Check room exists before removing user.
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				|  | @ -123,7 +123,9 @@ function onJoin(data, bot) { | |||
| } | ||||
| 
 | ||||
| function onLeave(data, bot) { | ||||
| 	bot.rooms[data.roomId].users = bot.rooms[data.roomId].users.filter((userId) => userId !== data.userId); | ||||
| 	if (bot.rooms[data.roomId]) { | ||||
| 		bot.rooms[data.roomId].users = bot.rooms[data.roomId].users.filter((userId) => userId !== data.userId); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| function onMessage(message, bot, games) { | ||||
|  |  | |||
|  | @ -5,11 +5,7 @@ const timers = require('timers/promises'); | |||
| 
 | ||||
| const questions = require('../../assets/jeopardy.json'); | ||||
| 
 | ||||
| const settings = { | ||||
| 	rounds: config.trivia.rounds, | ||||
| 	timeout: config.trivia.timeout, | ||||
| 	mode: config.trivia.mode, | ||||
| }; | ||||
| const settings = { ...config.trivia }; | ||||
| 
 | ||||
| let game = null; | ||||
| 
 | ||||
|  | @ -100,6 +96,8 @@ async function playRound(context, round = 0) { | |||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	await timers.setTimeout(2000); | ||||
| 
 | ||||
| 	const leaders = Object.entries(game.points).sort(([, scoreA], [, scoreB]) => scoreB - scoreA).map(([username, score], index) => { | ||||
| 		if (index === 0) { | ||||
| 			return `**@${username}** with **${score}** points`; | ||||
|  | @ -107,6 +105,7 @@ async function playRound(context, round = 0) { | |||
| 
 | ||||
| 		return `**@${username}** with **${score}** points`; | ||||
| 	}).join(', '); | ||||
| 
 | ||||
| 	context.sendMessage(`That's the end of the game! Best players: ${leaders}`, context.room.id); | ||||
| 
 | ||||
| 	game = null; | ||||
|  |  | |||
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