Give each tab its own full timeline and transport (PlayerPanel refactor)
Extracts a new PlayerPanel widget (video + its own seek slider/marker strip + its own centered frame-step/play/mute transport row) into player_panel.py. Both Source and Preview tabs now use one, so switching tabs switches a complete, independent monitor -- its own scrubber, its own play state, its own frame-stepping -- not just the video frame with a single shared play button underneath. main.py's global keyboard shortcuts (,/./space/left/right) now dispatch to whichever panel is active via a small _active_panel() helper, so they follow the same 'whichever monitor you're looking at' rule as the on-screen controls. MarkerStrip (clap detection) and the Mark Audio/Video/offset/export row stay outside the tabs, at the MainWindow level -- marking and exporting are inherently about the source file, not the preview clip, so only the timeline+transport moved, not the whole marking workflow. Updated every existing smoke test for the new win.source_panel.* / win.preview_panel.* structure (previously flat win.player, win.seek_slider, etc.), and added a new check to smoke_test_preview.py confirming the Preview tab's slider is a genuinely separate, functional widget -- dragging it seeks the preview player without moving the source player, which is the actual thing this change was for. Verified the full suite on the virtual Xvfb display, plus a live click-through (mark both events, build preview, confirm the Preview tab shows its own populated timeline/transport, not the source's).
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@@ -51,39 +51,40 @@ def main():
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assert not win.toggle_log_action.isChecked()
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print("PASS: log panel hidden by default")
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win.player.seek(5.0)
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win.source_panel.player.seek(5.0)
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qapp.processEvents()
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QTest.keyClick(win, Qt.Key.Key_Right)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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pos = win.player.get_position()
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pos = win.source_panel.player.get_position()
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print(f"after Right arrow from 5.0s: pos={pos:.3f}s")
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assert abs(pos - 10.0) < 0.5, f"expected ~10.0s, got {pos:.3f}s" # 10s clip, clamps at end
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win.player.seek(5.0)
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win.source_panel.player.seek(5.0)
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qapp.processEvents()
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QTest.keyClick(win, Qt.Key.Key_Left)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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pos = win.player.get_position()
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pos = win.source_panel.player.get_position()
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print(f"after Left arrow from 5.0s: pos={pos:.3f}s")
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assert abs(pos - 0.0) < 0.5, f"expected ~0.0s, got {pos:.3f}s"
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win.player.seek(2.0)
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win.source_panel.player.seek(2.0)
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qapp.processEvents()
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QTest.keyClick(win, Qt.Key.Key_Left)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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pos = win.player.get_position()
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pos = win.source_panel.player.get_position()
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print(f"after Left arrow from 2.0s (should clamp to 0, not go negative): pos={pos:.3f}s")
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assert 0.0 <= pos < 0.5, f"expected clamped to ~0.0s, got {pos:.3f}s"
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print("PASS: arrow keys skip 5s and clamp to file bounds")
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win.player.shutdown()
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win.source_panel.shutdown()
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win.preview_panel.shutdown()
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print("\nARROW SEEK SMOKE TEST PASSED")
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