Added whisper option. Whispering answer feedback in Trivia timeout mode, added command help.
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@ -215,9 +215,11 @@ function getGames(bot) {
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const games = config.games.reduce((acc, key) => {
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const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require
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const sendMessage = (body, roomId, options) => {
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const sendMessage = (body, roomId, options, recipient) => {
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bot.socket.transmit('message', {
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roomId,
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recipient,
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type: recipient ? 'whisper' : 'message',
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body: options?.label === false ? body : `[${game.name || key}] ${body}`,
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style: config.style,
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});
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@ -8,6 +8,11 @@ const questions = require('../../assets/jeopardy.json');
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const shuffle = require('../utils/shuffle');
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const settings = { ...config.trivia };
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const help = {
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mode: '\'first\' or \'timeout\'',
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rounds: 'rounds per game as a number',
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timeout: 'seconds as a number',
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};
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let game = null;
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@ -85,7 +90,7 @@ async function playRound(context, round = 0) {
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}
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if (game.mode === 'timeout') {
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context.sendMessage(`**STOP!** The correct answer is **${question.answer}**. ${scores}`, context.room.id);
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context.sendMessage(`**STOP!** The correct answer is **${question.fullAnswer || question.answer}**. ${scores}`, context.room.id);
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}
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}
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@ -156,12 +161,20 @@ function onCommand(args, context) {
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context.sendMessage(`There is no game going on at the moment. Start one with ${config.prefix}trivia!`, context.room.id);
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}
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if (['help', 'commands'].includes(context.subcommand)) {
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context.sendMessage(`Available subcommands for ${config.prefix}trivia are :stop, :mode, :rounds and :timeout`, context.room.id);
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}
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const subcommand = context.subcommand?.toLowerCase();
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if (subcommand && settings[subcommand]) {
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settings[subcommand] = typeof settings[subcommand] === 'number' ? (Number(args[0]) || settings[subcommand]) : args[0];
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if (args[0]) {
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settings[subcommand] = typeof settings[subcommand] === 'number' ? (Number(args[0]) || settings[subcommand]) : args[0];
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context.sendMessage(`${subcommand} set to ${settings[subcommand]}`, context.room.id);
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context.sendMessage(`${subcommand} set to ${settings[subcommand]}`, context.room.id);
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} else if (help[subcommand]) {
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context.sendMessage(`Please give ${help[subcommand]}`, context.room.id);
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}
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}
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}
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@ -170,7 +183,7 @@ async function onMessage(message, context) {
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return;
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}
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const { answer } = game.questions[game.round];
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const { answer, fullAnswer } = game.questions[game.round];
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if (new RegExp(answer, 'i').test(decode(message.originalBody || message.body))) { // resolve HTML entities in case original body is not available, such as & to &
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game.answers.push({
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@ -181,6 +194,14 @@ async function onMessage(message, context) {
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if (settings.mode === 'first') {
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game.ac.abort();
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}
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if (settings.mode === 'timeout') {
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if (message.type === 'message') {
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context.sendMessage(`**${fullAnswer || answer}** is the correct answer! You might want to **/whisper** the answer to me instead, so others can't leech off your impeccable knowledge. You will receive a point at the end of the round.`, context.room.id, null, context.user.username);
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} else {
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context.sendMessage(`**${fullAnswer || answer}** is the correct answer! You will receive a point at the end of the round.`, context.room.id, null, context.user.username);
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}
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}
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}
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}
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