Removed window map from http module to prevent memory pile-up with update scraping.
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@ -130,10 +130,10 @@ async function scrapeRelease(baseRelease, entitiesBySlug, type = 'scene') {
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if (windows.has(pathname)) {
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logger.debug(`Closing window for ${pathname}`);
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}
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windows.get(pathname)?.close();
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windows.delete(pathname);
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windows.get(pathname).close();
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windows.delete(pathname);
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}
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await waitImmediate;
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@ -10,7 +10,7 @@ const tunnel = require('tunnel');
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const Bottleneck = require('bottleneck');
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const { JSDOM, toughCookie } = require('jsdom');
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const windows = require('./http-windows');
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// const windows = require('./http-windows');
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const logger = require('../logger')(__filename);
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const virtualConsole = require('./virtual-console')(__filename);
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@ -119,9 +119,11 @@ async function finalizeResult(res, options) {
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const window = options?.parse ? new JSDOM(html, { virtualConsole, ...options.extract }).window : null;
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const pathname = new URL(res.request.url).pathname.replace(/\//g, '_');
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/* unable to clear from update scrapes, nor any way to distinguish deep scrapes
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if (window) {
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windows.set(pathname, window);
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}
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*/
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if (argv.saveHtml) {
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await fs.writeFile(`./html/${pathname}.html`, html);
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