Added socket reconnection.
This commit is contained in:
+68
-40
@@ -1,6 +1,7 @@
|
||||
'use strict';
|
||||
|
||||
const config = require('config');
|
||||
const { setTimeout: delay } = require('timers/promises');
|
||||
const bhttp = require('bhttp');
|
||||
const WebSocket = require('ws');
|
||||
const fs = require('fs').promises;
|
||||
@@ -11,7 +12,10 @@ const points = {};
|
||||
async function auth() {
|
||||
const httpSession = bhttp.session();
|
||||
|
||||
const res = await httpSession.post(`${config.api}/session`, config.user, {
|
||||
const res = await httpSession.post(`${config.api}/session`, {
|
||||
...config.user,
|
||||
username: config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username,
|
||||
}, {
|
||||
encodeJSON: true,
|
||||
});
|
||||
|
||||
@@ -38,18 +42,6 @@ async function getWsId(httpSession) {
|
||||
return res.body;
|
||||
}
|
||||
|
||||
function connect(wsCreds, sessionCookie) {
|
||||
const ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
|
||||
headers: {
|
||||
cookie: sessionCookie,
|
||||
},
|
||||
});
|
||||
|
||||
logger.info(`Connected to ${config.socket}`);
|
||||
|
||||
return ws;
|
||||
}
|
||||
|
||||
async function setPoints(gameKey, user, value, mode = 'add') {
|
||||
const userKey = `${user.id}:${user.username}`;
|
||||
|
||||
@@ -96,7 +88,7 @@ function getLeaderboard(game, { user, room }) {
|
||||
}
|
||||
|
||||
function onConnect(data, bot) {
|
||||
bot.transmit('joinRooms', { rooms: config.channels });
|
||||
bot.socket.transmit('joinRooms', { rooms: config.channels });
|
||||
}
|
||||
|
||||
function onRooms({ rooms, users }, bot) {
|
||||
@@ -108,7 +100,7 @@ function onRooms({ rooms, users }, bot) {
|
||||
/* eslint-enable no-param-reassign */
|
||||
|
||||
rooms.forEach((room) => {
|
||||
bot.transmit('message', {
|
||||
bot.socket.transmit('message', {
|
||||
roomId: room.id,
|
||||
body: `Hi, I am ${config.user.username}, your game host!`,
|
||||
style: config.style,
|
||||
@@ -184,29 +176,12 @@ async function initPoints() {
|
||||
}
|
||||
}
|
||||
|
||||
async function init() {
|
||||
const { user, httpSession, sessionCookie } = await auth();
|
||||
const wsCreds = await getWsId(httpSession);
|
||||
const ws = connect(wsCreds, sessionCookie);
|
||||
|
||||
ws.transmit = (domain, data) => {
|
||||
ws.send(JSON.stringify([domain, data]));
|
||||
};
|
||||
|
||||
const bot = {
|
||||
user,
|
||||
ws,
|
||||
httpSession,
|
||||
rooms: [],
|
||||
users: [],
|
||||
transmit: ws.transmit,
|
||||
};
|
||||
|
||||
function getGames(bot) {
|
||||
const games = config.games.reduce((acc, key) => {
|
||||
const game = require(`./games/${key}`); // eslint-disable-line global-require, import/no-dynamic-require
|
||||
|
||||
const sendMessage = (body, roomId) => {
|
||||
bot.transmit('message', {
|
||||
bot.socket.transmit('message', {
|
||||
roomId,
|
||||
body: `[${game.name || key}] ${body}`,
|
||||
style: config.style,
|
||||
@@ -227,13 +202,66 @@ async function init() {
|
||||
};
|
||||
}, {});
|
||||
|
||||
ws.on('message', (msg) => {
|
||||
const [domain, data] = JSON.parse(msg);
|
||||
return games;
|
||||
}
|
||||
|
||||
if (messageHandlers[domain]) {
|
||||
messageHandlers[domain](data, bot, games);
|
||||
}
|
||||
});
|
||||
async function connect(wsCreds, sessionCookie, bot, games) {
|
||||
const socket = { ws: { readyState: 0 } };
|
||||
|
||||
socket.connect = () => {
|
||||
logger.info(`Attempting to connect to ${config.socket}`);
|
||||
|
||||
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
|
||||
headers: {
|
||||
cookie: sessionCookie,
|
||||
},
|
||||
});
|
||||
|
||||
socket.ws.on('message', (msg) => {
|
||||
const [domain, data] = JSON.parse(msg);
|
||||
|
||||
if (messageHandlers[domain]) {
|
||||
messageHandlers[domain](data, bot, games);
|
||||
}
|
||||
});
|
||||
|
||||
socket.ws.on('close', async (info) => {
|
||||
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
|
||||
|
||||
await delay(config.reconnectDelay * 1000);
|
||||
socket.connect();
|
||||
});
|
||||
|
||||
socket.ws.on('error', async (error) => {
|
||||
logger.error(`WebSocket error: ${error.message}`);
|
||||
});
|
||||
|
||||
logger.info(`Connected to ${config.socket}`);
|
||||
};
|
||||
|
||||
socket.transmit = (domain, data) => {
|
||||
socket.ws.send(JSON.stringify([domain, data]));
|
||||
};
|
||||
|
||||
socket.connect();
|
||||
|
||||
return socket;
|
||||
}
|
||||
|
||||
async function init() {
|
||||
const { user, httpSession, sessionCookie } = await auth();
|
||||
const wsCreds = await getWsId(httpSession);
|
||||
|
||||
const bot = {
|
||||
user,
|
||||
httpSession,
|
||||
rooms: [],
|
||||
users: [],
|
||||
};
|
||||
|
||||
const games = getGames(bot);
|
||||
|
||||
bot.socket = await connect(wsCreds, sessionCookie, bot, games);
|
||||
|
||||
await initPoints();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user