Added command handling and a word mash game.
This commit is contained in:
+67
-8
@@ -3,6 +3,10 @@
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const config = require('config');
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const bhttp = require('bhttp');
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const WebSocket = require('ws');
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const logger = require('simple-node-logger').createSimpleLogger();
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const games = config.games.reduce((acc, key) => ({ ...acc, [key]: { ...require(`./games/${key}`) }, key }), {});
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const gamesWithListeners = Object.entries(games).filter(([key, game]) => game.onMessage).map(([key, game]) => ({ ...game, key }));
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async function auth() {
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const httpSession = bhttp.session();
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@@ -15,6 +19,8 @@ async function auth() {
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throw new Error(`Failed to authenticate: ${res.body.toString()}`);
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}
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logger.info(`Authenticated with ${config.api}`);
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return {
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user: res.body,
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httpSession,
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@@ -39,25 +45,69 @@ function connect(wsCreds, sessionCookie) {
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},
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});
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logger.info(`Connected to ${config.socket}`);
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return ws;
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}
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function onConnect(data, ws) {
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ws.transmit('joinRooms', { rooms: config.channels });
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function onConnect(data, bot) {
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bot.transmit('joinRooms', { rooms: config.channels });
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}
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function onRooms({ rooms }, ws) {
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function onRooms({ rooms, users }, bot) {
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logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`);
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bot.rooms = rooms;
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bot.users = { ...bot.users, ...users };
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rooms.forEach((room) => {
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ws.transmit('message', {
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bot.transmit('message', {
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roomId: room.id,
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body: `Hi, I am ${config.user.username}, your game host!`
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body: `Hi, I am ${config.user.username}, your game host!`,
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style: config.style,
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});
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});
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}
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const handlers = {
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function onMessage(message, bot) {
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const [, command, subcommand] = message.body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
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const user = bot.users[message.userId];
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const room = bot.rooms.find((room) => room.id === message.roomId);
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if (command) {
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const args = message.body.split(/\s+/).slice(1);
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const game = games[command];
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if (game) {
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const sendMessage = (body, roomId) => {
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bot.transmit('message', {
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roomId,
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body: `[${game.name || command}] ${body}`,
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style: config.style,
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});
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};
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games[command].onCommand(args, { subcommand, bot, message, user, room, sendMessage, logger });
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}
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}
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gamesWithListeners.forEach((game) => {
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const sendMessage = (body, roomId) => {
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bot.transmit('message', {
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roomId,
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body: `[${game.name || game.key}] ${body}`,
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style: config.style,
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});
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};
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game.onMessage(message, { bot, message, user, room, sendMessage, logger });
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});
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}
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const messageHandlers = {
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connect: onConnect,
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rooms: onRooms,
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message: onMessage,
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};
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async function init() {
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@@ -67,12 +117,21 @@ async function init() {
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ws.transmit = (domain, data) => {
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ws.send(JSON.stringify([domain, data]));
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}
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};
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const bot = {
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user,
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ws,
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httpSession,
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rooms: [],
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users: [],
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transmit: ws.transmit,
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};
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ws.on('message', (msg) => {
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const [domain, data] = JSON.parse(msg);
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handlers[domain]?.(data, ws);
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messageHandlers[domain]?.(data, bot);
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});
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}
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