Added US states to Geo game.
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@@ -4,10 +4,16 @@ const config = require('config');
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const timers = require('timers/promises');
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const countries = require('../../assets/countries-curated.json');
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const states = require('../../assets/states-curated.json');
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const pickRandom = require('../utils/pick-random');
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const style = require('../utils/style');
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const games = new Map();
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const data = { countries, states };
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const games = {
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countries: new Map(),
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states: new Map(),
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};
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const questions = [
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'What\'s this country?',
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@@ -27,12 +33,13 @@ function hint(game, context) {
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context.sendMessage(`${style.bold(`${game.name.slice(0, 1)} ${game.name.slice(1).replace(/\s/g, ' ').replace(/[^\s]/g, '_ ').trim()}`.toUpperCase())}, the country code is ${style.bold(game.alpha2)}`, context.room.id); // eslint-disable-line no-irregular-whitespace
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}
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function play(context) {
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const country = pickRandom(countries);
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const url = `${config.geo.url}${country.file}`;
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function play(context, type = 'countries') {
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const country = pickRandom(data[type]);
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const url = `${config.geo.url}${type}/${country.file}`;
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games.set(context.room.id, {
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games[type].set(context.room.id, {
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...country,
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type,
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url,
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regexp: new RegExp(country.fullName ? `(${country.name})|(${country.fullName})` : country.name, 'i'),
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});
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@@ -42,21 +49,23 @@ function play(context) {
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}
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async function onCommand(args, context) {
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if (context.subcommand && !games.has(context.room.id)) {
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const type = ['state', 'america'].includes(context.command) ? 'states' : 'countries';
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if (context.subcommand && !games[type].has(context.room.id)) {
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context.sendMessage(`There is no country in play right now. Start a new round with ${config.prefix}geo!`, context.room.id);
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return;
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}
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if (['skip', 'stop', 'reset'].includes(context.subcommand)) {
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const game = games.get(context.room.id);
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const game = games[type].get(context.room.id);
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games.delete(context.room.id);
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games[type].delete(context.room.id);
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context.sendMessage(`Geo was skipped by ${context.user.prefixedUsername}. The country was ${style.bold(game.fullName ? `${game.fullName} (${game.name})` : game.name)}.`, context.room.id);
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await timers.setTimeout(2000);
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}
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const game = games.get(context.room.id);
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const game = games[type].get(context.room.id);
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if (context.subcommand === 'hint') {
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hint(game, context);
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@@ -68,31 +77,33 @@ async function onCommand(args, context) {
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return;
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}
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play(context);
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play(context, type);
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}
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async function onMessage(message, context) {
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const game = games.get(context.room.id);
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['countries', 'states'].forEach(async (type) => {
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const game = games[type].get(context.room.id);
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if (!game) {
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return;
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}
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if (!game) {
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return;
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}
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if (game.regexp.test(message.body)) {
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context.sendMessage(`${style.answer(game.fullName || game.name)} is the right answer! ${style.username(context.user.prefixedUsername)} gets a point.`, context.room.id);
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context.setPoints(context.user);
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if (game.regexp.test(message.body)) {
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context.sendMessage(`${style.answer(game.fullName || game.name)} is the right answer! ${style.username(context.user.prefixedUsername)} gets a point.`, context.room.id);
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context.setPoints(context.user);
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games.delete(context.room.id);
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games[type].delete(context.room.id);
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await timers.setTimeout(3000);
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await timers.setTimeout(3000);
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play(context);
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}
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play(context, type);
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}
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});
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}
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module.exports = {
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onCommand,
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onMessage,
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commands: ['country', 'atlas'],
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commands: ['country', 'atlas', 'state', 'america'],
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help: 'Name the country on the map! Too hard? Try ~geo:hint or ~geo:skip.',
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};
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