Fixed dice excluding last face, increased max rolls to 20. Increased default number of Hunt guesses. Increased default Riddle timeout.
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@ -79,17 +79,17 @@ module.exports = {
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timeout: 60,
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timeout: 60,
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},
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},
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riddle: {
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riddle: {
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timeout: 20,
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timeout: 30,
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score: false,
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score: false,
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},
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},
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dice: {
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dice: {
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maxRolls: 10,
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maxRolls: 20,
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maxFaces: 1000,
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maxFaces: 1000,
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},
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},
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hangman: {
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hunt: {
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minLength: 5,
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minLength: 5,
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maxLength: 9,
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maxLength: 9,
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guesses: [2, 3, 4, 5, 6, 7], // by word length, last number repeats for longer words
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guesses: [4, 4, 6, 7, 9],
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// guesses: 6, // fixed
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// guesses: [2, 3, 4, 5, 6, 7], // by word length, last number repeats for longer words
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},
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},
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};
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};
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@ -29,7 +29,7 @@ function onCommand(args, context) {
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}
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}
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const results = Array.from({ length: rolls }, () => {
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const results = Array.from({ length: rolls }, () => {
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const result = crypto.randomInt(1, faces);
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const result = crypto.randomInt(1, faces + 1);
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// using U+2003 Em Space after dice to create double space that doesn't get filtered in SChat
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// using U+2003 Em Space after dice to create double space that doesn't get filtered in SChat
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return `${style.grey(dieFaces[result - 1] || '☐')} ${style.bold(result)}`; // eslint-disable-line no-irregular-whitespace
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return `${style.grey(dieFaces[result - 1] || '☐')} ${style.bold(result)}`; // eslint-disable-line no-irregular-whitespace
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@ -14,11 +14,11 @@ const trees = ['🌴', '🌳', '🌲', '🌵'];
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const flowers = ['🌹', '🌻', '🌷', '🌱', '🍄', '🪨'];
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const flowers = ['🌹', '🌻', '🌷', '🌱', '🍄', '🪨'];
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function getGuesses(word) {
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function getGuesses(word) {
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if (Array.isArray(config.hangman.guesses)) {
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if (Array.isArray(config.hunt.guesses)) {
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return config.hangman.guesses[word.length - 1] || config.hangman.guesses.at(-1);
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return config.hunt.guesses[word.length - 1] || config.hunt.guesses.at(-1);
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}
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}
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return config.hangman.guesses;
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return config.hunt.guesses;
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}
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}
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function renderBoard(context) {
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function renderBoard(context) {
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@ -117,8 +117,8 @@ function onCommand(args, context) {
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return;
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return;
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}
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}
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const minLength = Number(args[0]) || config.hangman.minLength;
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const minLength = Number(args[0]) || config.hunt.minLength;
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const maxLength = Number(args[0]) || config.hangman.maxLength;
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const maxLength = Number(args[0]) || config.hunt.maxLength;
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const playableWords = Array.from({ length: (maxLength - minLength) + 1 }, (value, index) => Object.values(words[index + minLength] || {})).flat(2);
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const playableWords = Array.from({ length: (maxLength - minLength) + 1 }, (value, index) => Object.values(words[index + minLength] || {})).flat(2);
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const word = pickRandom(playableWords);
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const word = pickRandom(playableWords);
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