From 61e935b92561d8a61d41f8f39fc9a32c958014c9 Mon Sep 17 00:00:00 2001 From: ThePendulum Date: Tue, 2 Apr 2024 00:56:19 +0200 Subject: [PATCH] Showing board 4 instead of 3 times in letters game. --- src/games/letters.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/games/letters.js b/src/games/letters.js index 3f59527..b9e8bfc 100755 --- a/src/games/letters.js +++ b/src/games/letters.js @@ -92,12 +92,16 @@ async function play(context) { try { await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); - context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id); + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 3)} seconds`))} left`, context.room.id); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); - context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id); + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 2)} seconds`))} left`, context.room.id); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); + + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 4)} seconds`))} left`, context.room.id); + await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); + stop(context); } catch (error) { // abort expected, probably not an error