Fixed being able to score multiple points per round in Trivia timeout mode.
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556540e7ec
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@ -17,11 +17,11 @@ const help = {
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let game = null;
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let game = null;
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function scoreRound(context, round) {
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function scoreRound(context, round) {
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if (game.answers.length === 0) {
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if (game.answers.size === 0) {
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return `No one scored in round ${round + 1}, better luck next time!`;
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return `No one scored in round ${round + 1}, better luck next time!`;
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}
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}
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return game.answers.map(({ user }) => {
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return Array.from(game.answers.values()).map(({ user }) => {
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if (user) {
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if (user) {
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context.setPoints(user, 1);
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context.setPoints(user, 1);
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game.points[user.username] = (game.points[user.username] || 0) + 1;
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game.points[user.username] = (game.points[user.username] || 0) + 1;
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@ -37,7 +37,7 @@ async function playRound(context, round = 0) {
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const ac = new AbortController(); // eslint-disable-line no-undef
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const ac = new AbortController(); // eslint-disable-line no-undef
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const now = new Date();
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const now = new Date();
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game.answers = [];
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game.answers = new Map();
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game.round = round;
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game.round = round;
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game.ac = ac;
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game.ac = ac;
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@ -80,7 +80,7 @@ async function playRound(context, round = 0) {
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return;
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return;
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}
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}
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if (game.answers.length === 0) {
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if (game.answers.size === 0) {
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context.sendMessage(`**TIME'S UP!** No one guessed the answer: **${question.answer}**`, context.room.id);
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context.sendMessage(`**TIME'S UP!** No one guessed the answer: **${question.answer}**`, context.room.id);
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} else {
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} else {
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const scores = scoreRound(context, round);
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const scores = scoreRound(context, round);
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@ -185,8 +185,8 @@ async function onMessage(message, context) {
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const { answer, fullAnswer } = game.questions[game.round];
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const { answer, fullAnswer } = game.questions[game.round];
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if (new RegExp(answer, 'i').test(decode(message.originalBody || message.body))) { // resolve HTML entities in case original body is not available, such as & to &
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if (new RegExp(answer, 'i').test(decode(message.originalBody || message.body)) && !game.answers.has(context.user.id)) { // resolve HTML entities in case original body is not available, such as & to &
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game.answers.push({
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game.answers.set(context.user.id, {
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user: context.user,
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user: context.user,
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answer: message.body,
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answer: message.body,
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});
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});
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