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2 Commits
7640fae9d8
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1843a5b5b3
Author | SHA1 | Date |
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1843a5b5b3 | |
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e5caa3a0fb |
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@ -1,12 +1,12 @@
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{
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{
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"name": "schat2-clive",
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"name": "schat2-clive",
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"version": "1.5.11",
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"version": "1.5.12",
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"lockfileVersion": 2,
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"lockfileVersion": 2,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "schat2-clive",
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"name": "schat2-clive",
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"version": "1.5.11",
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"version": "1.5.12",
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"license": "ISC",
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"license": "ISC",
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"dependencies": {
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"dependencies": {
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"bhttp": "^1.2.8",
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"bhttp": "^1.2.8",
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@ -1,6 +1,6 @@
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{
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{
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"name": "schat2-clive",
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"name": "schat2-clive",
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"version": "1.5.11",
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"version": "1.5.12",
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"description": "Game host for SChat 2-powered chat sites",
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"description": "Game host for SChat 2-powered chat sites",
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"main": "src/app.js",
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"main": "src/app.js",
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"scripts": {
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"scripts": {
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@ -135,7 +135,8 @@ function onLeave(data, bot) {
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}
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}
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function onMessage(message, bot, games) {
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function onMessage(message, bot, games) {
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const [, command, subcommand] = message.body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
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const body = message.originalBody || message.body;
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const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
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const user = bot.users[message.userId] || message.user;
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const user = bot.users[message.userId] || message.user;
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const room = bot.rooms[message.roomId];
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const room = bot.rooms[message.roomId];
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@ -150,7 +151,7 @@ function onMessage(message, bot, games) {
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}
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}
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if (command) {
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if (command) {
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const args = message.body.split(/\s+/).slice(1);
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const args = body.split(/\s+/).slice(1);
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const game = games[command];
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const game = games[command];
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if (game && game.onCommand) {
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if (game && game.onCommand) {
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@ -172,7 +172,7 @@ async function onMessage(message, context) {
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const { answer } = game.questions[game.round];
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const { answer } = game.questions[game.round];
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if (new RegExp(answer, 'i').test(decode(message.body))) { // resolve HTML entities, such as & to &
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if (new RegExp(answer, 'i').test(decode(message.originalBody || message.body))) { // resolve HTML entities in case original body is not available, such as & to &
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game.answers.push({
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game.answers.push({
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user: context.user,
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user: context.user,
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answer: message.body,
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answer: message.body,
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