Showing board 5 instead of 4 times in letters game.
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@ -93,13 +93,16 @@ async function play(context) {
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try {
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try {
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 3)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 4)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 2)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 3)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 4)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 2)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 5)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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stop(context);
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stop(context);
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