing in SChat
});
renderBoard(context);
}
function onMessage(message, context) {
if (games.has(context.room?.id)) {
const letter = message.body.match(/^\s*\w\s*$/)?.[0];
const word = message.body.match(/^\s*\w{2,}\s*$/)?.[0];
if (letter) {
playLetter(letter.toLowerCase().trim(), context);
return;
}
if (word) {
playWord(word.toLowerCase().trim(), context);
}
}
}
module.exports = {
onCommand,
onMessage,
commands: ['hangman'],
help: `Play letters and guess the word before the predator reaches its prey! Essentially, horizontal Hangman. Try ${config.prefix}hunt [length] for a specific word length.`,
};