Preventing ~solve when numbers game is in progress.
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4017f1cd07
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@ -367,6 +367,11 @@ async function solve(equation, context) {
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return;
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return;
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}
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}
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if (Array.from(games.entries()).some(([roomId, game]) => roomId === context.room.id || game.target === target)) {
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context.sendMessage('Nice try! Please wait for this numbers round to end :)', context.room.id);
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return;
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}
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try {
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try {
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const solutions = await solveAll(numbers, target, 3);
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const solutions = await solveAll(numbers, target, 3);
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const bestSolution = solutions.reduce((closest, solution) => (!closest || Math.abs(target - solution.answer) < Math.abs(target - closest.answer) ? solution : closest), null);
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const bestSolution = solutions.reduce((closest, solution) => (!closest || Math.abs(target - solution.answer) < Math.abs(target - closest.answer) ? solution : closest), null);
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@ -377,11 +382,11 @@ async function solve(equation, context) {
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}
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}
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if (bestSolution.answer === target) {
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if (bestSolution.answer === target) {
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context.sendMessage(`My best solution for ${numbers.join(' ')} = ${target} is: ${bestSolution.solution}`, context.room.id);
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context.sendMessage(`My best solution for ${numbers.join(' ')} = ${target} is: ${style.bold(bestSolution.solution)}`, context.room.id);
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return;
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return;
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}
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}
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context.sendMessage(`I could not find an exact solution for ${numbers.join(' ')} = ${target}. My closest solution is: ${bestSolution.solution} = ${bestSolution.answer}`, context.room.id);
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context.sendMessage(`I could not find an exact solution for ${numbers.join(' ')} = ${target}. My closest solution is: ${style.bold(bestSolution.solution)} = ${style.italic(bestSolution.answer)}`, context.room.id);
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} catch (error) {
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} catch (error) {
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console.log(error);
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console.log(error);
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}
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}
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