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2 Commits

Author SHA1 Message Date
ThePendulum
d6f32a03fd Added tail light animation for police mode. 2026-05-01 05:24:51 +02:00
ThePendulum
7e10f2a797 Syncing dash lights with indicators. 2026-05-01 04:47:56 +02:00

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@@ -7,7 +7,10 @@ constexpr int KEEPALIVE_TIMEOUT = 5000; // ms
constexpr int LEDS_TAIL_PIN = PA6;
constexpr int LEDS_TAIL_LENGTH = 10;
constexpr int LEDS_TAIL_BRIGHTNESS = 255;
constexpr int LEDS_TAIL_SIDE_LENGTH = 3;
constexpr int LEDS_TAIL_SIDE_LENGTH = 2;
constexpr int LEDS_TAIL_SIDE_MARGIN = 2;
constexpr int LEDS_TAIL_RIGHT_RANGE[] = {0, LEDS_TAIL_SIDE_LENGTH};
constexpr int LEDS_TAIL_LEFT_RANGE[] = {LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_LENGTH};
constexpr int LEDS_LEFT_PIN = PA5;
constexpr int LEDS_RIGHT_PIN = PA7;
@@ -64,27 +67,35 @@ Adafruit_NeoPixel ledsHeadLeft(LEDS_HEAD_LENGTH, LEDS_LEFT_PIN, NEO_GRBW + NEO_K
Adafruit_NeoPixel ledsHeadRight(LEDS_HEAD_LENGTH, LEDS_RIGHT_PIN, NEO_GRBW + NEO_KHZ800);
Adafruit_NeoPixel ledsDash(LEDS_DASH_LENGTH, LEDS_DASH_PIN, NEO_GRBW + NEO_KHZ800);
const uint32_t COLOR_OFF = ledsTail.Color(0, 0, 0, 0);
const uint32_t COLOR_WHITE = ledsTail.Color(0, 0, 0, 255);
const uint32_t COLOR_WHITE_FULL = ledsTail.Color(255, 255, 255, 255);
const uint32_t COLOR_WHITE_DIM = ledsTail.Color(0, 0, 0, 100);
const uint32_t COLOR_RED = ledsTail.Color(255, 0, 0, 0);
const uint32_t COLOR_AMBER = ledsTail.Color(255, 50, 0, 0);
const uint32_t COLOR_POLICE_BLUE = ledsTail.Color(0, 0, 255, 0);
const uint32_t COLOR_POLICE_RED = ledsTail.Color(255, 0, 0, 0);
enum Direction { LEFT, RIGHT };
enum Mode {
MODE_HEAD,
MODE_POLICE,
MODE_HAZARD,
MODE_POLICE,
MODE_RAINBOW,
MODE_COUNT,
};
// Mode activeMode = MODE_HEAD;
Mode activeMode = MODE_HAZARD;
Mode activeMode = MODE_RAINBOW;
uint32_t colorHSV(float hue, float sat = 1.0, float val = 1.0) {
return Adafruit_NeoPixel::ColorHSV(
(uint16_t)(hue / 360.0 * 65535),
(uint8_t)(sat * 255),
(uint8_t)(val * 255)
);
}
const uint32_t COLOR_OFF = ledsTail.Color(0, 0, 0, 0);
const uint32_t COLOR_WHITE = ledsTail.Color(0, 0, 0, 255);
const uint32_t COLOR_WHITE_FULL = ledsTail.Color(255, 255, 255, 255);
const uint32_t COLOR_WHITE_DIM = ledsTail.Color(0, 0, 0, 100);
const uint32_t COLOR_RED = ledsTail.Color(255, 0, 0, 0);
const uint32_t COLOR_AMBER = colorHSV(10); // easier value fade
const uint32_t COLOR_POLICE_BLUE = ledsTail.Color(0, 0, 255, 0);
const uint32_t COLOR_POLICE_RED = ledsTail.Color(255, 0, 0, 0);
unsigned long animationFrame = 0;
unsigned long lastFrame = 0;
@@ -153,6 +164,16 @@ void animateTailLight() {
ledsTail.fill(COLOR_RED);
}
void animateRightTailSide(uint32_t color) {
ledsTail.fill(color, 0, LEDS_TAIL_SIDE_LENGTH);
ledsTail.fill(COLOR_OFF, LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_MARGIN);
}
void animateLeftTailSide(uint32_t color) {
ledsTail.fill(color, LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_LENGTH);
ledsTail.fill(COLOR_OFF, LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH - LEDS_TAIL_SIDE_MARGIN, LEDS_TAIL_SIDE_MARGIN);
}
void animateDash() {
ledsDash.clear();
}
@@ -161,28 +182,16 @@ void animateReverse() {
ledsTail.fill(COLOR_WHITE);
}
uint32_t colorHSV(float hue, float sat = 1.0, float val = 1.0) {
return Adafruit_NeoPixel::ColorHSV(
(uint16_t)(hue / 360.0 * 65535),
(uint8_t)(sat * 255),
(uint8_t)(val * 255)
);
}
constexpr int INDICATOR_DURATION = 3200; // total ms
constexpr int INDICATOR_HOLD_FRAMES = 15;
constexpr int INDICATOR_OFF_FRAMES = 20;
constexpr float INDICATOR_SPEED = 2;
void animateIndicator(Direction direction) {
Adafruit_NeoPixel& ledsTarget = direction == LEFT // reference, not pointer
Adafruit_NeoPixel& ledsTarget = direction == LEFT
? ledsHeadLeft
: ledsHeadRight;
int dashTargetIndex = direction == LEFT
? 1
: 0;
const long indicatorFrame = lround(animationFrame * INDICATOR_SPEED) % (LEDS_EDGE_LENGTH + INDICATOR_HOLD_FRAMES + INDICATOR_OFF_FRAMES);
const long sweepEnd = LEDS_TOP_LENGTH;
@@ -210,6 +219,31 @@ void animateIndicator(Direction direction) {
ledsTarget.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
}
}
const int* tailRange = direction == LEFT
? LEDS_TAIL_LEFT_RANGE
: LEDS_TAIL_RIGHT_RANGE;
void (*animateTailSide)(uint32_t) = direction == LEFT
? animateLeftTailSide
: animateRightTailSide;
const int dashIndex = direction == LEFT
? 1
: 0;
if (indicatorFrame < sweepEnd) {
const int colorAmberFaded = colorHSV(10, 1, (float)indicatorFrame / sweepEnd);
animateTailSide(colorAmberFaded);
ledsDash.setPixelColor(dashIndex, colorAmberFaded);
} else if (indicatorFrame < holdEnd) {
animateTailSide(COLOR_AMBER);
ledsDash.setPixelColor(dashIndex, COLOR_AMBER);
} else {
animateTailSide(COLOR_OFF);
ledsDash.setPixelColor(dashIndex, COLOR_OFF);
}
}
constexpr float POLICE_SPEED = 0.75;
@@ -238,18 +272,28 @@ void animatePolice() {
ledsHeadLeft.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
// deliberately inverted from edge lights for a more alternating effect
animateLeftTailSide(COLOR_OFF);
animateRightTailSide(COLOR_POLICE_BLUE);
ledsDash.setPixelColor(1, COLOR_POLICE_BLUE);
ledsDash.setPixelColor(0, COLOR_OFF);
} else if (policeBeaconFrames[policeFrame] == POLICE_RIGHT) {
ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH);
animateLeftTailSide(COLOR_POLICE_BLUE);
animateRightTailSide(COLOR_OFF);
ledsDash.setPixelColor(1, COLOR_OFF);
ledsDash.setPixelColor(0, COLOR_POLICE_BLUE);
} else {
ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
animateLeftTailSide(COLOR_OFF);
animateRightTailSide(COLOR_OFF);
ledsDash.setPixelColor(1, COLOR_OFF);
ledsDash.setPixelColor(0, COLOR_OFF);
}
@@ -286,7 +330,7 @@ void animateRainbow() {
}
*/
ledsTail.fill(ledsTail.ColorHSV(animationFrame * 1000 * RAINBOW_SPEED));
ledsTail.fill(colorHSV(animationFrame * RAINBOW_SPEED));
ledsDash.setPixelColor(1, colorHSV(animationFrame * RAINBOW_SPEED));
ledsDash.setPixelColor(0, colorHSV(animationFrame * RAINBOW_SPEED + 90));