UI/UX polish: Tools menu, clickable timeline, live drag-seek, drag-and-drop load
- Clap detection moved from inline buttons to a Tools menu, plain labels (no more '(whole file)' / '(from cursor)' parentheticals) -- status messages moved to the window's status bar since the dedicated label widget went away with the button row. - ClickableSlider subclass: clicking anywhere along the seek track jumps straight there instead of QSlider's default page-by-a-step behavior; reposition-then-delegate-to-super keeps native drag behavior intact. - Dragging now seeks live via sliderMoved instead of waiting for sliderReleased. - PlayerWidget accepts drag-and-drop of a local file to load it. Verified with real Qt events (QMouseEvent clicks, a QDropEvent, a real mouse click via xdotool opening the Tools menu on an actual running window) rather than just calling the underlying methods directly.
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@@ -39,12 +39,12 @@ def main():
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time.sleep(0.3)
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qapp.processEvents()
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assert win.detect_all_button.isEnabled()
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win.detect_all_button.click()
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assert win.detect_all_action.isEnabled()
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win.detect_all_action.trigger()
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qapp.processEvents()
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assert not win.detect_all_button.isEnabled(), "button should disable while detection runs"
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assert not win.detect_all_action.isEnabled(), "action should disable while detection runs"
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ok = wait_for(lambda: win.detect_all_button.isEnabled(), qapp)
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ok = wait_for(lambda: win.detect_all_action.isEnabled(), qapp)
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assert ok, "detection did not finish in time"
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markers = win.marker_strip.markers()
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@@ -0,0 +1,97 @@
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"""Verifies the four interaction changes requested after the first review:
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- clap detection moved to a Tools menu (no more buttons in the layout)
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- clicking anywhere on the slider track jumps straight there
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- dragging the slider seeks live (via sliderMoved), not just on release
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- dropping a file onto the player widget loads it
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Drives real Qt events (QMouseEvent, QDropEvent) against the actual
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MainWindow/PlayerWidget classes rather than calling internal methods
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directly, so this proves the actual event wiring, not just the logic
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behind it.
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"""
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import sys
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import time
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from pathlib import Path
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from PyQt6.QtCore import Qt, QPointF, QUrl, QMimeData
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from PyQt6.QtGui import QMouseEvent, QDropEvent
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from PyQt6.QtWidgets import QApplication
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sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
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import main as app_main
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ROOT = Path(__file__).resolve().parent.parent
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CLIP = str(ROOT / "test_media" / "sync_test_INSYNC.mp4")
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def main():
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qapp = QApplication(sys.argv)
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win = app_main.MainWindow()
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win.show()
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qapp.processEvents()
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# -- Tools menu has the clap detection actions, no buttons in the layout
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menu_titles = [a.text() for a in win.menuBar().actions()]
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assert "&Tools" in menu_titles, f"expected a Tools menu, got {menu_titles}"
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assert not hasattr(win, "detect_all_button"), "old button attribute should be gone"
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assert win.detect_all_action.text() == "Detect All Claps"
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assert win.detect_next_action.text() == "Detect Next Clap"
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print("PASS: Tools menu has plain-labeled clap detection actions")
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# -- Load via drag-and-drop simulation on the player widget
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mime = QMimeData()
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mime.setUrls([QUrl.fromLocalFile(CLIP)])
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drop_event = QDropEvent(
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QPointF(10, 10), Qt.DropAction.CopyAction, mime,
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Qt.MouseButton.LeftButton, Qt.KeyboardModifier.NoModifier,
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QDropEvent.Type.Drop,
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)
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win.player.dropEvent(drop_event)
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qapp.processEvents()
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time.sleep(0.3)
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qapp.processEvents()
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assert win.input_path == CLIP, f"drag-and-drop should have loaded the file, got {win.input_path}"
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print(f"PASS: drag-and-drop loaded {Path(win.input_path).name}")
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# -- Clicking directly on the slider track (not the handle) jumps there
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duration_ms = win.seek_slider.maximum()
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assert duration_ms > 0
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target_x = win.seek_slider.width() * 0.5
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click_pos = QPointF(target_x, win.seek_slider.height() / 2)
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press_event = QMouseEvent(
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QMouseEvent.Type.MouseButtonPress, click_pos, click_pos,
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Qt.MouseButton.LeftButton, Qt.MouseButton.LeftButton, Qt.KeyboardModifier.NoModifier,
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)
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before = win.player.get_position()
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win.seek_slider.mousePressEvent(press_event)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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after = win.player.get_position()
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expected = 0.5 * (duration_ms / 1000.0)
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print(f"clicked slider track at 50%: before={before:.3f}s after={after:.3f}s expected~{expected:.3f}s")
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assert abs(after - expected) < 0.5, "clicking the track should jump the player near that position"
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print("PASS: click-anywhere-on-track seeking works")
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# -- Dragging (sliderMoved) seeks live, without waiting for release
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win.seek_slider.sliderPressed.emit()
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qapp.processEvents()
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drag_value = int(0.2 * duration_ms)
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win.seek_slider.setValue(drag_value)
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win.seek_slider.sliderMoved.emit(drag_value)
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qapp.processEvents()
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time.sleep(0.2)
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qapp.processEvents()
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live_pos = win.player.get_position()
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expected_drag = drag_value / 1000.0
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print(f"dragged to 20% (still 'pressed', not released): live player position={live_pos:.3f}s expected~{expected_drag:.3f}s")
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assert abs(live_pos - expected_drag) < 0.5, "dragging should seek immediately, before release"
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win.seek_slider.sliderReleased.emit()
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print("PASS: live-seek during drag works")
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win.player.shutdown()
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print("\nALL INTERACTION SMOKE TESTS PASSED")
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if __name__ == "__main__":
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main()
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