Fixed leadboard slicing wrong end of list, allowing points lookup by username.

This commit is contained in:
ThePendulum 2021-11-15 22:50:25 +01:00
parent 1843a5b5b3
commit 76210411f8
1 changed files with 18 additions and 14 deletions

View File

@ -72,10 +72,14 @@ async function setPoints(defaultKey, user, value, { mode = 'add', key } = {}) {
await fs.writeFile(`./points-${instance}.json`, JSON.stringify(points, null, 4));
}
function getPoints(game, { user, room, command }) {
const userPoints = (points[command] || points[game.key])?.[`${user.id}:${user.username}`];
function getPoints(game, username, { user, room, command }) {
const gamePoints = points[command] || points[game.key];
game.sendMessage(`You have scored **${userPoints || 0}** points in ${game.name}, @${user.username}`, room.id);
const userPoints = username
? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1]
: gamePoints?.[`${user?.id}:${user?.username}`];
game.sendMessage(`${username ? `**${username}** has` : 'You have'} scored **${userPoints || 0}** points in ${game.name}, @${user.username}`, room.id);
}
function getLeaderboard(game, { user, room, command }) {
@ -93,7 +97,7 @@ function getLeaderboard(game, { user, room, command }) {
const username = userKey.split(':')[1];
return `**${username === user.username ? '@' : ''}${username}** at **${score}** points`;
})
.slice(-10)
.slice(0, 10)
.join(', ');
game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} *${game.name}* players are: ${curatedLeaderboard}`, room.id);
@ -140,20 +144,20 @@ function onMessage(message, bot, games) {
const user = bot.users[message.userId] || message.user;
const room = bot.rooms[message.roomId];
if (command) {
const args = body.split(/\s+/).slice(1);
const game = games[command];
if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
getLeaderboard(games[command], { user, room, command });
return;
}
if (['points', 'score'].includes(subcommand) && games[command]) {
getPoints(games[command], { user, room, command });
getPoints(games[command], args[0], { user, room, command });
return;
}
if (command) {
const args = body.split(/\s+/).slice(1);
const game = games[command];
if (game && game.onCommand) {
if (user) {
user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;