'use strict'; const config = require('config'); const timers = require('timers/promises'); const { decode } = require('html-entities'); const questions = require('../../assets/jeopardy.json'); const shuffle = require('../utils/shuffle'); const style = require('../utils/style'); const getLeaders = require('../utils/get-leaders'); const settings = { ...config.trivia }; const help = { mode: '\'first\' or \'timeout\'', rounds: 'rounds per game as a number', timeout: 'seconds as a number', }; // let game = null; const games = new Map(); function scoreRound(context, round) { const game = games.get(context.room.id); if (game.answers.size === 0) { return `No one scored in round ${round + 1}, better luck next time!`; } return Array.from(game.answers.values()).map(({ user }) => { if (user) { context.setPoints(user, 1); game.points[user.username] = (game.points[user.username] || 0) + 1; return `${style.bold(style.cyan(`${config.usernamePrefix}${user.username}`))} gets a point`; } return null; }).filter(Boolean).join(', '); } async function playRound(context, round = 0) { const game = games.get(context.room.id); const ac = new AbortController(); // eslint-disable-line no-undef const now = new Date(); game.answers = new Map(); game.round = round; game.ac = ac; const question = game.questions[round]; context.sendMessage(`${style.bold(style.pink(`Question ${round + 1}/${game.questions.length}`))} ${style.silver(`(${question.category})`)}: ${question.question}`, context.room.id); context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`); try { await timers.setTimeout((game.timeout / 3) * 1000, null, { signal: ac.signal, }); // replace space with U+2003 Em Space to separate words, since a single space separates the placeholders, and double spaces are removed during Markdown render if (question.answer.length >= 3) { context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1).replace(/\s/g, ' ').replace(/[^\s]/g, '_ ').trim()}`)}`, context.room.id); } else { // giving the first letter gives too much away, only give the placeholders context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.replace(/\s/g, ' ').replace(/[^\s]/g, '_ ').trim()}`)}`, context.room.id); } await timers.setTimeout((game.timeout / 3) * 1000, null, { signal: ac.signal, }); if (question.answer.length >= 4) { context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3)} seconds`))} left, second hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1, -1).replace(/\s/g, ' ').replace(/[^\s]/g, '_ ')}${question.answer.slice(-1)}`)}`, context.room.id); } await timers.setTimeout((game.timeout / 3) * 1000, null, { signal: ac.signal, }); } catch (error) { // abort expected, probably not an error } if (!ac.signal.aborted) { ac.abort(); } if (game.stopped) { context.sendMessage(`The game was stopped by ${style.cyan(`${config.usernamePrefix}${game.stopped.username}`)}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id); games.delete(context.room.id); return; } if (game.answers.size === 0) { context.sendMessage(`${style.bold(style.red('TIME\'S UP!'))} No one guessed the answer: ${style.bold(question.answer)}`, context.room.id); } else { const scores = scoreRound(context, round); if (game.mode === 'first') { context.sendMessage(`${style.bold(style.yellow(question.fullAnswer || question.answer))} is the right answer, played in ${style.bold(style.green(`${((new Date() - now) / 1000).toFixed(3)}s`))}! ${scores}`, context.room.id); } if (game.mode === 'timeout') { context.sendMessage(`${style.bold(style.red('STOP!'))} The correct answer is ${style.bold(style.green(question.fullAnswer || question.answer))}. ${scores}`, context.room.id); } } if (round < game.questions.length - 1) { await timers.setTimeout(5000); if (game.stopped) { context.sendMessage(`The game was stopped by ${config.usernamePrefix}${game.stopped.username}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id); games.delete(context.room.id); return; } playRound(context, round + 1); return; } await timers.setTimeout(2000); context.sendMessage(`That's the end of the game! Best players: ${getLeaders(game.points)}`, context.room.id); games.delete(context.room.id); } async function start(context) { const roundQuestions = shuffle(questions, settings.rounds); games.set(context.room.id, { round: 0, questions: roundQuestions, answers: new Map(), points: {}, ...settings, }); playRound(context, 0); } async function stop(context) { const game = games.get(context.room.id); game.stopped = context.user; game.ac.abort(); } function onCommand(args, context) { const game = games.get(context.room.id); if (!context.subcommand && !game) { start(context); return; } if (!context.subcommand && game) { context.sendMessage(`There is already a game going on! Use ${config.prefix}trivia:stop to reset. The current question for round ${game.round + 1} is: ${game.questions[game.round].question}`, context.room.id); return; } if (context.subcommand === 'stop' && game) { stop(context); } if (context.subcommand === 'stop' && !game) { context.sendMessage(`There is no game going on at the moment. Start one with ${config.prefix}trivia!`, context.room.id); } const subcommand = context.subcommand?.toLowerCase(); if (subcommand && settings[subcommand]) { if (args[0]) { const bounds = config.trivia.bounds[subcommand]; const curatedSetting = typeof settings[subcommand] === 'number' ? Number(args[0]) : args[0]; if (Number.isNaN(curatedSetting)) { context.sendMessage(`${subcommand} must be a valid number`, context.room.id); } if (Array.isArray(bounds) && typeof settings[subcommand] === 'number' && (curatedSetting < bounds[0] || curatedSetting > bounds[1])) { context.sendMessage(`${subcommand} must be between ${bounds[0]} and ${bounds[1]}`, context.room.id); return; } settings[subcommand] = curatedSetting; context.sendMessage(`${subcommand} set to ${settings[subcommand]}`, context.room.id); } else if (help[subcommand]) { context.sendMessage(`Please give ${help[subcommand]}`, context.room.id); } } } async function onMessage(message, context) { const game = games.get(context.room?.id); if (!game || context.user?.id === config.user?.id) { return; } const { answer, fullAnswer } = game.questions[game.round]; if (new RegExp(answer, 'i').test(decode(message.originalBody || message.body)) && !game.answers.has(context.user.id)) { // resolve HTML entities in case original body is not available, such as & to & game.answers.set(context.user.id, { user: context.user, answer: message.body, }); if (settings.mode === 'first') { game.ac.abort(); } if (settings.mode === 'timeout' && !game.ac.signal.aborted) { if (message.type === 'message') { context.sendMessage(`${style.bold(fullAnswer || answer)} is the correct answer! You might want to ${style.bold('/whisper')} the answer to me instead, so others can't leech off your impeccable knowledge. You will receive a point at the end of the round.`, context.room.id, null, context.user.username); } else { context.sendMessage(`${style.bold(fullAnswer || answer)} is the correct answer! You will receive a point at the end of the round.`, context.room.id, null, context.user.username); } } } } module.exports = { name: 'Trivia', onCommand, onMessage, help: `Boast your pointless knowledge! Start a game with ${config.prefix}trivia. Available subcommands are :stop, :mode [first|timeout], :rounds [${config.trivia.bounds.rounds[0]}-${config.trivia.bounds.rounds[1]}] and :timeout [${config.trivia.bounds.timeout[0]}-${config.trivia.bounds.timeout[1]}]`, };