'use strict'; const config = require('config'); const { setTimeout: delay } = require('timers/promises'); const bhttp = require('bhttp'); const WebSocket = require('ws'); const logger = require('simple-node-logger').createSimpleLogger(); const { argv } = require('yargs'); const { onMessage, getGames, } = require('./play'); const instance = process.env.NODE_APP_INSTANCE || 'main'; logger.setLevel(argv.level || 'info'); async function auth() { const httpSession = bhttp.session(); const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username; const res = await httpSession.post(`${config.api}/session`, { ...config.user, username, }, { encodeJSON: true, }); if (res.statusCode !== 200) { throw new Error(`Failed to authenticate: ${res.body.toString()}`); } logger.info(`Authenticated as '${username}' with ${config.api}`); return { user: res.body, httpSession, sessionCookie: res.headers['set-cookie'][0], }; } async function getWsId(httpSession) { const res = await httpSession.get(`${config.api}/socket`); if (res.statusCode !== 200) { throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`); } return res.body; } function onConnect(data, bot) { bot.socket.transmit('joinRooms', { rooms: config.channels }); } function onRooms({ rooms, users }, bot) { logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`); /* eslint-disable no-param-reassign */ bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {}); bot.users = { ...bot.users, ...users }; /* eslint-enable no-param-reassign */ rooms.forEach((room) => { bot.socket.transmit('message', { roomId: room.id, body: `Hi, I am ${config.user.username}, your game host!`, style: config.style, }); }); } /* eslint-disable no-param-reassign */ function onJoin(data, bot) { if (bot.rooms[data.roomId] && !bot.rooms[data.roomId].userIds?.includes(data.user.id)) { bot.users[data.user.id] = data.user; bot.rooms[data.roomId].userIds.push(data.user.id); } } function onLeave(data, bot) { if (bot.rooms[data.roomId]) { bot.rooms[data.roomId].userIds = bot.rooms[data.roomId].userIds.filter((userId) => userId !== data.userId); } } const messageHandlers = { connect: onConnect, rooms: onRooms, message: onMessage, join: onJoin, leave: onLeave, }; function handleError(error, socket, domain, data) { logger.error(`${domain} '${JSON.stringify(data)}' triggered error: ${error.message} ${error.stack}`); if (data?.roomId) { socket.transmit('message', { body: ':zap::robot::zap: Many fragments! Some large, some small.', type: 'message', roomId: data.roomId, }); } } async function connect(bot, games) { const socket = { ws: { readyState: 0 } }; socket.connect = async () => { try { const { user, httpSession, sessionCookie } = await auth(); const wsCreds = await getWsId(httpSession); bot.user = user; bot.httpSession = httpSession; logger.info(`Attempting to connect to ${config.socket}`); socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], { headers: { cookie: sessionCookie, }, }); socket.ws.on('message', async (msg) => { const [domain, data] = JSON.parse(msg); logger.debug(`Received ${domain}: ${JSON.stringify(data)}`); if (messageHandlers[domain]) { try { await messageHandlers[domain](data, bot, games); } catch (error) { handleError(error, socket, domain, data); } } }); socket.ws.on('close', async (info) => { logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`); await delay(config.reconnectDelay * 1000); socket.connect(); }); socket.ws.on('error', async (error) => { logger.error(`WebSocket error: ${error.message}`); }); logger.info(`Connected to ${config.socket}`); } catch (error) { logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`); await delay(config.reconnectDelay * 1000); socket.connect(); } }; socket.transmit = (domain, data) => { socket.ws.send(JSON.stringify([domain, data])); }; socket.connect(); return socket; } async function init() { const bot = { rooms: [], users: [], }; const games = await getGames(bot, instance); bot.socket = await connect(bot, games); } module.exports = init;