Using separate animation frame for rainbow to prevent reset during indicators.

This commit is contained in:
ThePendulum
2026-05-01 06:01:58 +02:00
parent abea37e15e
commit 65ef0734f6

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@@ -74,11 +74,12 @@ enum Mode {
MODE_HAZARD, MODE_HAZARD,
MODE_POLICE, MODE_POLICE,
MODE_RAINBOW, MODE_RAINBOW,
MODE_KITT,
MODE_COUNT, MODE_COUNT,
}; };
// Mode activeMode = MODE_HEAD; // Mode activeMode = MODE_HEAD;
Mode activeMode = MODE_RAINBOW; Mode activeMode = MODE_KITT;
uint32_t colorHSV(float hue, float sat = 1.0, float val = 1.0) { uint32_t colorHSV(float hue, float sat = 1.0, float val = 1.0) {
return Adafruit_NeoPixel::ColorHSV( return Adafruit_NeoPixel::ColorHSV(
@@ -99,6 +100,7 @@ const uint32_t COLOR_POLICE_BLUE = ledsTail.Color(0, 0, 255, 0);
const uint32_t COLOR_POLICE_RED = ledsTail.Color(255, 0, 0, 0); const uint32_t COLOR_POLICE_RED = ledsTail.Color(255, 0, 0, 0);
unsigned long animationFrame = 0; unsigned long animationFrame = 0;
unsigned long stableAnimationFrame = 0;
unsigned long lastFrame = 0; unsigned long lastFrame = 0;
unsigned long lastPedalPress = millis(); unsigned long lastPedalPress = millis();
@@ -234,10 +236,6 @@ void animateIndicator(Direction direction) {
} }
} }
const int* tailRange = direction == LEFT
? LEDS_TAIL_LEFT_RANGE
: LEDS_TAIL_RIGHT_RANGE;
void (*animateTailSide)(uint32_t, bool) = direction == LEFT void (*animateTailSide)(uint32_t, bool) = direction == LEFT
? animateLeftTailSide ? animateLeftTailSide
: animateRightTailSide; : animateRightTailSide;
@@ -322,32 +320,37 @@ void animatePolice() {
} }
constexpr float RAINBOW_SPEED = 2.0; constexpr float RAINBOW_SPEED = 2.0;
constexpr float RAINBOW_DENSITY = 5.0; constexpr float RAINBOW_DENSITY = 10.0;
void animateRainbow() { void animateRainbow() {
for (int ledIndex = 0; ledIndex < LEDS_HEAD_LENGTH; ledIndex++) { // EDGES, flowing color
const uint32_t pixelColor = colorHSV((animationFrame * RAINBOW_SPEED) + (ledIndex * RAINBOW_DENSITY)); for (int ledIndex = LEDS_TOP_LENGTH - 1; ledIndex >= 0; ledIndex--) {
const uint32_t pixelColor = colorHSV((stableAnimationFrame * RAINBOW_SPEED) + (ledIndex * RAINBOW_DENSITY));
ledsHeadLeft.setPixelColor(ledIndex, pixelColor); ledsHeadLeft.setPixelColor(ledIndex, pixelColor);
ledsHeadLeft.setPixelColor(LEDS_EDGE_LENGTH - ledIndex, pixelColor);
ledsHeadRight.setPixelColor(ledIndex, pixelColor); ledsHeadRight.setPixelColor(ledIndex, pixelColor);
ledsHeadRight.setPixelColor(LEDS_EDGE_LENGTH - ledIndex, pixelColor);
} }
/* // RINGS, single color
ledsHeadLeft.fill(colorHSV(stableAnimationFrame * RAINBOW_SPEED), LEDS_EDGE_LENGTH, LEDS_RING_LENGTH);
ledsHeadRight.fill(colorHSV(stableAnimationFrame * RAINBOW_SPEED), LEDS_EDGE_LENGTH, LEDS_RING_LENGTH);
for (int ledIndex = 0; ledIndex < LEDS_TAIL_LENGTH; ledIndex++) { for (int ledIndex = 0; ledIndex < LEDS_TAIL_LENGTH; ledIndex++) {
const uint32_t pixelColor = ledsHeadLeft.ColorHSV((animationFrame * 1000 * RAINBOW_SPEED) + (ledIndex * 1000 * RAINBOW_DENSITY * 5), 255, 255); const int distFromCenter = abs(ledIndex * 2 - (LEDS_TAIL_LENGTH - 1));
const uint32_t pixelColor = colorHSV((stableAnimationFrame * RAINBOW_SPEED) - (distFromCenter * RAINBOW_DENSITY * 2));
if (ledIndex <= 5) {
ledsTail.setPixelColor(ledIndex, pixelColor); ledsTail.setPixelColor(ledIndex, pixelColor);
} else {
ledsTail.setPixelColor(LEDS_TAIL_LENGTH - ledIndex, pixelColor);
} }
}
*/
ledsTail.fill(colorHSV(animationFrame * RAINBOW_SPEED)); ledsDash.setPixelColor(1, colorHSV(stableAnimationFrame * RAINBOW_SPEED));
ledsDash.setPixelColor(0, colorHSV(stableAnimationFrame * RAINBOW_SPEED + 90));
}
ledsDash.setPixelColor(1, colorHSV(animationFrame * RAINBOW_SPEED)); void animateKitt() {
ledsDash.setPixelColor(0, colorHSV(animationFrame * RAINBOW_SPEED + 90)); // not implemented
} }
void animate(long now) { void animate(long now) {
@@ -369,6 +372,10 @@ void animate(long now) {
animateIndicator(RIGHT); animateIndicator(RIGHT);
} }
if (activeMode == MODE_KITT) {
animateKitt();
}
if (now - lastPedalRelease < 1500) { if (now - lastPedalRelease < 1500) {
animateBrake(); animateBrake();
} }
@@ -415,6 +422,7 @@ void shutdown() {
void restart() { void restart() {
lastFrame = millis(); lastFrame = millis();
animationFrame = 0; animationFrame = 0;
stableAnimationFrame = 0;
isOff = false; isOff = false;
digitalWrite(PIN_BUCK, BUCK_ON); digitalWrite(PIN_BUCK, BUCK_ON);
@@ -500,6 +508,7 @@ void loop() {
if (!isOff && now - lastFrame >= ANIMATION_INTERVAL) { if (!isOff && now - lastFrame >= ANIMATION_INTERVAL) {
lastFrame += ANIMATION_INTERVAL; lastFrame += ANIMATION_INTERVAL;
animationFrame += 1; animationFrame += 1;
stableAnimationFrame += 1;
animate(now); animate(now);
render(); render();