Merged SChat and IRC support.
This commit is contained in:
181
src/schat.js
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181
src/schat.js
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'use strict';
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const config = require('config');
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const { setTimeout: delay } = require('timers/promises');
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const bhttp = require('bhttp');
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const WebSocket = require('ws');
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const logger = require('simple-node-logger').createSimpleLogger();
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const { argv } = require('yargs');
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const {
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onMessage,
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getGames,
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} = require('./play');
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const instance = process.env.NODE_APP_INSTANCE || 'main';
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logger.setLevel(argv.level || 'info');
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async function auth() {
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const httpSession = bhttp.session();
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const username = config.uniqueUsername ? `${config.user.username}-${new Date().getTime().toString().slice(-5)}` : config.user.username;
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const res = await httpSession.post(`${config.api}/session`, {
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...config.user,
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username,
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}, {
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encodeJSON: true,
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});
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if (res.statusCode !== 200) {
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throw new Error(`Failed to authenticate: ${res.body.toString()}`);
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}
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logger.info(`Authenticated as '${username}' with ${config.api}`);
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return {
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user: res.body,
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httpSession,
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sessionCookie: res.headers['set-cookie'][0],
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};
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}
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async function getWsId(httpSession) {
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const res = await httpSession.get(`${config.api}/socket`);
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if (res.statusCode !== 200) {
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throw new Error(`Failed to retrieve WebSocket ID: ${res.body.toString()}`);
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}
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return res.body;
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}
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function onConnect(data, bot) {
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bot.socket.transmit('joinRooms', { rooms: config.channels });
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}
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function onRooms({ rooms, users }, bot) {
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logger.info(`Joined ${rooms.map((room) => room.name).join(', ')}`);
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/* eslint-disable no-param-reassign */
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bot.rooms = rooms.reduce((acc, room) => ({ ...acc, [room.id]: room }), {});
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bot.users = { ...bot.users, ...users };
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/* eslint-enable no-param-reassign */
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rooms.forEach((room) => {
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bot.socket.transmit('message', {
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roomId: room.id,
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body: `Hi, I am ${config.user.username}, your game host!`,
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style: config.style,
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});
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});
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}
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/* eslint-disable no-param-reassign */
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function onJoin(data, bot) {
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if (bot.rooms[data.roomId] && !bot.rooms[data.roomId].userIds?.includes(data.user.id)) {
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bot.users[data.user.id] = data.user;
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bot.rooms[data.roomId].userIds.push(data.user.id);
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}
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}
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function onLeave(data, bot) {
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if (bot.rooms[data.roomId]) {
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bot.rooms[data.roomId].userIds = bot.rooms[data.roomId].userIds.filter((userId) => userId !== data.userId);
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}
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}
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const messageHandlers = {
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connect: onConnect,
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rooms: onRooms,
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message: onMessage,
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join: onJoin,
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leave: onLeave,
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};
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function handleError(error, socket, domain, data) {
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logger.error(`${domain} '${JSON.stringify(data)}' triggered error: ${error.message} ${error.stack}`);
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if (data?.roomId) {
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socket.transmit('message', {
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body: ':zap::robot::zap: Many fragments! Some large, some small.',
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type: 'message',
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roomId: data.roomId,
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});
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}
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}
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async function connect(bot, games) {
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const socket = { ws: { readyState: 0 } };
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socket.connect = async () => {
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try {
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const { user, httpSession, sessionCookie } = await auth();
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const wsCreds = await getWsId(httpSession);
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bot.user = user;
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bot.httpSession = httpSession;
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logger.info(`Attempting to connect to ${config.socket}`);
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socket.ws = new WebSocket(`${config.socket}?${new URLSearchParams({ v: wsCreds.wsId, t: wsCreds.timestamp }).toString()}`, [], {
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headers: {
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cookie: sessionCookie,
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},
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});
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socket.ws.on('message', async (msg) => {
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const [domain, data] = JSON.parse(msg);
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logger.debug(`Received ${domain}: ${JSON.stringify(data)}`);
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if (messageHandlers[domain]) {
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try {
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await messageHandlers[domain](data, bot, games);
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} catch (error) {
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handleError(error, socket, domain, data);
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}
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}
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});
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socket.ws.on('close', async (info) => {
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logger.error(`WebSocket closed, reconnecting in ${config.reconnectDelay} seconds: ${info}`);
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await delay(config.reconnectDelay * 1000);
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socket.connect();
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});
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socket.ws.on('error', async (error) => {
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logger.error(`WebSocket error: ${error.message}`);
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});
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logger.info(`Connected to ${config.socket}`);
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} catch (error) {
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logger.error(`Failed to connect, retrying in ${config.reconnectDelay} seconds: ${error.message}`);
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await delay(config.reconnectDelay * 1000);
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socket.connect();
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}
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};
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socket.transmit = (domain, data) => {
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socket.ws.send(JSON.stringify([domain, data]));
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};
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socket.connect();
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return socket;
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}
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async function init() {
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const bot = {
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rooms: [],
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users: [],
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};
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const games = await getGames(bot, instance);
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bot.socket = await connect(bot, games);
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}
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module.exports = init;
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