Give each tab its own full timeline and transport (PlayerPanel refactor)

Extracts a new PlayerPanel widget (video + its own seek slider/marker
strip + its own centered frame-step/play/mute transport row) into
player_panel.py. Both Source and Preview tabs now use one, so
switching tabs switches a complete, independent monitor -- its own
scrubber, its own play state, its own frame-stepping -- not just the
video frame with a single shared play button underneath.

main.py's global keyboard shortcuts (,/./space/left/right) now
dispatch to whichever panel is active via a small _active_panel()
helper, so they follow the same 'whichever monitor you're looking at'
rule as the on-screen controls.

MarkerStrip (clap detection) and the Mark Audio/Video/offset/export
row stay outside the tabs, at the MainWindow level -- marking and
exporting are inherently about the source file, not the preview clip,
so only the timeline+transport moved, not the whole marking workflow.

Updated every existing smoke test for the new win.source_panel.* /
win.preview_panel.* structure (previously flat win.player,
win.seek_slider, etc.), and added a new check to
smoke_test_preview.py confirming the Preview tab's slider is a
genuinely separate, functional widget -- dragging it seeks the preview
player without moving the source player, which is the actual thing
this change was for.

Verified the full suite on the virtual Xvfb display, plus a live
click-through (mark both events, build preview, confirm the Preview
tab shows its own populated timeline/transport, not the source's).
This commit is contained in:
ThePendulum
2026-07-26 03:58:23 +02:00
parent 0a8f9f45bd
commit 8c34a0f0c2
10 changed files with 309 additions and 258 deletions
+8 -7
View File
@@ -51,39 +51,40 @@ def main():
assert not win.toggle_log_action.isChecked()
print("PASS: log panel hidden by default")
win.player.seek(5.0)
win.source_panel.player.seek(5.0)
qapp.processEvents()
QTest.keyClick(win, Qt.Key.Key_Right)
qapp.processEvents()
time.sleep(0.2)
qapp.processEvents()
pos = win.player.get_position()
pos = win.source_panel.player.get_position()
print(f"after Right arrow from 5.0s: pos={pos:.3f}s")
assert abs(pos - 10.0) < 0.5, f"expected ~10.0s, got {pos:.3f}s" # 10s clip, clamps at end
win.player.seek(5.0)
win.source_panel.player.seek(5.0)
qapp.processEvents()
QTest.keyClick(win, Qt.Key.Key_Left)
qapp.processEvents()
time.sleep(0.2)
qapp.processEvents()
pos = win.player.get_position()
pos = win.source_panel.player.get_position()
print(f"after Left arrow from 5.0s: pos={pos:.3f}s")
assert abs(pos - 0.0) < 0.5, f"expected ~0.0s, got {pos:.3f}s"
win.player.seek(2.0)
win.source_panel.player.seek(2.0)
qapp.processEvents()
QTest.keyClick(win, Qt.Key.Key_Left)
qapp.processEvents()
time.sleep(0.2)
qapp.processEvents()
pos = win.player.get_position()
pos = win.source_panel.player.get_position()
print(f"after Left arrow from 2.0s (should clamp to 0, not go negative): pos={pos:.3f}s")
assert 0.0 <= pos < 0.5, f"expected clamped to ~0.0s, got {pos:.3f}s"
print("PASS: arrow keys skip 5s and clamp to file bounds")
win.player.shutdown()
win.source_panel.shutdown()
win.preview_panel.shutdown()
print("\nARROW SEEK SMOKE TEST PASSED")