226 lines
5.6 KiB
JavaScript
226 lines
5.6 KiB
JavaScript
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'use strict';
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const config = require('config');
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const fs = require('fs').promises;
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const logger = require('simple-node-logger').createSimpleLogger();
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const { argv } = require('yargs');
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// const timers = require('timers/promises');
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const style = require('./utils/style');
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logger.setLevel(argv.level || 'info');
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const points = {};
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async function initPoints(identifier) {
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try {
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const pointsFile = await fs.readFile(`./points-${identifier}.json`, 'utf-8');
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Object.assign(points, JSON.parse(pointsFile));
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} catch (error) {
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if (error.code === 'ENOENT') {
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logger.info('Creating new points file');
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await fs.writeFile(`./points-${identifier}.json`, '{}');
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initPoints();
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}
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}
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}
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async function setPoints(identifier, defaultKey, user, value, { mode = 'add', key } = {}) {
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const gameKey = key || defaultKey;
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if (!user) {
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logger.warn(`Failed to set ${gameKey} points for missing user`);
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return;
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}
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const userKey = `${user.id}:${user.username}`;
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if (!points[gameKey]) {
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points[gameKey] = {};
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}
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if (mode === 'add') {
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points[gameKey][userKey] = (points[gameKey][userKey] || 0) + value;
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}
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if (mode === 'set') {
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points[gameKey][userKey] = value;
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}
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await fs.writeFile(`./points-${identifier}.json`, JSON.stringify(points, null, 4));
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}
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function getPoints(game, rawUsername, { user, room, command }) {
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const username = rawUsername?.replace(new RegExp(`^${config.usernamePrefix}`), '');
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const gamePoints = points[command] || points[game.key];
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const userPoints = username
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? Object.entries(gamePoints || {}).find(([identifier]) => identifier.split(':')[1] === username)?.[1]
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: gamePoints?.[`${user?.id}:${user?.username}`];
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game.sendMessage(`${username ? `${style.bold(username)} has` : 'You have'} scored ${style.bold(userPoints || 0)} points in ${game.name}, ${config.usernamePrefix}${user.username}`, room.id);
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}
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function getLeaderboard(game, { user, room, command }) {
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const leaderboard = points[command] || points[game.key];
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if (!leaderboard || Object.keys(leaderboard).length === 0) {
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game.sendMessage(`No points scored in ${game.name} yet!`, room.id);
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return;
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}
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const curatedLeaderboard = Object.entries(leaderboard)
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.sort(([, scoreA], [, scoreB]) => scoreB - scoreA)
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.map(([userKey, score]) => {
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const username = userKey.split(':')[1];
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return `${style.bold(`${username === user.username ? config.usernamePrefix : ''}${username}`)} at ${style.bold(score)} points`;
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})
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.slice(0, 10)
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.join(', ');
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game.sendMessage(`The top ${Math.min(Object.keys(leaderboard).length, 10)} ${style.italic(game.name)} players are: ${curatedLeaderboard}`, room.id);
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}
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async function getGames(bot, identifier) {
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await initPoints(identifier);
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const games = config.games.reduce((acc, key) => {
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const game = require(`./games/${key.game || key}`); // eslint-disable-line global-require, import/no-dynamic-require
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const sendMessage = (body, roomId, options, recipient) => {
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const curatedBody = options?.label === false || config.labels === false ? body : `${style.grey(`[${game.name || key}]`)} ${body}`;
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if (config.platform === 'irc') {
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bot.client.say(roomId || recipient, curatedBody);
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}
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if (config.platform === 'schat') {
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bot.socket.transmit('message', {
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roomId,
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recipient,
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type: recipient && options.type !== 'message' ? 'whisper' : 'message',
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body: curatedBody,
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style: config.style,
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});
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}
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};
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const setGamePoints = (userId, score, options) => setPoints(identifier, key, userId, score, options);
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const curatedGame = {
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...game,
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...(key.game && key),
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name: game.name || key,
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key,
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sendMessage,
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setPoints: setGamePoints,
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};
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if (game.onStart) {
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game.onStart({ ...curatedGame, bot });
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}
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return {
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...acc,
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[key]: curatedGame,
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...game.commands?.reduce((commandAcc, command) => ({ ...commandAcc, [command]: curatedGame }), {}),
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};
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}, {});
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return games;
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}
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function getMessageUser(message, bot) {
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if (config.platform === 'irc') {
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return {
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username: message.from,
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id: message.from,
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};
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}
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if (config.platform === 'schat') {
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return bot.users[message.userId] || message.user;
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}
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return null;
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}
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function getMessageRoom(message, bot) {
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if (config.platform === 'irc') {
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return {
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id: message.to,
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name: message.to,
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};
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}
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if (config.platform === 'schat') {
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return bot.rooms[message.roomId];
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}
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return null;
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}
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function onMessage(message, bot, games) {
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const body = message.originalBody || message.body;
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const [, command, subcommand] = body?.match(new RegExp(`^${config.prefix}(\\w+)(?:\\:(\\w+))?`)) || [];
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const user = getMessageUser(message, bot);
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const room = getMessageRoom(message, bot);
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if (command) {
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const args = body.split(/\s+/).slice(1);
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const game = games[command];
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if (['leaderboard', 'lead', 'leader', 'leaders', 'scoreboard', 'best'].includes(subcommand) && games[command]) {
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getLeaderboard(games[command], { user, room, command });
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return;
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}
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if (['points', 'score'].includes(subcommand) && games[command]) {
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getPoints(games[command], args[0], { user, room, command });
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return;
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}
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if (game && game.onCommand) {
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if (user) {
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user.points = points[game.key]?.[`${user.id}:${user.username}`] || 0;
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}
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game.onCommand(args, {
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...game,
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command,
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subcommand,
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bot,
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message,
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user,
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room,
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points: points[game.key] || {},
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logger,
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});
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}
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}
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Object.values(games).forEach((game) => game.onMessage?.(message, {
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...game,
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bot,
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message,
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user: user && {
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...user,
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points: points[game.key]?.[`${user.id}:${user.username}`] || 0,
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},
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room,
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logger,
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}));
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}
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module.exports = {
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onMessage,
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getGames,
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getLeaderboard,
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getPoints,
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setPoints,
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initPoints,
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};
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