diff --git a/src/games/letters.js b/src/games/letters.js index 3f59527..b9e8bfc 100755 --- a/src/games/letters.js +++ b/src/games/letters.js @@ -92,12 +92,16 @@ async function play(context) { try { await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); - context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 3) * 2)} seconds`))} left`, context.room.id); + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 3)} seconds`))} left`, context.room.id); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); - context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 3)} seconds`))} left`, context.room.id); + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 4) * 2)} seconds`))} left`, context.room.id); await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); + + context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 4)} seconds`))} left`, context.room.id); + await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal }); + stop(context); } catch (error) { // abort expected, probably not an error