Merged SChat and IRC support.

This commit is contained in:
ThePendulum 2022-10-19 01:24:13 +02:00
parent 4580e9129f
commit ad782a5126
9 changed files with 442 additions and 496 deletions

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@ -1,7 +1,7 @@
'use strict'; 'use strict';
module.exports = { module.exports = {
platform: 'irc', platform: 'schat',
user: { user: {
nick: 'aisha', nick: 'aisha',
username: 'Aisha', username: 'Aisha',
@ -12,6 +12,7 @@ module.exports = {
port: 6697, port: 6697,
reconnectDelay: 10, // seconds reconnectDelay: 10, // seconds
prefix: '~', prefix: '~',
labels: true,
greeting: 'Hi, I am aisha, your game host!', greeting: 'Hi, I am aisha, your game host!',
usernamePrefix: '@', usernamePrefix: '@',
channels: ['##pendulum'], channels: ['##pendulum'],

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@ -1,343 +1,15 @@
'use strict'; 'use strict';
const config = require('config'); const config = require('config');
const { setTimeout: delay } = require('timers/promises');
const bhttp = require('bhttp');
const WebSocket = require('ws');
const fs = require('fs').promises;
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
const instance = process.env.NODE_APP_INSTANCE || 'main'; const initSchat = require('./schat');
const points = {}; const initIrc = require('./irc');
logger.setLevel(argv.level || 'info'); if (config.platform === 'irc') {
initIrc();
async function auth() { return;
const httpSession = bhttp.session();
const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username;
const res = await httpSession.post(`${config.api}/session`, {
...config.user,
username,
}, {
encodeJSON: true,
});
if (res.statusCode !== 200) {
throw new Error(`Failed to authenticate: ${res.body.toString()}`);
}
logger.info(`Authenticated as '${username}' with ${config.api}`);
return {
user: res.body,
httpSession,
sessionCookie: res.headers['set-cookie'][0],
};
} }
async function getWsId(httpSession) { if (config.platform === 'schat') {
const res = await httpSession.get(`${config.api}/socket`); initSchat();
if (res.statusCode !== 200) {
throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`);
}
return res.body;
} }
async function setPoints(defaultKey, user, value, { mode = 'add', key } = {}) {
const gameKey = key || defaultKey;
if (!user) {
logger.warn(`Failed to set ${gameKey} points for missing user`);
return;
}
const userKey = `${user.id}:${user.username}`;
if (!points[gameKey]) {
points[gameKey] = {};
}
if (mode === 'add') {
points[gameKey][userKey] = (points[gameKey][userKey] || 0) + value;
}
if (mode === 'set') {
points[gameKey][userKey] = value;
}
await fs.writeFile(`./points-${instance}.json`, JSON.stringify(points, null, 4));
}
function getPoints(game, rawUsername, { user, room, command }) {
const username = rawUsername?.replace(/^@/, '');
const gamePoints = points[command] || points[game.key];
const userPoints = username
? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1]
: gamePoints?.[`${user?.id}:${user?.username}`];
game.sendMessage(`${username ? `**${username}** has` : 'You have'} scored **${userPoints || 0}** points in ${game.name}, @${user.username}`, room.id);
}
function getLeaderboard(game, { user, room, command }) {
const leaderboard = points[command] || points[game.key];
if (!leaderboard || Object.keys(leaderboard).length === 0) {
game.sendMessage(`No points scored in ${game.name} yet!`, room.id);
return;
}
const curatedLeaderboard = Object.entries(leaderboard)
.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
.map(([userKey, score]) => {
const username = userKey.split(':')[1];
return `**${username === user.username ? '@' : ''}${username}** at **${score}** points`;
})
.slice(0, 10)
.join(', ');
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} *${game.name}* players are: ${curatedLeaderboard}`, room.id);
}
function onConnect(data, bot) {
bot.socket.transmit('joinRooms', { rooms: config.channels });
}
function onRooms({ rooms, users }, bot) {
logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`);
/* eslint-disable no-param-reassign */
bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {});
bot.users = { ...bot.users, ...users };
/* eslint-enable no-param-reassign */
rooms.forEach((room) => {
bot.socket.transmit('message', {
roomId: room.id,
body: `Hi, I am ${config.user.username}, your game host!`,
style: config.style,
});
});
}
/* eslint-disable no-param-reassign */
function onJoin(data, bot) {
if (bot.rooms[data.roomId] && !bot.rooms[data.roomId].userIds?.includes(data.user.id)) {
bot.users[data.user.id] = data.user;
bot.rooms[data.roomId].userIds.push(data.user.id);
}
}
function onLeave(data, bot) {
if (bot.rooms[data.roomId]) {
bot.rooms[data.roomId].userIds = bot.rooms[data.roomId].userIds.filter((userId) => userId !== data.userId);
}
}
function onMessage(message, bot, games) {
const body = message.originalBody || message.body;
const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
const user = bot.users[message.userId] || message.user;
const room = bot.rooms[message.roomId];
if (command) {
const args = body.split(/\s+/).slice(1);
const game = games[command];
if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
getLeaderboard(games[command], { user, room, command });
return;
}
if (['points', 'score'].includes(subcommand) && games[command]) {
getPoints(games[command], args[0], { user, room, command });
return;
}
if (game && game.onCommand) {
if (user) {
user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;
}
game.onCommand(args, {
...game,
command,
subcommand,
bot,
message,
user,
room,
points: points[game.key] || {},
logger,
});
}
}
Object.values(games).forEach((game) => game.onMessage?.(message, {
...game,
bot,
message,
user: user && {
...user,
points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
},
room,
logger,
}));
}
const messageHandlers = {
connect: onConnect,
rooms: onRooms,
message: onMessage,
join: onJoin,
leave: onLeave,
};
async function initPoints() {
try {
const pointsFile = await fs.readFile(`./points-${instance}.json`, 'utf-8');
Object.assign(points, JSON.parse(pointsFile));
} catch (error) {
if (error.code === 'ENOENT') {
logger.info('Creating new points file');
await fs.writeFile(`./points-${instance}.json`, '{}');
initPoints();
}
}
}
function getGames(bot) {
const games = config.games.reduce((acc, key) => {
const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require
const sendMessage = (body, roomId, options, recipient) => {
bot.socket.transmit('message', {
roomId,
recipient,
type: recipient ? 'whisper' : 'message',
body: options?.label === false ? body : `[${game.name || key}] ${body}`,
style: config.style,
});
};
const setGamePoints = (userId, score, options) => setPoints(key, userId, score, options);
const curatedGame = {
...game,
...(key.game && key),
name: game.name || key,
key,
sendMessage,
setPoints: setGamePoints,
};
if (game.onStart) {
game.onStart({ ...curatedGame, bot });
}
return {
...acc,
[key]: curatedGame,
...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}),
};
}, {});
return games;
}
function handleError(error, socket, domain, data) {
logger.error(`${domain} '${JSON.stringify(data)}' triggered error: ${error.message} ${error.stack}`);
if (data?.roomId) {
socket.transmit('message', {
body: ':zap::robot::zap: Many fragments! Some large, some small.',
type: 'message',
roomId: data.roomId,
});
}
}
async function connect(bot, games) {
const socket = { ws: { readyState: 0 } };
socket.connect = async () => {
try {
const { user, httpSession, sessionCookie } = await auth();
const wsCreds = await getWsId(httpSession);
bot.user = user;
bot.httpSession = httpSession;
logger.info(`Attempting to connect to ${config.socket}`);
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
headers: {
cookie: sessionCookie,
},
});
socket.ws.on('message', async (msg) => {
const [domain, data] = JSON.parse(msg);
logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
if (messageHandlers[domain]) {
try {
await messageHandlers[domain](data, bot, games);
} catch (error) {
handleError(error, socket, domain, data);
}
}
});
socket.ws.on('close', async (info) => {
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
});
socket.ws.on('error', async (error) => {
logger.error(`WebSocket error: ${error.message}`);
});
logger.info(`Connected to ${config.socket}`);
} catch (error) {
logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
}
};
socket.transmit = (domain, data) => {
socket.ws.send(JSON.stringify([domain, data]));
};
socket.connect();
return socket;
}
async function init() {
const bot = {
rooms: [],
users: [],
};
const games = getGames(bot);
bot.socket = await connect(bot, games);
await initPoints();
}
init();

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@ -196,9 +196,9 @@ function onCommand(args, context) {
} }
function onMessage(message, context) { function onMessage(message, context) {
const mash = mashes.get(context.room.id); const mash = mashes.get(context.room?.id);
if (mash && context.user?.id !== config.user.id) { if (mash && message.type === 'message' && context.user?.id !== config.user.id) {
play(message.body, context, true); play(message.body, context, true);
} }
} }

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@ -22,7 +22,12 @@ function onCommand(args, context) {
const room = Object.values(context.bot.rooms).find((botRoom) => botRoom.name === roomName); const room = Object.values(context.bot.rooms).find((botRoom) => botRoom.name === roomName);
if (room) { if (room) {
context.sendMessage(args.slice(1).join(' '), roomName, { label: false }); context.sendMessage(args.slice(1).join(' '), room.id, { label: false });
return;
}
if (context.message.recipient === config.user.username) {
context.sendMessage(args.join(' '), null, { type: 'message', label: false }, context.user.username);
} }
return; return;

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@ -60,7 +60,7 @@ async function playRound(context, round = 0) {
const question = game.questions[round]; const question = game.questions[round];
context.sendMessage(`${style.bold(style.purple(`Question ${round + 1}/${game.questions.length}`))} ${style.gray(`(${question.category})`)}: ${question.question}`, context.room.id); context.sendMessage(`${style.bold(style.purple(`Question ${round + 1}/${game.questions.length}`))} ${style.silver(`(${question.category})`)}: ${question.question}`, context.room.id);
context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`); context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`);
try { try {
@ -192,7 +192,7 @@ function onCommand(args, context) {
} }
async function onMessage(message, context) { async function onMessage(message, context) {
const game = games.get(context.room.id); const game = games.get(context.room?.id);
if (!game || context.user?.id === config.user?.id) { if (!game || context.user?.id === config.user?.id) {
return; return;

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@ -1,18 +1,18 @@
'use strict'; 'use strict';
const config = require('config'); const config = require('config');
const fs = require('fs').promises;
const irc = require('irc-upd'); const irc = require('irc-upd');
const logger = require('simple-node-logger').createSimpleLogger(); const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs'); const { argv } = require('yargs');
// const timers = require('timers/promises'); // const timers = require('timers/promises');
const style = require('./utils/style'); const {
onMessage,
getGames,
} = require('./play');
logger.setLevel(argv.level || 'info'); logger.setLevel(argv.level || 'info');
const points = {};
const client = new irc.Client(config.server, config.user.nick, { const client = new irc.Client(config.server, config.user.nick, {
userName: config.user.username, userName: config.user.username,
realName: config.user.realName, realName: config.user.realName,
@ -21,159 +21,16 @@ const client = new irc.Client(config.server, config.user.nick, {
secure: true, secure: true,
}); });
async function setPoints(defaultKey, user, value, { mode = 'add', key } = {}) {
const gameKey = key || defaultKey;
if (!user) {
logger.warn(`Failed to set ${gameKey} points for missing user`);
return;
}
const userKey = `${user.id}:${user.username}`;
if (!points[gameKey]) {
points[gameKey] = {};
}
if (mode === 'add') {
points[gameKey][userKey] = (points[gameKey][userKey] || 0) + value;
}
if (mode === 'set') {
points[gameKey][userKey] = value;
}
await fs.writeFile(`./points-${config.user.nick}.json`, JSON.stringify(points, null, 4));
}
function getPoints(game, rawUsername, { user, room, command }) {
const username = rawUsername?.replace(new RegExp(`^${config.usernamePrefix}`), '');
const gamePoints = points[command] || points[game.key];
const userPoints = username
? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1]
: gamePoints?.[`${user?.id}:${user?.username}`];
game.sendMessage(`${username ? `${style.bold(username)} has` : 'You have'} scored ${style.bold(userPoints || 0)} points in ${game.name}, ${config.usernamePrefix}${user.username}`, room.id);
}
function getLeaderboard(game, { user, room, command }) {
const leaderboard = points[command] || points[game.key];
if (!leaderboard || Object.keys(leaderboard).length === 0) {
game.sendMessage(`No points scored in ${game.name} yet!`, room.id);
return;
}
const curatedLeaderboard = Object.entries(leaderboard)
.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
.map(([userKey, score]) => {
const username = userKey.split(':')[1];
return `${style.bold(`${username === user.username ? config.usernamePrefix : ''}${username}`)} at ${style.bold(score)} points`;
})
.slice(0, 10)
.join(', ');
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${curatedLeaderboard}`, room.id);
}
function getGames(bot) {
const games = config.games.reduce((acc, key) => {
const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require
const sendMessage = (body, roomId, options, recipient) => {
console.log(roomId || recipient, body);
client.say(roomId || recipient, body);
};
const setGamePoints = (userId, score, options) => setPoints(key, userId, score, options);
const curatedGame = {
...game,
...(key.game && key),
name: game.name || key,
key,
sendMessage,
setPoints: setGamePoints,
};
if (game.onStart) {
game.onStart({ ...curatedGame, bot });
}
return {
...acc,
[key]: curatedGame,
...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}),
};
}, {});
return games;
}
function onMessage(message, bot, games) {
const body = message.originalBody || message.body;
const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
// const user = bot.users[message.userId] || message.user;
const user = { username: message.from, id: message.from };
const room = { id: message.to, name: message.to };
if (command) {
const args = body.split(/\s+/).slice(1);
const game = games[command];
if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
getLeaderboard(games[command], { user, room, command });
return;
}
if (['points', 'score'].includes(subcommand) && games[command]) {
getPoints(games[command], args[0], { user, room, command });
return;
}
if (game && game.onCommand) {
if (user) {
user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;
}
game.onCommand(args, {
...game,
command,
subcommand,
bot,
message,
user,
room,
points: points[game.key] || {},
logger,
});
}
}
Object.values(games).forEach((game) => game.onMessage?.(message, {
...game,
bot,
message,
user: user && {
...user,
points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
},
room,
logger,
}));
}
async function init() { async function init() {
const bot = { const bot = {
client,
rooms: config.channels.map((channel) => ({ rooms: config.channels.map((channel) => ({
id: channel, id: channel,
name: channel, name: channel,
})), })),
}; };
const games = getGames(bot); const games = await getGames(bot, config.user.nick);
client.addListener('registered', () => { client.addListener('registered', () => {
logger.info('Connected!'); logger.info('Connected!');
@ -195,12 +52,13 @@ async function init() {
from, from,
to, to,
body, body,
type: 'message',
}, bot, games)); }, bot, games));
client.addListener('error', (error) => { client.addListener('error', (error) => {
console.error(error); logger.error(error);
}); });
}); });
} }
init(); module.exports = init;

225
src/play.js Normal file
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@ -0,0 +1,225 @@
'use strict';
const config = require('config');
const fs = require('fs').promises;
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
// const timers = require('timers/promises');
const style = require('./utils/style');
logger.setLevel(argv.level || 'info');
const points = {};
async function initPoints(identifier) {
try {
const pointsFile = await fs.readFile(`./points-${identifier}.json`, 'utf-8');
Object.assign(points, JSON.parse(pointsFile));
} catch (error) {
if (error.code === 'ENOENT') {
logger.info('Creating new points file');
await fs.writeFile(`./points-${identifier}.json`, '{}');
initPoints();
}
}
}
async function setPoints(identifier, defaultKey, user, value, { mode = 'add', key } = {}) {
const gameKey = key || defaultKey;
if (!user) {
logger.warn(`Failed to set ${gameKey} points for missing user`);
return;
}
const userKey = `${user.id}:${user.username}`;
if (!points[gameKey]) {
points[gameKey] = {};
}
if (mode === 'add') {
points[gameKey][userKey] = (points[gameKey][userKey] || 0) + value;
}
if (mode === 'set') {
points[gameKey][userKey] = value;
}
await fs.writeFile(`./points-${identifier}.json`, JSON.stringify(points, null, 4));
}
function getPoints(game, rawUsername, { user, room, command }) {
const username = rawUsername?.replace(new RegExp(`^${config.usernamePrefix}`), '');
const gamePoints = points[command] || points[game.key];
const userPoints = username
? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1]
: gamePoints?.[`${user?.id}:${user?.username}`];
game.sendMessage(`${username ? `${style.bold(username)} has` : 'You have'} scored ${style.bold(userPoints || 0)} points in ${game.name}, ${config.usernamePrefix}${user.username}`, room.id);
}
function getLeaderboard(game, { user, room, command }) {
const leaderboard = points[command] || points[game.key];
if (!leaderboard || Object.keys(leaderboard).length === 0) {
game.sendMessage(`No points scored in ${game.name} yet!`, room.id);
return;
}
const curatedLeaderboard = Object.entries(leaderboard)
.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
.map(([userKey, score]) => {
const username = userKey.split(':')[1];
return `${style.bold(`${username === user.username ? config.usernamePrefix : ''}${username}`)} at ${style.bold(score)} points`;
})
.slice(0, 10)
.join(', ');
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${curatedLeaderboard}`, room.id);
}
async function getGames(bot, identifier) {
await initPoints(identifier);
const games = config.games.reduce((acc, key) => {
const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require
const sendMessage = (body, roomId, options, recipient) => {
const curatedBody = options?.label === false || config.labels === false ? body : `${style.grey(`[${game.name || key}]`)} ${body}`;
if (config.platform === 'irc') {
bot.client.say(roomId || recipient, curatedBody);
}
if (config.platform === 'schat') {
bot.socket.transmit('message', {
roomId,
recipient,
type: recipient && options.type !== 'message' ? 'whisper' : 'message',
body: curatedBody,
style: config.style,
});
}
};
const setGamePoints = (userId, score, options) => setPoints(identifier, key, userId, score, options);
const curatedGame = {
...game,
...(key.game && key),
name: game.name || key,
key,
sendMessage,
setPoints: setGamePoints,
};
if (game.onStart) {
game.onStart({ ...curatedGame, bot });
}
return {
...acc,
[key]: curatedGame,
...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}),
};
}, {});
return games;
}
function getMessageUser(message, bot) {
if (config.platform === 'irc') {
return {
username: message.from,
id: message.from,
};
}
if (config.platform === 'schat') {
return bot.users[message.userId] || message.user;
}
return null;
}
function getMessageRoom(message, bot) {
if (config.platform === 'irc') {
return {
id: message.to,
name: message.to,
};
}
if (config.platform === 'schat') {
return bot.rooms[message.roomId];
}
return null;
}
function onMessage(message, bot, games) {
const body = message.originalBody || message.body;
const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
const user = getMessageUser(message, bot);
const room = getMessageRoom(message, bot);
if (command) {
const args = body.split(/\s+/).slice(1);
const game = games[command];
if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
getLeaderboard(games[command], { user, room, command });
return;
}
if (['points', 'score'].includes(subcommand) && games[command]) {
getPoints(games[command], args[0], { user, room, command });
return;
}
if (game && game.onCommand) {
if (user) {
user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;
}
game.onCommand(args, {
...game,
command,
subcommand,
bot,
message,
user,
room,
points: points[game.key] || {},
logger,
});
}
}
Object.values(games).forEach((game) => game.onMessage?.(message, {
...game,
bot,
message,
user: user && {
...user,
points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
},
room,
logger,
}));
}
module.exports = {
onMessage,
getGames,
getLeaderboard,
getPoints,
setPoints,
initPoints,
};

181
src/schat.js Normal file
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@ -0,0 +1,181 @@
'use strict';
const config = require('config');
const { setTimeout: delay } = require('timers/promises');
const bhttp = require('bhttp');
const WebSocket = require('ws');
const logger = require('simple-node-logger').createSimpleLogger();
const { argv } = require('yargs');
const {
onMessage,
getGames,
} = require('./play');
const instance = process.env.NODE_APP_INSTANCE || 'main';
logger.setLevel(argv.level || 'info');
async function auth() {
const httpSession = bhttp.session();
const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username;
const res = await httpSession.post(`${config.api}/session`, {
...config.user,
username,
}, {
encodeJSON: true,
});
if (res.statusCode !== 200) {
throw new Error(`Failed to authenticate: ${res.body.toString()}`);
}
logger.info(`Authenticated as '${username}' with ${config.api}`);
return {
user: res.body,
httpSession,
sessionCookie: res.headers['set-cookie'][0],
};
}
async function getWsId(httpSession) {
const res = await httpSession.get(`${config.api}/socket`);
if (res.statusCode !== 200) {
throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`);
}
return res.body;
}
function onConnect(data, bot) {
bot.socket.transmit('joinRooms', { rooms: config.channels });
}
function onRooms({ rooms, users }, bot) {
logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`);
/* eslint-disable no-param-reassign */
bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {});
bot.users = { ...bot.users, ...users };
/* eslint-enable no-param-reassign */
rooms.forEach((room) => {
bot.socket.transmit('message', {
roomId: room.id,
body: `Hi, I am ${config.user.username}, your game host!`,
style: config.style,
});
});
}
/* eslint-disable no-param-reassign */
function onJoin(data, bot) {
if (bot.rooms[data.roomId] && !bot.rooms[data.roomId].userIds?.includes(data.user.id)) {
bot.users[data.user.id] = data.user;
bot.rooms[data.roomId].userIds.push(data.user.id);
}
}
function onLeave(data, bot) {
if (bot.rooms[data.roomId]) {
bot.rooms[data.roomId].userIds = bot.rooms[data.roomId].userIds.filter((userId) => userId !== data.userId);
}
}
const messageHandlers = {
connect: onConnect,
rooms: onRooms,
message: onMessage,
join: onJoin,
leave: onLeave,
};
function handleError(error, socket, domain, data) {
logger.error(`${domain} '${JSON.stringify(data)}' triggered error: ${error.message} ${error.stack}`);
if (data?.roomId) {
socket.transmit('message', {
body: ':zap::robot::zap: Many fragments! Some large, some small.',
type: 'message',
roomId: data.roomId,
});
}
}
async function connect(bot, games) {
const socket = { ws: { readyState: 0 } };
socket.connect = async () => {
try {
const { user, httpSession, sessionCookie } = await auth();
const wsCreds = await getWsId(httpSession);
bot.user = user;
bot.httpSession = httpSession;
logger.info(`Attempting to connect to ${config.socket}`);
socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
headers: {
cookie: sessionCookie,
},
});
socket.ws.on('message', async (msg) => {
const [domain, data] = JSON.parse(msg);
logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
if (messageHandlers[domain]) {
try {
await messageHandlers[domain](data, bot, games);
} catch (error) {
handleError(error, socket, domain, data);
}
}
});
socket.ws.on('close', async (info) => {
logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
});
socket.ws.on('error', async (error) => {
logger.error(`WebSocket error: ${error.message}`);
});
logger.info(`Connected to ${config.socket}`);
} catch (error) {
logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
await delay(config.reconnectDelay * 1000);
socket.connect();
}
};
socket.transmit = (domain, data) => {
socket.ws.send(JSON.stringify([domain, data]));
};
socket.connect();
return socket;
}
async function init() {
const bot = {
rooms: [],
users: [],
};
const games = await getGames(bot, instance);
bot.socket = await connect(bot, games);
}
module.exports = init;

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@ -21,14 +21,18 @@ module.exports = (() => {
} }
if (config.platform === 'schat') { if (config.platform === 'schat') {
return { const methods = {
bold: schatBold, bold: schatBold,
italic: schatItalic, italic: schatItalic,
red: bypass, };
getter(...args) {
console.log(args); const handler = {
get(target, prop) {
return target[prop] || bypass;
}, },
}; };
return new Proxy(methods, handler);
} }
return null; return null;