Fixed letters game board timeout.
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parent
a1a9d698e2
commit
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@ -91,19 +91,19 @@ async function play(context) {
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(settings.timeout))} seconds, let's start!`, context.room.id);
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try {
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try {
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 4)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 4)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 3)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 3)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 2)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round((settings.timeout / 5) * 2)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 5)} seconds`))} left`, context.room.id);
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context.sendMessage(`${getBoard(context)} You have ${style.bold(style.green(`${Math.round(settings.timeout / 5)} seconds`))} left`, context.room.id);
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await timers.setTimeout((settings.timeout / 3) * 1000, null, { signal: game.ac.signal });
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await timers.setTimeout((settings.timeout / 5) * 1000, null, { signal: game.ac.signal });
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stop(context);
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stop(context);
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} catch (error) {
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} catch (error) {
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