Hinting punctuation in Trivia.
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@ -61,10 +61,10 @@ async function playRound(context, round = 0) {
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// replace space with U+2003 Em Space to separate words, since a single space separates the placeholders, and double spaces are removed during Markdown render
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// replace space with U+2003 Em Space to separate words, since a single space separates the placeholders, and double spaces are removed during Markdown render
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if (question.answer.length >= 3) {
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if (question.answer.length >= 3) {
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1).replace(/\s/g, ' ').replace(/[^\s]/g, '_ ').trim()}`)}`, context.room.id);
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1).replace(/\s/g, ' ').replace(/[a-zA-Z0-9]/g, '_ ').trim()}`)}`, context.room.id);
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} else {
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} else {
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// giving the first letter gives too much away, only give the placeholders
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// giving the first letter gives too much away, only give the placeholders
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.replace(/\s/g, ' ').replace(/[^\s]/g, '_ ').trim()}`)}`, context.room.id);
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3) * 2} seconds`))} left, first hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.replace(/\s/g, ' ').replace(/[^a-zA-Z0-9]/g, '_ ').trim()}`)}`, context.room.id);
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}
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}
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await timers.setTimeout((game.timeout / 3) * 1000, null, {
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await timers.setTimeout((game.timeout / 3) * 1000, null, {
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@ -72,7 +72,7 @@ async function playRound(context, round = 0) {
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});
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});
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if (question.answer.length >= 4) {
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if (question.answer.length >= 4) {
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3)} seconds`))} left, second hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1, -1).replace(/\s/g, ' ').replace(/[^\s]/g, '_ ')}${question.answer.slice(-1)}`)}`, context.room.id);
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context.sendMessage(`${style.bold(style.green(`${Math.floor(game.timeout / 3)} seconds`))} left, second hint for ${style.bold(style.pink(`question ${round + 1}/${game.questions.length}`))}: ${style.bold(`${question.answer.slice(0, 1)} ${question.answer.slice(1, -1).replace(/\s/g, ' ').replace(/[a-zA-Z]/g, '_ ')}${question.answer.slice(-1)}`)}`, context.room.id);
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}
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}
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await timers.setTimeout((game.timeout / 3) * 1000, null, {
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await timers.setTimeout((game.timeout / 3) * 1000, null, {
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