Hunt only listeners for closely matching words, fixed completion not awarding points, added help.
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@ -74,7 +74,9 @@ function playLetter(playedLetter, context) {
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renderBoard(context);
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if (game.partial.every((letter) => letter !== null)) {
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context.sendMessage(style.bold('The word was completed!'), context.room.id);
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context.sendMessage(`${style.bold('The word was completed.')} ${context.user.prefixedUsername} gets a point!`, context.room.id);
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context.setPoints(context.user);
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games.delete(context.room.id);
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}
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}
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@ -91,8 +93,10 @@ function playWord(word, context) {
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return;
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}
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context.sendMessage('That\'s not it', context.room.id);
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progress(context);
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if (Math.abs(game.word.length - word.length) <= 1 && word.split('').some((letter, index) => game.word[index] === letter)) {
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context.sendMessage(`That's not it, ${context.user.prefixedUsername}.`, context.room.id);
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progress(context);
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}
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}
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function stop(context) {
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@ -124,7 +128,7 @@ function onCommand(args, context) {
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return;
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}
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context.logger.info(`Hangman played ${word.word} with ${getGuesses(word)} guesses`);
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context.logger.info(`Hangman played '${word.word}' with ${getGuesses(word)} guesses`);
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games.set(context.room.id, {
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word: word.word,
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@ -160,4 +164,5 @@ module.exports = {
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onCommand,
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onMessage,
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commands: ['hangman'],
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help: `Guess the word before the predator reaches its prey! Essentially, horizontal Hangman. Try ${config.prefix}hunt [length] for a specific word length.`,
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};
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