'use strict'; const config = require('config'); const fs = require('fs').promises; const irc = require('irc-upd'); const logger = require('simple-node-logger').createSimpleLogger(); const { argv } = require('yargs'); // const timers = require('timers/promises'); const style = require('./utils/style'); logger.setLevel(argv.level || 'info'); const points = {}; const client = new irc.Client(config.server, config.user.nick, { userName: config.user.username, realName: config.user.realName, password: config.user.password, port: config.port, secure: true, }); async function setPoints(defaultKey, user, value, { mode = 'add', key } = {}) { const gameKey = key || defaultKey; if (!user) { logger.warn(`Failed to set ${gameKey} points for missing user`); return; } const userKey = `${user.id}:${user.username}`; if (!points[gameKey]) { points[gameKey] = {}; } if (mode === 'add') { points[gameKey][userKey] = (points[gameKey][userKey] || 0) + value; } if (mode === 'set') { points[gameKey][userKey] = value; } await fs.writeFile(`./points-${config.user.nick}.json`, JSON.stringify(points, null, 4)); } function getPoints(game, rawUsername, { user, room, command }) { const username = rawUsername?.replace(new RegExp(`^${config.usernamePrefix}`), ''); const gamePoints = points[command] || points[game.key]; const userPoints = username ? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1] : gamePoints?.[`${user?.id}:${user?.username}`]; game.sendMessage(`${username ? `${style.bold(username)} has` : 'You have'} scored ${style.bold(userPoints || 0)} points in ${game.name}, ${config.usernamePrefix}${user.username}`, room.id); } function getLeaderboard(game, { user, room, command }) { const leaderboard = points[command] || points[game.key]; if (!leaderboard || Object.keys(leaderboard).length === 0) { game.sendMessage(`No points scored in ${game.name} yet!`, room.id); return; } const curatedLeaderboard = Object.entries(leaderboard) .sort(([, scoreA], [, scoreB]) => scoreB - scoreA) .map(([userKey, score]) => { const username = userKey.split(':')[1]; return `${style.bold(`${username === user.username ? config.usernamePrefix : ''}${username}`)} at ${style.bold(score)} points`; }) .slice(0, 10) .join(', '); game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${curatedLeaderboard}`, room.id); } function getGames(bot) { const games = config.games.reduce((acc, key) => { const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require const sendMessage = (body, roomId, options, recipient) => { console.log(roomId || recipient, body); client.say(roomId || recipient, body); }; const setGamePoints = (userId, score, options) => setPoints(key, userId, score, options); const curatedGame = { ...game, ...(key.game && key), name: game.name || key, key, sendMessage, setPoints: setGamePoints, }; if (game.onStart) { game.onStart({ ...curatedGame, bot }); } return { ...acc, [key]: curatedGame, ...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}), }; }, {}); return games; } function onMessage(message, bot, games) { const body = message.originalBody || message.body; const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || []; // const user = bot.users[message.userId] || message.user; const user = { username: message.from, id: message.from }; const room = { id: message.to, name: message.to }; if (command) { const args = body.split(/\s+/).slice(1); const game = games[command]; if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) { getLeaderboard(games[command], { user, room, command }); return; } if (['points', 'score'].includes(subcommand) && games[command]) { getPoints(games[command], args[0], { user, room, command }); return; } if (game && game.onCommand) { if (user) { user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0; } game.onCommand(args, { ...game, command, subcommand, bot, message, user, room, points: points[game.key] || {}, logger, }); } } Object.values(games).forEach((game) => game.onMessage?.(message, { ...game, bot, message, user: user && { ...user, points: points[game.key]?.[`${user.id}:${user.username}`] || 0, }, room, logger, })); } async function init() { const bot = { rooms: config.channels.map((channel) => ({ id: channel, name: channel, })), }; const games = getGames(bot); client.addListener('registered', () => { logger.info('Connected!'); logger.info('Identifying with NickServ'); client.say('nickserv', `IDENTIFY ${config.user.username} ${config.user.password}`); config.channels.forEach((channel) => { logger.info(`Joining ${channel}`); client.join(channel, () => logger.info(`Joined ${channel}`)); if (config.greeting) { client.say(channel, config.greeting); } }); client.addListener('message', (from, to, body) => onMessage({ from, to, body, }, bot, games)); client.addListener('error', (error) => { console.error(error); }); }); } init();