Added question rotation to Geo.
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@ -1,6 +1,7 @@
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'use strict';
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'use strict';
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const config = require('config');
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const config = require('config');
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const timers = require('timers/promises');
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const countries = require('../../assets/countries-curated.json');
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const countries = require('../../assets/countries-curated.json');
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const pickRandom = require('../utils/pick-random');
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const pickRandom = require('../utils/pick-random');
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@ -10,7 +11,10 @@ const games = new Map();
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const questions = [
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const questions = [
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'What\'s this country?',
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'What\'s this country?',
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'Name this country:',
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'Where are we going on holiday?',
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'Where are we going on holiday?',
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'What\'s our destination?',
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'I\'d never heard of that place, what\'s it called?',
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];
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];
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function hint(game, context) {
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function hint(game, context) {
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@ -31,7 +35,7 @@ function hint(game, context) {
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.toUpperCase())}, the country code is ${style.bold(game.alpha2)}`, context.room.id);
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.toUpperCase())}, the country code is ${style.bold(game.alpha2)}`, context.room.id);
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}
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}
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function start(context) {
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function play(context) {
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const country = pickRandom(countries);
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const country = pickRandom(countries);
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const url = `${config.geo.url}${country.file}`;
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const url = `${config.geo.url}${country.file}`;
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@ -46,20 +50,22 @@ function start(context) {
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}
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}
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async function onCommand(args, context) {
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async function onCommand(args, context) {
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const game = games.get(context.room.id);
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if (context.subcommand && !games.has(context.room.id)) {
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if (!game && context.subcommand) {
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context.sendMessage(`There is no country in play right now. Start a new round with ${config.prefix}geo!`, context.room.id);
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context.sendMessage(`There is no country in play right now. Start a new round with ${config.prefix}geo!`, context.room.id);
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return;
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return;
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}
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}
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if (['skip', 'stop', 'reset'].includes(context.subcommand)) {
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if (['skip', 'stop', 'reset'].includes(context.subcommand)) {
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const game = games.get(context.room.id);
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games.delete(context.room.id);
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games.delete(context.room.id);
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context.sendMessage(`Geo was skipped by ${context.user.prefixedUsername}. The country was ${style.bold(game.name)}.`, context.room.id);
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context.sendMessage(`Geo was skipped by ${context.user.prefixedUsername}. The country was ${style.bold(game.name)}.`, context.room.id);
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return;
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await timers.setTimeout(2000);
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}
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}
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const game = games.get(context.room.id);
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if (context.subcommand === 'hint') {
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if (context.subcommand === 'hint') {
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hint(game, context);
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hint(game, context);
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return;
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return;
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@ -70,7 +76,7 @@ async function onCommand(args, context) {
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return;
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return;
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}
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}
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start(context);
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play(context);
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}
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}
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async function onMessage(message, context) {
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async function onMessage(message, context) {
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@ -85,10 +91,16 @@ async function onMessage(message, context) {
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context.setPoints(context.user);
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context.setPoints(context.user);
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games.delete(context.room.id);
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games.delete(context.room.id);
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await timers.setTimeout(3000);
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play(context);
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}
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}
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}
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}
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module.exports = {
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module.exports = {
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onCommand,
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onCommand,
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onMessage,
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onMessage,
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commands: ['country', 'atlas'],
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help: 'Name the country on the map! Too hard? Try ~geo:hint or ~geo:skip.',
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};
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};
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