- PlayerPanel now leaves an 8px bottom margin so the transport row isn't flush against the tab's edge. - Frame-step buttons read '⏮ Frame' / 'Frame ⏭' instead of '⏮ Frame (,)' / 'Frame ⏭ (.)' -- the shortcuts still work, just not spelled out on the buttons. - Detect Next Clap is now a button in the Sync markers panel next to Detect All Claps (still also in the Tools menu), kept in sync with its menu action's enabled state the same way Detect All Claps was.
105 lines
4.5 KiB
Python
105 lines
4.5 KiB
Python
"""Verifies the four interaction changes requested after the first review:
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- clap detection moved to a Tools menu (no more buttons in the layout)
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- clicking anywhere on the slider track jumps straight there
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- dragging the slider seeks live (via sliderMoved), not just on release
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- dropping a file onto the player widget loads it
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Drives real Qt events (QMouseEvent, QDropEvent) against the actual
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MainWindow/PlayerWidget classes rather than calling internal methods
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directly, so this proves the actual event wiring, not just the logic
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behind it.
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"""
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import sys
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import time
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from pathlib import Path
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from PyQt6.QtCore import Qt, QPointF, QUrl, QMimeData
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from PyQt6.QtGui import QMouseEvent, QDropEvent
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from PyQt6.QtWidgets import QApplication
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sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
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import main as app_main
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ROOT = Path(__file__).resolve().parent.parent
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CLIP = str(ROOT / "test_media" / "sync_test_INSYNC.mp4")
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def main():
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qapp = QApplication(sys.argv)
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win = app_main.MainWindow()
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win.show()
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qapp.processEvents()
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# -- Tools menu has the clap detection actions, AND both Detect All Claps
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# and Detect Next Clap are also buttons in the Sync markers panel (each
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# kept in sync with its menu action's enabled state, since they're two
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# separate widgets).
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menu_titles = [a.text() for a in win.menuBar().actions()]
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assert "&Tools" in menu_titles, f"expected a Tools menu, got {menu_titles}"
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assert win.detect_all_action.text() == "Detect All Claps"
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assert win.detect_next_action.text() == "Detect Next Clap"
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assert win.detect_all_button.text() == "Detect All Claps"
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assert win.detect_next_button.text() == "Detect Next Clap"
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assert win.detect_all_action.isEnabled() == win.detect_all_button.isEnabled()
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assert win.detect_next_action.isEnabled() == win.detect_next_button.isEnabled()
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print("PASS: Tools menu has plain-labeled clap detection actions, both buttons back in sync markers panel")
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# -- Load via drag-and-drop simulation on the player widget
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mime = QMimeData()
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mime.setUrls([QUrl.fromLocalFile(CLIP)])
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drop_event = QDropEvent(
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QPointF(10, 10), Qt.DropAction.CopyAction, mime,
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Qt.MouseButton.LeftButton, Qt.KeyboardModifier.NoModifier,
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QDropEvent.Type.Drop,
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)
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win.source_panel.player.dropEvent(drop_event)
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qapp.processEvents()
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time.sleep(0.3)
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qapp.processEvents()
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assert win.input_path == CLIP, f"drag-and-drop should have loaded the file, got {win.input_path}"
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print(f"PASS: drag-and-drop loaded {Path(win.input_path).name}")
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# -- Clicking directly on the slider track (not the handle) jumps there
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duration_ms = win.source_panel.seek_slider.maximum()
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assert duration_ms > 0
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target_x = win.source_panel.seek_slider.width() * 0.5
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click_pos = QPointF(target_x, win.source_panel.seek_slider.height() / 2)
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press_event = QMouseEvent(
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QMouseEvent.Type.MouseButtonPress, click_pos, click_pos,
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Qt.MouseButton.LeftButton, Qt.MouseButton.LeftButton, Qt.KeyboardModifier.NoModifier,
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)
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before = win.source_panel.player.get_position()
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win.source_panel.seek_slider.mousePressEvent(press_event)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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after = win.source_panel.player.get_position()
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expected = 0.5 * (duration_ms / 1000.0)
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print(f"clicked slider track at 50%: before={before:.3f}s after={after:.3f}s expected~{expected:.3f}s")
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assert abs(after - expected) < 0.5, "clicking the track should jump the player near that position"
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print("PASS: click-anywhere-on-track seeking works")
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# -- Dragging (sliderMoved) seeks live, without waiting for release
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win.source_panel.seek_slider.sliderPressed.emit()
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qapp.processEvents()
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drag_value = int(0.2 * duration_ms)
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win.source_panel.seek_slider.setValue(drag_value)
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win.source_panel.seek_slider.sliderMoved.emit(drag_value)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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live_pos = win.source_panel.player.get_position()
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expected_drag = drag_value / 1000.0
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print(f"dragged to 20% (still 'pressed', not released): live player position={live_pos:.3f}s expected~{expected_drag:.3f}s")
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assert abs(live_pos - expected_drag) < 0.5, "dragging should seek immediately, before release"
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win.source_panel.seek_slider.sliderReleased.emit()
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print("PASS: live-seek during drag works")
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win.source_panel.shutdown()
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win.preview_panel.shutdown()
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print("\nALL INTERACTION SMOKE TESTS PASSED")
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if __name__ == "__main__":
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main()
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