Added/implemented wordle game.
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@ -27,6 +27,7 @@ module.exports = {
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'chat',
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'chat',
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'mash',
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'mash',
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'trivia',
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'trivia',
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'wordle',
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'letters',
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'letters',
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'numbers',
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'numbers',
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'hunt',
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'hunt',
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@ -133,6 +134,11 @@ module.exports = {
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z: 1,
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z: 1,
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},
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},
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},
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},
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wordle: {
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minLength: 3,
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defaultLength: 5,
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highlightRepeat: false, // in wordle, if the I in the guess HINDI is in the wrong place, only the first I is orange
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},
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numbers: {
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numbers: {
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length: 6,
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length: 6,
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timeout: 90,
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timeout: 90,
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@ -0,0 +1,177 @@
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'use strict';
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const config = require('config');
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const crypto = require('crypto');
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const style = require('../utils/style');
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const words = require('../../assets/mash-words.json');
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const settings = { ...config.wordle };
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const wordles = new Map();
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const alphabet = Array.from({ length: 26 }, (value, index) => String.fromCharCode(65 + index));
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function getBoard(letters, showLetters, context) {
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const wordle = wordles.get(context.room.id);
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const prefix = style.grey(style.code('['));
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const middle = letters.map((letter) => {
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if (letter === null) {
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return style.code(' '); // em space, U+2003, charcode 8195
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}
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if (letter[1] === true) {
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return style.green(style.bold(style.code(letter[0].toUpperCase())));
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}
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if (letter[1] === false) {
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return style.orange(style.bold(style.code(letter[0].toUpperCase())));
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}
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return style.grey(style.bold(style.code(letter[0].toUpperCase())));
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}).join(style.grey(style.code('|')));
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const suffix = `${style.grey(style.code(']'))}`;
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if (showLetters) {
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const letterBoard = Array.from(wordle.letters).map(([letter, state]) => {
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if (state === true) {
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return style.green(style.bold(letter));
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}
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if (state === false) {
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return style.orange(style.bold(letter));
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}
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return style.grey(letter);
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}).join(' ');
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return `${prefix}${middle}${suffix} ${letterBoard}`; // eslint-disable-line no-irregular-whitespace
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}
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return `${prefix}${middle}${suffix}`;
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}
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function start(length = settings.defaultLength, context) {
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const wordPool = words[length];
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if (length < settings.minLength) {
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context.sendMessage(`Wordle must be at least ${settings.minLength} letters long.`, context.room.id);
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return;
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}
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if (!wordPool) {
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context.sendMessage(`No words with ${length} letters available.`, context.room.id);
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return;
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}
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const wordList = Object.values(wordPool).flat();
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const word = wordList[crypto.randomInt(wordList.length)];
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wordles.set(context.room.id, {
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word: word.word.toUpperCase(),
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wordList,
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definitions: word.definitions,
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letters: new Map(alphabet.map((letter) => [letter, null])),
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guesses: [],
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});
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context.sendMessage(`${getBoard(Array.from({ length }, () => null), false, context)} guess the word! ${style.grey(style.bold('X'))} not in word; ${style.orange(style.bold('X'))} wrong position; ${style.green(style.bold('X'))} correct position.`, context.room.id);
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context.logger.info(`Wordle started: ${word.word.toUpperCase()}`);
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}
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function play(guess, context) {
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const wordle = wordles.get(context.room.id);
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if (!wordle) {
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context.sendMessage(`There's no wordle going on. Start one with ${config.prefix}wordle [length]!`, context.room.id);
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return;
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}
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if (!guess || guess.length !== wordle.word.length) {
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context.sendMessage(`Your guess needs to be ${wordle.word.length} letters.`, context.room.id);
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return;
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}
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if (!wordle.wordList.some((definition) => definition.word.toLowerCase() === guess.toLowerCase())) {
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context.sendMessage(`The word '${guess}' is not in my dictionary.`, context.room.id);
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return;
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}
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const upperGuess = guess.toUpperCase();
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const processed = new Set();
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const check = upperGuess.split('').map((letter, index) => {
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const alreadySeen = settings.highlightRepeat ? false : processed.has(letter);
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processed.add(letter);
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if (wordle.word[index] === letter) {
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wordle.letters.set(letter, true);
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return [letter, true];
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}
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if (wordle.word.includes(letter)) {
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wordle.letters.set(letter, false);
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return [letter, alreadySeen ? null : false]; // repeating letter in the wrong place is not highlighted
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}
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wordle.letters.delete(letter);
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return [letter, null];
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});
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wordle.guesses = wordle.guesses.concat([[context.user.username, upperGuess]]);
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if (upperGuess === wordle.word) {
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const points = Math.max((wordle.word.length + 1) - wordle.guesses.length, 1);
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const definition = wordle.definitions[0] ? `: ${style.italic(`${wordle.definitions[0].slice(0, 100)}${wordle.definitions[0].length > 100 ? '...' : ''}`)}` : '';
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context.setPoints(context.user, points);
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context.sendMessage(`${getBoard(check, false, context)} is correct! ${style.bold(style.cyan(`${config.usernamePrefix}${context.user.username}`))} gets ${points} ${points > 1 ? 'points' : 'point'}. ${style.bold(wordle.word)}${definition}`, context.room.id);
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wordles.delete(context.room.id);
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return;
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}
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context.sendMessage(`${getBoard(check, true, context)}`, context.room.id);
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}
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function onCommand(args, context) {
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const wordle = wordles.get(context.room.id);
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const length = Number(args[0]) || settings.defaultLength;
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if (['guess', 'w'].includes(context.command)) {
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play(args[0], context);
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return;
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}
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if (context.subcommand === 'stop') {
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if (wordle) {
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context.sendMessage(`The game was stopped by ${config.usernamePrefix}${context.user.username}. The word was ${style.bold(wordle.word)}.`, context.room.id);
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wordles.delete(context.room.id);
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return;
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}
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context.sendMessage(`The there is no wordle going on, ${config.usernamePrefix}${context.user.username}, start one with ${config.prefix}wordle [length]!`, context.room.id);
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return;
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}
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if (!wordle && context.room.id) {
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start(length, context);
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return;
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}
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context.sendMessage(`There is already a ${wordle.word.length}-letter wordle going on, guess with ${config.prefix}w [word]!`, context.room.id);
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}
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module.exports = {
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name: 'Wordle',
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commands: ['wordle', 'guess', 'w'],
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help: `Guess the ${settings.defaultLength}-letter word on the board. Submit a guess with ${config.prefix}w [word]. If the letter is green, it is in the correct place. If it is yellow, it is part of the word, but not in the correct place. The number of letters in the word is the highest score you can get. You lose 1 point per guess, down to 1 point.`,
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onCommand,
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// onMessage,
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};
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