Added tail light animation for police mode.

This commit is contained in:
ThePendulum
2026-05-01 05:24:51 +02:00
parent 7e10f2a797
commit d6f32a03fd

View File

@@ -7,7 +7,10 @@ constexpr int KEEPALIVE_TIMEOUT = 5000; // ms
constexpr int LEDS_TAIL_PIN = PA6; constexpr int LEDS_TAIL_PIN = PA6;
constexpr int LEDS_TAIL_LENGTH = 10; constexpr int LEDS_TAIL_LENGTH = 10;
constexpr int LEDS_TAIL_BRIGHTNESS = 255; constexpr int LEDS_TAIL_BRIGHTNESS = 255;
constexpr int LEDS_TAIL_SIDE_LENGTH = 3; constexpr int LEDS_TAIL_SIDE_LENGTH = 2;
constexpr int LEDS_TAIL_SIDE_MARGIN = 2;
constexpr int LEDS_TAIL_RIGHT_RANGE[] = {0, LEDS_TAIL_SIDE_LENGTH};
constexpr int LEDS_TAIL_LEFT_RANGE[] = {LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_LENGTH};
constexpr int LEDS_LEFT_PIN = PA5; constexpr int LEDS_LEFT_PIN = PA5;
constexpr int LEDS_RIGHT_PIN = PA7; constexpr int LEDS_RIGHT_PIN = PA7;
@@ -161,6 +164,16 @@ void animateTailLight() {
ledsTail.fill(COLOR_RED); ledsTail.fill(COLOR_RED);
} }
void animateRightTailSide(uint32_t color) {
ledsTail.fill(color, 0, LEDS_TAIL_SIDE_LENGTH);
ledsTail.fill(COLOR_OFF, LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_MARGIN);
}
void animateLeftTailSide(uint32_t color) {
ledsTail.fill(color, LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH, LEDS_TAIL_SIDE_LENGTH);
ledsTail.fill(COLOR_OFF, LEDS_TAIL_LENGTH - LEDS_TAIL_SIDE_LENGTH - LEDS_TAIL_SIDE_MARGIN, LEDS_TAIL_SIDE_MARGIN);
}
void animateDash() { void animateDash() {
ledsDash.clear(); ledsDash.clear();
} }
@@ -179,10 +192,6 @@ void animateIndicator(Direction direction) {
? ledsHeadLeft ? ledsHeadLeft
: ledsHeadRight; : ledsHeadRight;
int dashTargetIndex = direction == LEFT
? 1
: 0;
const long indicatorFrame = lround(animationFrame * INDICATOR_SPEED) % (LEDS_EDGE_LENGTH + INDICATOR_HOLD_FRAMES + INDICATOR_OFF_FRAMES); const long indicatorFrame = lround(animationFrame * INDICATOR_SPEED) % (LEDS_EDGE_LENGTH + INDICATOR_HOLD_FRAMES + INDICATOR_OFF_FRAMES);
const long sweepEnd = LEDS_TOP_LENGTH; const long sweepEnd = LEDS_TOP_LENGTH;
@@ -211,12 +220,29 @@ void animateIndicator(Direction direction) {
} }
} }
const int* tailRange = direction == LEFT
? LEDS_TAIL_LEFT_RANGE
: LEDS_TAIL_RIGHT_RANGE;
void (*animateTailSide)(uint32_t) = direction == LEFT
? animateLeftTailSide
: animateRightTailSide;
const int dashIndex = direction == LEFT
? 1
: 0;
if (indicatorFrame < sweepEnd) { if (indicatorFrame < sweepEnd) {
ledsDash.setPixelColor(dashTargetIndex, colorHSV(10, 1, (float)indicatorFrame / sweepEnd)); const int colorAmberFaded = colorHSV(10, 1, (float)indicatorFrame / sweepEnd);
animateTailSide(colorAmberFaded);
ledsDash.setPixelColor(dashIndex, colorAmberFaded);
} else if (indicatorFrame < holdEnd) { } else if (indicatorFrame < holdEnd) {
ledsDash.setPixelColor(dashTargetIndex, COLOR_AMBER); animateTailSide(COLOR_AMBER);
ledsDash.setPixelColor(dashIndex, COLOR_AMBER);
} else { } else {
ledsDash.setPixelColor(dashTargetIndex, COLOR_OFF); animateTailSide(COLOR_OFF);
ledsDash.setPixelColor(dashIndex, COLOR_OFF);
} }
} }
@@ -246,18 +272,28 @@ void animatePolice() {
ledsHeadLeft.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH); ledsHeadLeft.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH); ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
// deliberately inverted from edge lights for a more alternating effect
animateLeftTailSide(COLOR_OFF);
animateRightTailSide(COLOR_POLICE_BLUE);
ledsDash.setPixelColor(1, COLOR_POLICE_BLUE); ledsDash.setPixelColor(1, COLOR_POLICE_BLUE);
ledsDash.setPixelColor(0, COLOR_OFF); ledsDash.setPixelColor(0, COLOR_OFF);
} else if (policeBeaconFrames[policeFrame] == POLICE_RIGHT) { } else if (policeBeaconFrames[policeFrame] == POLICE_RIGHT) {
ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH); ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH); ledsHeadRight.fill(COLOR_POLICE_BLUE, 0, LEDS_EDGE_LENGTH);
animateLeftTailSide(COLOR_POLICE_BLUE);
animateRightTailSide(COLOR_OFF);
ledsDash.setPixelColor(1, COLOR_OFF); ledsDash.setPixelColor(1, COLOR_OFF);
ledsDash.setPixelColor(0, COLOR_POLICE_BLUE); ledsDash.setPixelColor(0, COLOR_POLICE_BLUE);
} else { } else {
ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH); ledsHeadLeft.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH); ledsHeadRight.fill(COLOR_OFF, 0, LEDS_EDGE_LENGTH);
animateLeftTailSide(COLOR_OFF);
animateRightTailSide(COLOR_OFF);
ledsDash.setPixelColor(1, COLOR_OFF); ledsDash.setPixelColor(1, COLOR_OFF);
ledsDash.setPixelColor(0, COLOR_OFF); ledsDash.setPixelColor(0, COLOR_OFF);
} }
@@ -294,7 +330,7 @@ void animateRainbow() {
} }
*/ */
ledsTail.fill(ledsTail.ColorHSV(animationFrame * 1000 * RAINBOW_SPEED)); ledsTail.fill(colorHSV(animationFrame * RAINBOW_SPEED));
ledsDash.setPixelColor(1, colorHSV(animationFrame * RAINBOW_SPEED)); ledsDash.setPixelColor(1, colorHSV(animationFrame * RAINBOW_SPEED));
ledsDash.setPixelColor(0, colorHSV(animationFrame * RAINBOW_SPEED + 90)); ledsDash.setPixelColor(0, colorHSV(animationFrame * RAINBOW_SPEED + 90));