Added ping and duck, showing category in trivia.
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@ -20,10 +20,13 @@ module.exports = {
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color: 'var(--message-56)',
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},
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channels: ['GamesNight'],
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games: ['mash', 'trivia'],
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games: ['mash', 'trivia', 'ping', 'duck'],
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trivia: {
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mode: 'first', // first or timeout
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rounds: 10,
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timeout: 30,
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},
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duck: {
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interval: [10, 3600], // seconds
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},
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};
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46
src/app.js
46
src/app.js
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@ -47,7 +47,9 @@ async function getWsId(httpSession) {
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return res.body;
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}
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async function setPoints(gameKey, user, value, mode = 'add') {
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async function setPoints(defaultKey, user, value, { mode = 'add', key }) {
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const gameKey = key || defaultKey;
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if (!user) {
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logger.warn(`Failed to set ${gameKey} points for missing user`);
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return;
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@ -70,14 +72,14 @@ async function setPoints(gameKey, user, value, mode = 'add') {
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await fs.writeFile(`./points-${instance}.json`, JSON.stringify(points, null, 4));
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}
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function getPoints(game, { user, room }) {
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const userPoints = points[game.key]?.[`${user.id}:${user.username}`];
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function getPoints(game, { user, room, command }) {
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const userPoints = (points[command] || points[game.key])?.[`${user.id}:${user.username}`];
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game.sendMessage(`You have scored **${userPoints || 0}** points in ${game.name}, @${user.username}`, room.id);
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}
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function getLeaderboard(game, { user, room }) {
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const leaderboard = points[game.key];
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function getLeaderboard(game, { user, room, command }) {
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const leaderboard = points[command] || points[game.key];
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if (!leaderboard || Object.keys(leaderboard).length === 0) {
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game.sendMessage(`No points scored in ${game.name} yet!`, room.id);
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@ -138,12 +140,12 @@ function onMessage(message, bot, games) {
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const room = bot.rooms[message.roomId];
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if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
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getLeaderboard(games[command], { user, room });
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getLeaderboard(games[command], { user, room, command });
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return;
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}
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if (['points', 'score'].includes(subcommand) && games[command]) {
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getPoints(games[command], { user, room });
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getPoints(games[command], { user, room, command });
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return;
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}
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@ -151,13 +153,14 @@ function onMessage(message, bot, games) {
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const args = message.body.split(/\s+/).slice(1);
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const game = games[command];
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if (game) {
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if (game && game.onCommand) {
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if (user) {
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user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;
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}
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games[command].onCommand(args, {
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game.onCommand(args, {
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...game,
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command,
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subcommand,
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bot,
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message,
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@ -214,18 +217,25 @@ function getGames(bot) {
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});
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};
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const setGamePoints = (userId, score, mode) => setPoints(key, userId, score, mode);
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const setGamePoints = (userId, score, options) => setPoints(key, userId, score, options);
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const curatedGame = {
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...game,
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...(key.game && key),
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name: game.name || key,
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key,
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sendMessage,
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setPoints: setGamePoints,
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};
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if (game.onStart) {
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game.onStart({ ...curatedGame, bot });
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}
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return {
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...acc,
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[key]: {
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...game,
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...(key.game && key),
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name: game.name || key,
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key,
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sendMessage,
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setPoints: setGamePoints,
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},
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[key]: curatedGame,
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...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}),
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};
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}, {});
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@ -0,0 +1,89 @@
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'use strict';
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const config = require('config');
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const ducks = new Map();
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let shots = new Map();
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function launchDuck(context) {
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ducks.delete(context.room?.id);
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shots = new Map();
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const interval = Array.isArray(config.duck.interval)
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? ((Math.random() * (config.duck.interval[1] - config.duck.interval[0])) + config.duck.interval[0]) * 1000
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: config.duck.interval * 1000;
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setTimeout(() => {
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if (context.bot.rooms.length === 0) {
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return;
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}
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const rooms = Object.values(context.bot.rooms);
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const room = rooms[Math.floor(Math.random() * rooms.length)];
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ducks.set(room.id, new Date());
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context.sendMessage('Quack! :duck:', room.id);
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}, interval);
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}
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function onCommand(args, context) {
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const duck = ducks.get(context.room.id);
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if (!duck) {
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context.sendMessage(`There is no duck, what are you shooting at, @${context.user.username}?!`, context.room.id);
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return;
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}
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const hit = Math.random() > 0.3;
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const time = ((new Date().getTime() - duck.getTime()) / 1000).toFixed(3);
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if (context.command === 'bang') {
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if (hit) {
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context.sendMessage(`You shot a duck in **${time} seconds**, @${context.user.username}`, context.room.id);
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launchDuck(context);
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context.setPoints(context.user, 1, { key: 'bang' });
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return;
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}
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const messages = [
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`How could you miss *that*, @${context.user.username}...?!`,
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`Better luck next time, @${context.user.username}.`,
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`The duck got away, @${context.user.username}`,
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`Channeling Gareth Southgate, @${context.user.username}? You missed!`,
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];
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shots.set(context.user.id, new Date());
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context.sendMessage(messages[Math.floor(Math.random() * messages.length)], context.room.id);
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return;
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}
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if (['bef', 'befriend'].includes(context.command)) {
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if (hit) {
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context.sendMessage(`You befriended a duck in **${time} seconds**, @${context.user.username}`, context.room.id);
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launchDuck(context);
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context.setPoints(context.user, 1, { key: 'befriend' });
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return;
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}
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const messages = [
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`The duck does not want to be your friend right now, @${context.user.username}`,
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`The duck would like some time for itself, @${context.user.username}`,
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`The duck isn't in the mood right now, @${context.user.username}`,
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];
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shots.set(context.user.id, new Date());
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context.sendMessage(messages[Math.floor(Math.random() * messages.length)], context.room.id);
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}
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}
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module.exports = {
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name: 'Duck',
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commands: ['bang', 'bef', 'befriend'],
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onStart: launchDuck,
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onCommand,
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};
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@ -0,0 +1,10 @@
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'use strict';
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function onCommand(args, context) {
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context.sendMessage(`Pong, @${context.user.username}!`, context.room.id);
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}
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module.exports = {
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name: 'Ping',
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onCommand,
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};
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@ -50,7 +50,7 @@ async function playRound(context, round = 0) {
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const question = game.questions[round];
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context.sendMessage(`**Question ${round + 1}/${game.questions.length}**: ${question.question}`, context.room.id);
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context.sendMessage(`**Question ${round + 1}/${game.questions.length}** (${question.category}): ${question.question}`, context.room.id);
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context.logger.info(`Trivia asked "${question.question}" with answer: ${question.answer}`);
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try {
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@ -163,7 +163,7 @@ function onCommand(args, context) {
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}
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async function onMessage(message, context) {
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if (!game) {
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if (!game || context.user.id === config.user.id) {
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return;
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}
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