Showing game leaderboard when Trivia game is stopped.
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@ -33,6 +33,16 @@ function scoreRound(context, round) {
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}).filter(Boolean).join(', ');
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}
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function getLeaders() {
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return Object.entries(game.points).sort(([, scoreA], [, scoreB]) => scoreB - scoreA).map(([username, score], index) => {
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if (index === 0) {
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return `**@${username}** with **${score}** points`;
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}
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return `**@${username}** with **${score}** points`;
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}).join(', ');
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}
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async function playRound(context, round = 0) {
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const ac = new AbortController(); // eslint-disable-line no-undef
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const now = new Date();
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@ -74,7 +84,7 @@ async function playRound(context, round = 0) {
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}
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if (game.stopped) {
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context.sendMessage(`The game was stopped by @${game.stopped.username}. The answer to the last question was: **${question.answer}**`, context.room.id);
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context.sendMessage(`The game was stopped by @${game.stopped.username}. The answer to the last question was: **${question.answer}**. Best players: ${getLeaders()}`, context.room.id);
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game = null;
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return;
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@ -98,7 +108,7 @@ async function playRound(context, round = 0) {
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await timers.setTimeout(5000);
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if (game.stopped) {
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context.sendMessage(`The game was stopped by ${game.stopped.username}`, context.room.id);
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context.sendMessage(`The game was stopped by @${game.stopped.username}. The answer to the last question was: **${question.answer}**. Best players: ${getLeaders()}`, context.room.id);
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game = null;
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return;
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@ -110,15 +120,7 @@ async function playRound(context, round = 0) {
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await timers.setTimeout(2000);
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const leaders = Object.entries(game.points).sort(([, scoreA], [, scoreB]) => scoreB - scoreA).map(([username, score], index) => {
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if (index === 0) {
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return `**@${username}** with **${score}** points`;
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}
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return `**@${username}** with **${score}** points`;
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}).join(', ');
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context.sendMessage(`That's the end of the game! Best players: ${leaders}`, context.room.id);
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context.sendMessage(`That's the end of the game! Best players: ${getLeaders()}`, context.room.id);
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game = null;
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}
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