Changed scene tile shoot ID color. Removed stray console logs.
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@ -212,8 +212,6 @@ const aggActors = ref(pageProps.aggActors || []);
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const aggTags = ref(pageProps.aggTags || []);
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const aggChannels = ref(pageProps.aggChannels || []);
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console.log(aggChannels.value);
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const currentPage = ref(Number(routeParams.page));
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const scope = ref(routeParams.scope || props.defaultScope);
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const total = ref(Number(pageProps.sceneTotal || pageProps.total));
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@ -316,7 +316,6 @@ const favorited = ref(props.scene.stashes.some((sceneStash) => sceneStash.id ===
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}
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.shoot {
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color: var(--primary);
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font-size: .75rem;
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font-weight: bold;
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}
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@ -580,8 +580,6 @@ export async function fetchScenes(filters, rawOptions, reqUser) {
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options.aggregateChannels ? fetchEntitiesById(entityIds.map((bucket) => bucket.key), { order: ['slug', 'asc'], append: channelCounts }) : [],
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]);
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console.log('studio ids', aggChannels.filter((studio) => studio.slug === 'wgcz'));
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console.timeEnd('fetch aggregations');
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console.time('fetch full');
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