Added question skip to trivia.

This commit is contained in:
Niels Simenon 2022-11-02 01:09:02 +01:00
parent 43478b3cc6
commit baa2246245
1 changed files with 44 additions and 11 deletions

View File

@ -40,21 +40,23 @@ function scoreRound(context, round) {
async function playRound(context, round = 0) { async function playRound(context, round = 0) {
const game = games.get(context.room.id); const game = games.get(context.room.id);
const ac = new AbortController(); // eslint-disable-line no-undef
const now = new Date(); const now = new Date();
game.answers = new Map(); game.answers = new Map();
game.round = round; game.round = round;
game.ac = ac; game.skipped = null;
game.ac = new AbortController(); // eslint-disable-line no-undef
const question = game.questions[round]; const question = game.questions[round];
// ASK QUESTION
context.sendMessage(`${style.bold(style.pink(`Question ${round + 1}/${game.questions.length}`))} ${style.grey(`(${question.category})`)}: ${question.question}`, context.room.id); context.sendMessage(`${style.bold(style.pink(`Question ${round + 1}/${game.questions.length}`))} ${style.grey(`(${question.category})`)}: ${question.question}`, context.room.id);
context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`); context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`);
try { try {
// SEND HINTS
await timers.setTimeout((game.timeout / 3) * 1000, null, { await timers.setTimeout((game.timeout / 3) * 1000, null, {
signal: ac.signal, signal: game.ac.signal,
}); });
// replace space with U+2003 Em Space to separate words, since a single space separates the placeholders, and double spaces are removed during Markdown render // replace space with U+2003 Em Space to separate words, since a single space separates the placeholders, and double spaces are removed during Markdown render
@ -66,7 +68,7 @@ async function playRound(context, round = 0) {
} }
await timers.setTimeout((game.timeout / 3) * 1000, null, { await timers.setTimeout((game.timeout / 3) * 1000, null, {
signal: ac.signal, signal: game.ac.signal,
}); });
if (question.answer.length >= 4) { if (question.answer.length >= 4) {
@ -74,24 +76,29 @@ async function playRound(context, round = 0) {
} }
await timers.setTimeout((game.timeout / 3) * 1000, null, { await timers.setTimeout((game.timeout / 3) * 1000, null, {
signal: ac.signal, signal: game.ac.signal,
}); });
} catch (error) { } catch (error) {
// abort expected, probably not an error // abort expected, probably not an error
} }
/* not sure why this was deemed necessary, the timeouts should be either finalized or aborted already
if (!ac.signal.aborted) { if (!ac.signal.aborted) {
ac.abort(); ac.abort();
} }
*/
// EVALUATE RESULTS
if (game.stopped) { if (game.stopped) {
context.sendMessage(`The game was stopped by ${style.cyan(`${config.usernamePrefix}${game.stopped.username}`)}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id); context.sendMessage(`The game was stopped by ${style.cyan(game.stopped)}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id);
games.delete(context.room.id); games.delete(context.room.id);
return; return;
} }
if (game.answers.size === 0) { if (game.skipped) {
context.sendMessage(`The question was skipped by ${style.cyan(game.skipped)}. The answer was: ${style.bold(question.answer)}.`, context.room.id);
} else if (game.answers.size === 0) {
context.sendMessage(`${style.bold(style.red('TIME\'S UP!'))} No one guessed the answer: ${style.bold(question.answer)}`, context.room.id); context.sendMessage(`${style.bold(style.red('TIME\'S UP!'))} No one guessed the answer: ${style.bold(question.answer)}`, context.room.id);
} else { } else {
const scores = scoreRound(context, round); const scores = scoreRound(context, round);
@ -105,11 +112,22 @@ async function playRound(context, round = 0) {
} }
} }
// COOL DOWN AND RESTART
if (round < game.questions.length - 1) { if (round < game.questions.length - 1) {
await timers.setTimeout(5000); // present abort controller is expended if the question was answered or skipped
game.ac = new AbortController(); // eslint-disable-line no-undef
try {
await timers.setTimeout(5000, null, {
signal: game.ac.signal,
});
} catch (error) {
// abort expected, probably not an error
}
if (game.stopped) { if (game.stopped) {
context.sendMessage(`The game was stopped by ${config.usernamePrefix}${game.stopped.username}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id); // stop was used between questions
context.sendMessage(`The game was stopped by ${style.cyan(game.stopped)}. The answer to the last question was: ${style.bold(question.answer)}. Best players: ${getLeaders(game.points)}`, context.room.id);
games.delete(context.room.id); games.delete(context.room.id);
return; return;
@ -143,7 +161,15 @@ async function start(context) {
async function stop(context) { async function stop(context) {
const game = games.get(context.room.id); const game = games.get(context.room.id);
game.stopped = context.user; game.stopped = context.user.prefixedUsername;
game.ac.abort();
}
async function skip(context) {
const game = games.get(context.room.id);
// game.stopped = context.user;
game.skipped = context.user.prefixedUsername;
game.ac.abort(); game.ac.abort();
} }
@ -162,10 +188,17 @@ function onCommand(args, context) {
if (context.subcommand === 'stop' && game) { if (context.subcommand === 'stop' && game) {
stop(context); stop(context);
return;
} }
if (context.subcommand === 'stop' && !game) { if (context.subcommand === 'skip' && game) {
skip(context);
return;
}
if (['stop', 'skip'].includes(context.subcommand) && !game) {
context.sendMessage(`There is no game going on at the moment. Start one with ${config.prefix}trivia!`, context.room.id); context.sendMessage(`There is no game going on at the moment. Start one with ${config.prefix}trivia!`, context.room.id);
return;
} }
const subcommand = context.subcommand?.toLowerCase(); const subcommand = context.subcommand?.toLowerCase();